Not exact matches
According to studies conducted by Jayne Gackenbach, a psychologist at Grant MacEwan University, «
people who frequently played video games were more likely to report lucid dreams, observer dreams where they
viewed themselves from outside their bodies, and dream control that allowed
people to actively influence or change their dream worlds — qualities suggestive
of watching or controlling the action
of a video - game
character.»
Having been a Baptist for nearly twenty years and a Latter - day Saint for 35 years now, I can tell you his religion, if it is lived fully, will only make him a much better
person, and not one you would have any problem trusting from a
character and moral point
of view.
But I suppose it has to be dealt with in this consultation from the point
of view of its relevance and relation to the problems raised by the threat
of Religious Communalism to the Secular Democratic
character of Indian polity and the democratic struggle
of the
people for an egalitarian community.
Nonetheless, the Justices gravely declared that «the
character of a nation
of people who aspire to live according to the rule
of law» is ultimately to be measured by the
people's willingness to put aside their deeply held moral and religious
views and accept the Court's pronouncements on this and other divisive questions.
And it was also from Comte and the cultural milieu that popularized his philosophy
of science, that Ginzberg learned his own
views on the
character of the scientific culture into which the Jewish
people was emerging.
As social scientists assist pastor and
people in developing a rich fund
of the stories, traditions, world
views,
character, symbols, and rituals
of a congregation, chances for God's Word impacting the congregation in profound ways are greatly enhanced.
Yet if all this meant that Luther had only a low
view of human worth and
character, one must also listen for his simul: at the same time, he cried — now in happy dread before the Holy — when God looks at the trusting one God sees not the «bad» or «useful» life but the new
person.
But the problem is some
people's
view has a lot
of make - believe
characters that lawyers and politicians from hundreds
of years ago sold as something it wasn't.
Read the OSA's decision: https://humanism.org.uk/wp-content/uploads/AD2410The-London-Oratory-Hammersmith-Fulham-28August13.docx Read the BHA's previous press release on the OSA decision: https://humanism.org.uk/2013/08/29/schools-adjudicator-london-oratory-school-must-overhaul-admissions-criteria-after-bha-complaint/ Read the BHA's press release on the threat
of judicial review: https://humanism.org.uk/2013/11/05/london-oratory-school-challenges-schools-adjudicators-decision-must-rewrite-admissions-policy/ Read more about the BHA's campaigns work on «faith» schools: http://www.humanism.org.uk/campaigns/religion-and-schools/faith-schools
View the BHA's table
of types
of school with a religious
character: http://www.humanism.org.uk/wp-content/uploads/schools-with-a-religious-
character.pdf The British Humanist Association is the national charity working on behalf
of non-religious
people who seek to live ethical and fulfilling lives on the basis
of reason and humanity.
Read St James's consultation: http://www.stjames.tgacademy.org.uk/wp-content/uploads/2013/03/finalconsultation.pdf Read the BHA's correspondence with the Academy and Diocese: http://humanism.org.uk/wp-content/uploads/BHA-correspondence-with-Tudor-Grange-Academy-Solihull.pdf Read Tudor Grange's affiliation agreement with the Diocese
of Birmingham: http://www.tudor-grange.solihull.sch.uk/images/docs/draftjul11.doc Read the relevant section
of the Equality Act 2010: http://www.legislation.gov.uk/ukpga/2010/15/section/85 Visit the local campaign's Facebook group: http://www.facebook.com/groups/150736215077978/
View the petition against the plans: http://www.ipetitions.com/petition/tudor-grange-admissions-policy Read more about the BHA's campaigns work on «faith» schools: http://humanism.org.uk/campaigns/schools-and-education/faith-schools/ Read the BHA's table
of types
of school with a religious
character: http://www.humanism.org.uk/wp-content/uploads/schools-with-a-religious-
character.pdf The British Humanist Association is the national charity working on behalf
of non-religious
people who seek to live ethical and fulfilling lives on the basis
of reason and humanity.
