The personalities of the main characters are a huge reason why so many viewers can relate to the movie's experience.
However, for those who liked the cameo appearances and detective storyline from the first film, there's less to identity with in this sequel save for
the personality of the main character, whose famous catchphrases and one - dimensional delivery become redundant very quickly.
However, if your story just happens to use a similar story framework as Dr.. Who, but where the plotlines, settings and and
personality of main characters are all different from Dr.. Who, then it probably will not be considered a derivative work and you would be OK.
Not exact matches
A book often consists
of many different
characters, each with their own background, history,
personality, and ambitions, and each story has a timeline,
main plot, subplots, and arcs.
What drags the game down is not only its lack
of length but sub par voice acting particularly with the DLC's
main protagonist, Batgirl voiced by Ashley Greene who had come to replace Kimberly Brooks from former games lacking the tone, wit and independence Brooks brought to the role changing the
character, entirely lacking
personality in a worn performance, the
characters are now best to be left forgotten, not even Hamill could save this train wreck with the very few joker lines he had been presented with.
Though it would have been all too easy to produce the kind
of heavy - handed Oscar bait that you normally see with these types
of inspirational stories, Lewin never martyrizes his
main character, instead relying on O'Brien's charming
personality and self - deprecating wit to lighten the mood.
After seeing Jumanji: Welcome To The Jungle, one anticipated aspect
of the developing sequel is made very clear: the opportunity to see all
of the
main stars play their
characters with very different
personalities.
The four
main characters are stellar
personalities, and each one stands out for a different reason: Becca is the young filmmaker who takes her work very seriously, carefully crafting frames and cinematic scenes for her documentary; Pop Pop takes extreme pride in being a strong farmworker, but struggles greatly with his increasing age; Nana is kind and fun - loving, baking cookies and playing hide and seek with her grandchildren, but fights to retain control
of her faculties in the evening.
Extra points for the
character drama being less shallow than typical; for example, the
main obstacle keeping Beca and Jesse apart isn't their groups» rivalry, but their contrasting
personalities — Beca's guarded and Jesse's a bit too eager to intervene in various aspects
of her life.
The
main character is a terrier mix, and it was so full
of personality that I want one, too.
In addition to the
character designs being bland, little effort has gone into actually characterizing anyone other than the two
main girls (and even then, their
personalities are very much outright - stated archetypes
of «quiet and caring» and «eccentric and energetic»).
Occasionally you get a little conversation from the game's
main characters, but it never feels annoying and adds a bit
of personality to the
characters.
It also has one
of the most intelligent narrative framing devices, allowing the
main character's multiple
personality to take life in a way that other games have certainly attempted, but never succeeded (if I say more, I feel I may spoil something).
At that point, it seemed like Sega's
main focus was no longer making good Sonic games, but introducing a bunch
of goofy animal
characters and giving them generic anime
personalities that they magnified by emphasizing story over gameplay.
Yes, the
main character is cute, even if its
personality is a bit wooden (pun only partially intended), but I can't help but think the game looks like what a pre-alpha build
of what a normal platformer would look like.
Ophelia and the Valkyria are the only true standouts, as the motivations and
personalities of all
of the others — and there are 12 - 15 or so
main characters — are silly and trite, even for an action JRPG - lite game like Valkyria Revolution.
You may rest assured that these two issues were / are the
main concerns that led to the vendetta activities that Melanie Aitken excercised in favour
of ridding the real estate «game» (Melanie's interpretation
of the business)
of unsavoury
personalities /
characters.