Sentences with phrase «personalities of the main characters»

The personalities of the main characters are a huge reason why so many viewers can relate to the movie's experience.
However, for those who liked the cameo appearances and detective storyline from the first film, there's less to identity with in this sequel save for the personality of the main character, whose famous catchphrases and one - dimensional delivery become redundant very quickly.
However, if your story just happens to use a similar story framework as Dr.. Who, but where the plotlines, settings and and personality of main characters are all different from Dr.. Who, then it probably will not be considered a derivative work and you would be OK.

Not exact matches

A book often consists of many different characters, each with their own background, history, personality, and ambitions, and each story has a timeline, main plot, subplots, and arcs.
What drags the game down is not only its lack of length but sub par voice acting particularly with the DLC's main protagonist, Batgirl voiced by Ashley Greene who had come to replace Kimberly Brooks from former games lacking the tone, wit and independence Brooks brought to the role changing the character, entirely lacking personality in a worn performance, the characters are now best to be left forgotten, not even Hamill could save this train wreck with the very few joker lines he had been presented with.
Though it would have been all too easy to produce the kind of heavy - handed Oscar bait that you normally see with these types of inspirational stories, Lewin never martyrizes his main character, instead relying on O'Brien's charming personality and self - deprecating wit to lighten the mood.
After seeing Jumanji: Welcome To The Jungle, one anticipated aspect of the developing sequel is made very clear: the opportunity to see all of the main stars play their characters with very different personalities.
The four main characters are stellar personalities, and each one stands out for a different reason: Becca is the young filmmaker who takes her work very seriously, carefully crafting frames and cinematic scenes for her documentary; Pop Pop takes extreme pride in being a strong farmworker, but struggles greatly with his increasing age; Nana is kind and fun - loving, baking cookies and playing hide and seek with her grandchildren, but fights to retain control of her faculties in the evening.
Extra points for the character drama being less shallow than typical; for example, the main obstacle keeping Beca and Jesse apart isn't their groups» rivalry, but their contrasting personalities — Beca's guarded and Jesse's a bit too eager to intervene in various aspects of her life.
The main character is a terrier mix, and it was so full of personality that I want one, too.
In addition to the character designs being bland, little effort has gone into actually characterizing anyone other than the two main girls (and even then, their personalities are very much outright - stated archetypes of «quiet and caring» and «eccentric and energetic»).
Occasionally you get a little conversation from the game's main characters, but it never feels annoying and adds a bit of personality to the characters.
It also has one of the most intelligent narrative framing devices, allowing the main character's multiple personality to take life in a way that other games have certainly attempted, but never succeeded (if I say more, I feel I may spoil something).
At that point, it seemed like Sega's main focus was no longer making good Sonic games, but introducing a bunch of goofy animal characters and giving them generic anime personalities that they magnified by emphasizing story over gameplay.
Yes, the main character is cute, even if its personality is a bit wooden (pun only partially intended), but I can't help but think the game looks like what a pre-alpha build of what a normal platformer would look like.
Ophelia and the Valkyria are the only true standouts, as the motivations and personalities of all of the others — and there are 12 - 15 or so main characters — are silly and trite, even for an action JRPG - lite game like Valkyria Revolution.
You may rest assured that these two issues were / are the main concerns that led to the vendetta activities that Melanie Aitken excercised in favour of ridding the real estate «game» (Melanie's interpretation of the business) of unsavoury personalities / characters.
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