Read The Times report: http://www.thetimes.co.uk/tto/education/article3807588.ece Read the CofE's press release: http://www.churchofengland.org/media-centre/news/2013/07/secretary-
of-state-for-education-calls-for-continuing-partnership-with-cofe.aspx Listen to Michael Gove's comments at the event: http://www.archbishopofcanterbury.org/data/files/resources/5093/130703-Lambeth-Education-seminar.mp3 Read more about the BHA's campaigns work on «faith» schools: http://www.humanism.org.uk/campaigns/religion-and-schools/faith-schools
View the BHA's table
of types
of school with a religious
character: http://www.humanism.org.uk/wp-content/uploads/schools-with-a-religious-
character.pdf The British Humanist Association is the national charity working on behalf
of non-religious
people who seek to live ethical and fulfilling lives on the basis
of reason and humanity.
«When you were with him you saw the strength
of character, and wonderful ability to explain to
people why he
viewed a particular issue a particular way,» Jutton said.
«I think
people sometimes go for those kind
of things because they haven't managed to trap me in the more normal way - they haven't found anything I have said and done that they can criticise and so they attempt to smear by giving a
view of my
character that I don't share,» Redwood once complained.
For example, a
person with autism who is
viewing a movie
of people in a room will spend a relatively large amount
of time looking at non-social objects — such as chairs — and is more likely to look at the mouths or bodies
of the
characters than their eyes.
Children and adults
viewed several drawings
of characters with an object and in each case judged how close the object was to the illustrated
person.
Anon uses a lot
of first -
person points -
of -
view, allowing the viewer to see through the eyes
of the
character — shots that involve a wealth
of on - screen text.
When talking with these
people you're told entertaining stories and get to know the interesting
views of each
character.
While Baumbach's
characters have generally aged with him, from the fresh - out -
of - college grads
of Kicking and Screaming to the middle - aged misanthrope
of Greenberg, sharing screenplay duties (and life) with Gerwig has put him in tune with younger
people and their different points
of view.
Side effects include a general disinterest in life, increased aggression, creepily hovering over a
person while she sleeps, and the ability to instantaneously disappear from the
view of a
character and reappear behind the
character just in time for the camera to pan over his shoulder.
The camera does take on the point -
of -
view of someone at some point, then jumps back to an objective place, then plays that trick Evil Dead II plays with perspective in the scene where Ash wakes up in a clearing and looks around in a panning 360 - degree take, only for the audience to discover that the camera eye is both
character and commentator, more physical in its way than a first -
person point -
of -
view could ever be.
The old school charm
of top - down games from the past is gone in a transition to a polygonal 3rd
person view, but the added dimension gives an extra depth to the overall gameplay experience and
character studies Nihon Falcom is known for.
A second
viewing on Blu - ray opened up some
of the attributes that I missed — most notably the lovely photography — and made me realize that I was reacting negatively to certain plot twists in the script by Baker and Chris Bergoch, as well as the actions
of certain
characters; more and more, I find that I don't wish to spend any more time than is necessary with
people (including entirely fictional creatures) who are selfish and unkind.
His portrayal
of a deeply sad man who is having trouble dealing with his past and moving on with his life is so realistic that we no longer see the actor playing the role, but instead
view this
character as a real
person.
This is a well - written, beautifully directed film that fills a real world with
people — not merely
characters — who each have distinct points
of view and approach life and / or death with very different perspectives.
But what is certain about Three Billboards is that if this many
people saw Dixon's arc as redemptive — and if we take the most charitable
view, that it wasn't intended to trivialize the experiences
of abused and tortured black
characters in order to humanize a white
character — then the problem is in the film itself, which allowed room for a reading that was counter to its intentions.
In order to acquaint himself with his three lead actors, director Alfonso Cuarón had each
of them write an essay about their
characters, from a first -
person point
of view.
They practiced improvisational conversation and techniques, especially the «yes, and...» concept, which helps the student practice engaging in conversation with another
person on non-preferred topics through the safer point
of view of their
character.
This poignant video hit a nerve — with 44 million
views, I'm guessing many
of those are from
people who see themselves in the silent lead
character growing increasingly isolated as everyone around her stares into their phones.
