Sentences with phrase «person exploration game where»

It's a first - person exploration game where players can get in ships
No Man's Sky is a first person exploration game where you take on the role of an unnamed pilot and explore a practically unlimited universe.
http://www.shapeoftheworldgame.com/ DESCRIPTION Shape of the World is an ephemeral first - person exploration game where -LSB-...]
is a first - person exploration game where players take on the role of Kaitlin, a college - age girl in the 90s, who returns home to find that all her family members have gone away.
Shape of The World is a first - person exploration game where players venture through a vibrant world that reacts to their presence.
Gone Home is a first - person exploration game where players take on the role of Kaitlin, a college - age girl in the 90s, who returns home to find that all her family members have gone away.

Not exact matches

Kona is a first person game focused on exploration and survival where the narrative is very relevant.
Combine the two and you have Routine, a first - person exploration game set aboard a lunar base where something has gone terribly, terribly wrong.
Forgotten Memories is a third person Psychological Survival Horror game combining exploration, reflection, puzzles, action and survival where the gameplay is focused on fear mechanics.
The first three things you should know are: Firewatch is a single - player, first - person exploration game, where you play as Henry, a man in self - imposed exile in the Wyoming wilderness after taking a summer job as a fire lookout.
Like Dear Esther, Proteus is a first - person exploration game set on an island, but that's where the similarity ends: you won't find an elaborate spatial narration, ultimately linear like a Disneyland ride; you won't traverse a beautiful photorealistic landscape, ultimately dead like a Hollywood set.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Lost Sea is a procedurally generated exploration game where you control a selected hero and wake up on the beach, you set out to collect materials and people to help you get back home.
Reflections is a first - person, narrative exploration game where the actions you take affect the outcome of your life.
From the creator of Home is Where One Starts... comes The First Tree, a third - person exploration game centered around two parallel stories: a fox trying to find her missing family, and a son reconnecting with his father in Alaska.
It's a first - person, open - world exploration game where you need to keep an eye on your health stats as much as on the horizon.
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