Sentences with phrase «person sword combat»

My biggest gripe with Oblivion was that I felt first - person sword combat didn't feel particularly good.

Not exact matches

In Hellraid you'll venture through a dark fantasy realm for whatever contrived reason the writers have come up with and engage many, many monsters in first - person combat using either your straightforward melee stuff like swords and maces, by using magic or by precision use of a crossbow, depending on whether you choose to play as a Warrior, Mage, Paladin or Rogue.
Lastly, due to the era that Ubisoft Quebec has chosen for Syndicate, combat is much more hand - to - hand focused as this time period didn't see people walking around with swords or axes.
For example, the sword combat is all physics driven, and damage you output depends on where you hit a person.
From a third - person perspective, players use guns, swords, and grenades to fight skeleton - like monsters (husks) in ranged and melee - style combat.
But that's really not a problem — a majority of the people you play as in the series are not exactly combat professionals, so they naturally don't know how to properly shoot a gun or wield a sword, even when they have access to those things.
After the Greenlight processes success, the third person pvp combat game with swords and guns arrives just in time for the 10th anniversary for the original.
Sword Art Online: Fatal Bullet brings an exciting new twist to the action RPG genre by adding third - person shooter elements into the game, forming a unique hybrid shooter / RPG / action title that balances gun, sword, skill and gadget combat together.
From a third - person perspective, players use swords to attack and kill ogres in melee - style combat; large blood - splatter effects occur when enemies are hit.
Sword Art Online: Fatal Bullet brings an exciting twist to the popular action RPG series by adding third - person shooter elements into the game, forming a unique hybrid shooter / RPG / action title that balances gun and sword play with skill and gadget combat to create a new dynamic experience.
The Swords and Sorcery series aims at bringing back a form of gameplay that briefly translates into party - based, turn - based, first person view RPGs with a focus on tactical combat.
This rich mythos combines with an action - oriented twist on third - person combat, which is built around permanent aggression from the player and the use of trick weapons - a curved sword that becomes a scythe, say.
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