Sentences with phrase «person perspective behind»

In the demo I played, most of my time was spent from a third - person perspective behind the sub.
Utilising an over-the-shoulder third - person perspective behind Shepard, players can traverse the environment and deal with enemies.

Not exact matches

Although there are five people behind the site, the name of the blog is actually borrowed from Clint Fuhs's «Fifth person perspective» research paper.
One of the points I am trying to make is that the Genesis audience perspective is probably one of constant change and violence and God, behind all of that, is both responsible for the suffering and trying to develop a people that can manage to survive it.
The stamina behind his views is not foreign, however and is represented by our nation whether people have a religious perspective or not.
On the other hand, I realize that mature dialogue requires one to stand some heat, to recognize the profound faith perspectives that may lie behind other - people's rejection of one's position.
«He's got a very inclusive and genuine perspective... for some reason he always wants to leave the door a bit open behind him for others to follow, and that has a positive response from young people
Here are 16 scary statistics of online dating to put the world of online dating into perspective when it comes to the reality of the person behind that One in ten Americans have used an online dating site or Social networking sites offer a new online venue for navigating the world of dating and
Once Dick is behind cover, you view him from a third - person perspective; you can peek above or to the sides to shoot targets or even fire blindly if you so desire.
Perhaps the biggest and most exciting alteration to the original game is the behind the shoulder third person perspective which divided Metal Gear fans into two camps.
Hollywood's getting a little better at telling stories that incorporate more diverse perspectives, with women and people of color getting more opportunities both in front of the camera and behind it.
The comedy from the Rolling Stone reporter turned Almost Famous filmmaker focuses on a major rock tour from the perspective of the people who keep the show running behind the scenes.
While some of the people behind the promotion sites we've been featuring on IU over the past few weeks are authors, Wessel's perspective on the book world comes from seven years as a sales manager for Borders / Waldenbooks.
This game is the antithesis of that — you get in the car and drive, locked to a third person, behind the car perspective.
There is only a single camera angle which is placed behind the hydro jet from a third - person perspective, although it is well positioned it can not be adjusted for any players who wish to move it further forwards or backwards, while it can not be panned around the hydro jet, although the ability to look behind the hydro jet has been added resulting in players now being able to check if an opposing rider is catching up with greater momentum through a straight to overtake on the inside or outside.
These are but a few of the mythologies represented by the gigantic roster in Smite, a MOBA played from a behind - the - back third - person perspective that puts you at ground level for all that sweet minion - slaying, kill - spreeing action.
The game is played through first - person perspective, whereby you explore and interact with the world in order to discover the truth behind Ethan's disappearance.
Three further first - person perspectives include a cockpit view positioned from the driver's line of sight as the hands are on the steering wheel with the dashboard and anti-roll bar surrounding the limited visibility of the windscreen, while an onboard camera is positioned directly above the dashboard towards the bottom of the windscreen, alongside a bonnet camera looking ahead from the centre of the bonnet just behind any headlights.
For those people who have not played the 1988 TAD Corporation classic, you get Cabal when you take your normal 2D on - rails - shooter, remove the scrolling, and change the perspective from a first - person to a third - person perspective, moving the camera behind the player.
Even though the camera angles are positioned at appropriate distances for first and third - person perspectives; there is no optional re-positioning of the camera angle to bring it closer to or further away from the bike as has been expertly utilised in WRC 4 on Vita and MXGP on PS3 with a slide bar that could be moved 20 clicks further forwards or backwards from the rider to customise a third - person perspective that is suited to your preferences, although the focus of every gameplay camera angles except for the camera looking ahead from the front of the bike can be adjusted in order to look to the left, right, below or behind the rider.
Considering the sheer number of zombies you're often plowing through a first - person or behind - the - car perspective may have provided a more visceral thrill but I think that for this title the view works well and is appropriate.
Our multi-cam footage shows gameplay from both behind the rider and from the first person perspective.
My goals of getting as many perspectives and games in the medium do include Call of Duty, Gears, Borderlands and FIFA» 14, and it was reassuring to sit down with some of the people responsible for the companies behind those projects.
Perhaps the developers chose a third person perspective so you would have just enough time to shit yourself before a mindless beast tackles you from behind.
MXGP 3 does away with the slide bar to re-position the third - person camera angle; instead providing two third - person perspectives positioned directly behind the rider and further behind the rider, while also retaining the first - person perspective of the action from the front of the rider's crash helmet.
There is only a single camera angle which is placed behind the hydro jet from a third - person perspective.
There are three first - person perspectives positioned from the front wing of the car looking directly ahead with no bodywork, a second camera angle positioned in the centre of the front wing surrounded by intricate bodywork and front flaps with the third first - person perspective providing a driver's eye view from within the cockpit as the complex steering wheel can be seen while peering out just above the front wing with an incredibly detailed left and right mirror to view what is happening directly behind your car.
The change to first person also adds to the overall dread, as the player's field of view is now restricted due to the perspective, so players won't be able to see if enemies are sneaking up behind them or what lurks around the corner without turning first, which is something that other first - person horror games have employed to devastating effect.
For me GTA V is a third person game, it was designed for this perspective and most definitely looks best with the camera set behind the player but it's always nice to have the option, especially when it changes the way we experience Rockstar's virtual world.
Imagine a 2D side - scrolling Mario game with a behind - the - shoulder third person perspective, showing the landscape «rolling» over a hill towards you in a manner similar to recent Animal Crossing games.
For example, there is the third - person perspective in which you are right behind your character as you accompany him or her through the virtual world.
In usual Zelda fashion, the camera can be rotated around Link, focused behind him and take a first - person perspective for investigating.
In this game you see the world from a different perspective: it's played in third - person view from behind the back of your character.
However, the game does this from a strictly third - person perspective, allowing you to follow Geralt's adventures from directly behind him, rather than through his own eyes.
When the gyroscope is enabled, lifting the 3DS to a vertical position will put the player in something of a third - person mode: the camera will zoom in very close behind the player's character and play the game from that perspective.
The perspective shifts from the traditional overhead view to behind - the - trainer third person perspective, and fast travel is available via the Pokémon Ride apparatus.
He told us about the concepts and processes behind some of the show's pieces, giving a new perspective on how light can interact with and affect people.
Get the best people behind you so that what you produce is of high quality, and you have other people and their perspectives helping your build your brand.
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