Sunset is a first
person exploration game in the vein of Gone Home and Dear Esther.
Not exact matches
Following on the massive indie success of «Gone Home,» the development team at Fullbright is focusing on another story - based first -
person game in «Tacoma,» which follows one
person's
exploration of a space station named «Tacoma.»
Graphics, soundtrack, gameplay is FAIRLY UNIQUE (I fail to see any other
game combining adventuring and
exploration in first
person) and the story is pretty sci - fi.
Metroid Prime went the other direction, becoming a «mature» first
person shooter
game with detailed graphics and seemingly no
exploration in sight.
The first three things you should know are: Firewatch is a single - player, first -
person exploration game, where you play as Henry, a man
in self - imposed exile
in the Wyoming wilderness after taking a summer job as a fire lookout.
As a result of this lack of
exploration and environment, much of the
game relies on the third
person combat to hook you
in.
Subnautica is a first
person exploration game from developer Unknown Worlds currently
in early development on Steam.
Dontnod's third -
person action
game promises to deliver both a strong storyline, scope for
exploration and combat with oversight from Street Fighter's Yoshinori Ono, set
in the dystopian future of Neo-Paris.
From what I can gather, looking at the
game's site and skimming through the gameplay video below, it's a first
person exploration adventure
in which you play as the gruffly voiced P.I. Paul Prospero who's looking into the disappearance of the eponymous Ethan Carter.
No Man's Sky, the highly anticipated space
exploration game, launches
in a few days and despite dozens of leaks from streamers buying the
game early,
people are still confused about the
game's activities.
Yes, various fans have pointed out that the series did go first -
person in both Resident Evil: Survivor and Dead Aim's combat segments, but the franchise was initially created to be a first -
person exploration game way back
in the 90s.
In particularly, Rob Zacny's extended
exploration of the tragic downfall of THQ's Kaos Studios (responsible for the first -
person shooter, Homefront) and Tracey Lien's investigation into the trials faced by Middle Eastern
game developers are both must - reads.
Gone Home is a first -
person exploration game where players take on the role of Kaitlin, a college - age girl
in the 90s, who returns home to find that all her family members have gone away.
One -
person outfits without million dollar budgets pushed things forward
in even more interesting ways: Quadrilateral Cowboy builds upon the Blendo
Games» stylish short - pieces; Imbroglio is another dizzingly deep roguelike by Michael Brough, and Stephen's Sausage Roll is the culmination of Increpare's ongoing
exploration of block - pushing
games.
is a first -
person exploration game where players take on the role of Kaitlin, a college - age girl
in the 90s, who returns home to find that all her family members have gone away.
- Link doesn't have much of a character
in this
game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression
in this
game, and that was done on purpose - for Zelda
games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides,
exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost
in a 3D world wasn't okay - this lead Aonuma to putting
in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a
game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between
people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Mukti is a first
person adventure
exploration game set up
in India.
On paper, it's a first
person, open world puzzle and
exploration game from the creators of Braid; however,
in reality, it's so much more.
Deftly mixing fluid combat, open world
exploration, and high production values, Shadow of Mordor is a
game third -
person action / adventure fans should eat up
in droves.
Metroid Prime went the other direction, becoming a «mature» first
person shooter
game with detailed graphics and seemingly no
exploration in sight.
This promotion of creative thought and
exploration took to
gamers quickly and despite being
in beta for years,
people were willing to lay down the money to play this
game.
Metro Exodus is an epic, story - driven first
person shooter from 4A Games that blends deadly combat and stealth with
exploration and survival horror
in one of the most immersive
game worlds ever created.
By that, I'm sure you can picture a first -
person game heavy on
exploration and atmosphere with some puzzle solving mechanics, but
in almost every regard it's just a modern take on Myst.
francis ☼ by Andrew Brophy (Rocket Hockey, Takishawa is Dead) An
exploration game that's (probably) not going to be about saving
people, bad gravity, magic, terrifying things
in the dark, coffee.
The actual
exploration in these
games might win
people over, but I don't explore, at least not as much as collectible - hungry
people might.
It's a truly frightening and unsettling
game that wonderfully marries different elements of stealth, outsmarting the enemy and
exploration within a chaotic and unpredictable environment, presented
in a gorgeous, first
person perspective.
It's not your average third -
person exploration game: Diluvion folds
in some FTL - lite crew management via some gorgeous cross section art, and gives every member a voice — they're fully realized characters.
Somewhat
in relation to our previous
exploration of PLATO first -
person games, EGATrek has its roots
in the same era with the creator, Nels Anderson, directly attributing the creation of EGATrek to his experience playing Star Trek on college computers
in...
From the creator of Home is Where One Starts... comes The First Tree, a third -
person exploration game centered around two parallel stories: a fox trying to find her missing family, and a son reconnecting with his father
in Alaska.
Structure wise, I'd honestly want the missions to return from Dark Moon instead of the «free
exploration» so many
people talk about (which didn't even exist
in the original
game).
Campo Santo's hit first
person exploration game Firewatch made its way to the Xbox One this week, arriving
in multiple regions including the United States, Canada, Russia, Brazil and even Mexico, although it has not quite arrived for all Xbox One users just yet.
Kholat is a first
person horror and
exploration game that is based on a real, tragic event that occurred
in 1959 known as the Dyatlov Pass Incident.
The
game, which puts players into the role of an immigration officer
in a fictitious eastern European country, beat the Nintendo 3DS life simulation Animal Crossing: New Leaf, puzzle - platformer Brothers: A Tale of Two Sons, first -
person story
exploration game Gone Home, the infamous big - budget open - world shooter Grand Theft Auto V, and episodic point and click adventure
game Kentucky Route Zero.
It's a first -
person exploration game where players can get
in ships
P - O - L - L - E-N is a first -
person, sci - fi
exploration game that takes place
in a space station (Station M) on Saturn's largest moon, Titan.
With its focus on discovery and
exploration,
people can also learn about Rio and the
games, and find out more about the
people involved, even identifying a handful of athletes and famous faces
in the process.