In President Obama's farewell address in Chicago, he notes that for democracy to work in a nation that is becoming more and more diverse, we need to «heed the advice
of one
of the great
characters in American fiction, Atticus Finch, who said, «You never really understand a
person until you consider things from his point
of view... until you climb into his skin and walk around in it.»»
[11] Yet another writer approvingly traces the whole field back to the bleak world
view of Thomas Hobbes: it is «an obvious assumption
of character education,» writes Louis Goldman, that
people lack the instinct to work together.
More important, though, Saturn targets its cars and its dealerships at that broad middle segment between car enthusiasts and car haters, a group that includes
people of any income who
view a car as an appliance - not as a personal statement
of character, financial success, reverse snobbery or anything
of the kind.
Rabbi Chaim calls Saul magnanimous, a
person of character and fortitude, but to Simon he was a decorous, timid man who skirted conflict and trouble — a man who seemed to do so little out
of passion that it was a wonder he had ever married Gertie, for no one would have
viewed Simon's mother, with her ambition and pendulum moods, as a pragmatic choice.
Print This Post Filed Under: CRAFT, Writing life Tagged With:
character, CRAFT, fantasy, first
person, middle grade, Molly Best Tinsley, point
of view, POV, story, twins
The story is told through first -
person points
of view of many different
characters.
Told in first
person point
of view by Brian Atwood, who is our main
character and works for the FBI.
This often pushes these creative nonfiction texts into omniscient or distant third
person points
of view, creating a detachment between the reader and the
characters.
Often literary and genre fiction are at odds, but in Transference Kate Jonuska brings the two together through an extremely close third
person point
of view, snarky humor, and inner
character conflict.
Print This Post Filed Under: CRAFT, REAL WORLD Tagged With:
characters, CRAFT, developing
characters, first
person, intimate
characters, Jordan Rosenfeld, jumping heads, perception, point
of view, POV, third
person, writing
The sad fact is, many
people view large amounts
of debt as a
character flaw.
Trapped Dead: Lockdown is an homage to the horror movies
of the»80s with players controlling their
characters in a 3rd
person isometric
view.
Take something as simple as the footsteps
of the main
character, especially if the game takes place in a first -
person view.
Unusually for a turn - based game there's no overhead
view that provides a constant bird's - eye
view except for when bringing up the strategic map for a better look at the situation, rather
characters are moved using WASD and a traditional third -
person camera angle that firmly places emphasis on line
of sight and spotting enemies, because once a foe moves out
of your vision he / she / it can no longer be tracked.
I barely got to create my own
character, there was so much more depth in Origins where you could determine what race you were, what kind
of person you were and how
people viewed you.
As before, players step into the shoes
of a
character from a top - down, third
person view, and proceed to enter buildings and murder every inhabitant inside using a combination
of fists, melee weapons, and firearms, in order to move to the next level.
If you join an online multiplayer match that is already in progress or when your
character has been overrun and killed by Zeds; the camera switches to a third -
person spectator
view which can be rotated around the player in focus, while a first -
person perspective and a free camera is also available to
view any
of the action happening elsewhere in the match from the focus point
of any player.
Th game includes a
character color edit feature and a new «Way
of the Hado» mode, which allows players to control Ryu in first
person view and beat a ton
of enemy Shadowloo shoulders.
Despite Rockstar's sometimes secretive aura, Houser is very direct and has strong
views on GTAV's relationship with the movies («We don't need to hark back to film when technology allows us to produce our own response to real places»), on the lack
of playable female
characters («The concept
of being masculine was so key to this story») and on game conferences like E3 and Gamescom, which he no longer attends («You don't play a videogame in a room with 20,000
people doing the same thing unless you're a lunatic»).
To further immerse themselves into the Sword Art Online world, players have the ability to enter first -
person camera
view at any time and observe the battle action and
character interactions up close through the eyes
of their avatar.
Dialogue options shift the story in an array
of directions, causing
characters to change their
views on specific topics and
people.
It's your basic horror - themed point - and - click adventure which, in a move hearkening back to old - school PnC games, makes use
of a first -
person view with static images, rather than actually letting players control a
character.