Jonah tells the story from a first
person narrator which makes us see the world in its beauty, majesty and mystery through his eyes.
Not exact matches
Unlike her father, she has no ego, and doesn't mind how naïve, blind, or, most embarrassing of all, uncool she comes across in the narrative,
which is more than you can say for other first -
person narrators who don't think twice about manipulating events simply to make themselves look good.
That is an audiobook production,
which some
people do — but audiobooks are usually just a straight read with one
narrator.
I can see some of them now as possible poems looking for the discipline of line, others as the cores of stories whose
people want to enact their conflicts explicitly more than repress and simmer with them, but my attempts at managing voice (both dialect and idiolect) and subtext give them a sense of kinship, and I think they have found their right scale and texture,
which usually involves some linguistic quirk, kink, tic, freak, coil, something to make the
narrator unique and memorable but not opaque.
A sentence like «High heels be damned, she ran down the street towards number Twenty - Eight» begins with a first -
person narrator (it's the girl who damns the high heels) and then shifts to third (it's an omniscient
narrator who describes her running down the street),
which can jar and disorient the reader.
Ico and Shadow of the Colossus are famous for having so little dialogue, but in The Last Guardian a
narrator — who seems to be an older version of the player character, judging by how he uses the first
person — will gives you «hints» at what you must do next,
which is nice, but having the deathly silence interrupted by an unintelligible language is a bit distracting, to say the least.
Incorporating found video and computer - generated imagery, Steyerl illustrates a scenario inspired by the aesthetics of MMD and the biography of the game's real programmer and
narrator, in
which people killed in the future for their participation in protests travel back in time, lending their movements and voices to a cast of animated characters.