Sentences with phrase «perspective in a lot of our games»

We are deliberately changing the player's perspective in a lot of our games, putting them in the shoes of acting out and experiencing something that might be horrible in reality.

Not exact matches

While she doesn't know whether her co-workers are playing, she says, «from an in - game perspective, it seems like a lot of people have been playing throughout the work day in my area.»
«We suffer a lot at the moment but it's not, when you take a little bit distance and put things into perspective, you know, we are two games in hand, we are in the semi-finals of the cup to prepare against City.
Your placing a lot of your views on the players who are on the team, considering they are winning games and finishing first in their division I think their perspective is a lot different.
For those who played the Bloodrayne or the sequel, you will be familiar with this third person perspective action game, as Aeon has a lot of cool acrobatic moves in her repertoire to take out the bad guys.
Im even going to buy the cods cause of the complete lack of games, you wont hear xbox one and ps4 users complaing they have to many racing games in a years time and i hardly think 4 racing games in over a year and a half of a consoles life is a lot, get sum perspective will you
On a technical perspective, the great thing about game - based learning software is that it gives you a lot of possibilities, in an easy and intuitive way.
I think they made the right choice going to a first - person view for this entry because I think a lot of the creepiness they pulled off in this game would've been lost in a third - person perspective.
I'm not saying this to be offensive to Xbox players, I'm just pointing out that the FPS genre in particular does really well on that platform, it started last gen because FPS was more of a PC genre, and since Xbox is similar to PC from a game design perspective, a lot of FPS programmers decided to make an extra buck by porting to Xbox, plus microsoft encouraged them to so that they could get some exclusives, whereas the playstation platform has always focused on other genres.
«From my perspective, I look at a lot of open - world games and the world is a setting for the story the developers want to tell in that space.
And Climax's Walker says the studios themselves get plenty from being involved: «The core thing for us is that we are able to see what is going on outside of the industry bubble — all of the entrants have a different view point on the game industry, their younger eyes see things in a variety of different ways and we as a studio can learn a lot from their perspective.
Ryan Livingstone: From a sales perspective, sure it might suffer in that regard because when you look at a game like Call of Duty or Battlefield a lot of people buy it for the campaign.
Speaking from a strictly quantitative perspective, Citizens of Earth provides a lot of value — I clocked in a surprising (due to the small scale of the game's development) 40 hours while trying to avoid the side quests.
MSX wasn't very well known in the Nordic, but from a historical perspective with Sony being one of the manufacturers of MSX computers, Microsoft being involved and a lot of Japanese game series seeing the light of the day on the format, such as Metal Gear, Snatcher and Bomberman, it certainly is one of the influential platforms beside the NES and Commodore 64 during the 80's.
Though the game is lacking from a strictly consumer perspective, there's lots of value is in the fighting itself.
There are seven parts in total - all well worth reading, but some of the highlights are the «Controls» section, dealing with Emotiv's mind - activated game controller, the «Genres» area, with Halo 3 Design Lead Jaime Griesemer suggesting: «I think you are going to see a lot of FPS games drop the «S» and start making action games from the first - person perspective that don't have guns in them.
In addition, Guerrilla Games hired an external writer to focus on only writing the storyline so as to give a fresh perspective to the story as well as hiring a lot more Hollywood actors to elevate the level of storytelling within the dialogue of the game (such as Malcolm McDowell voicing Jorhan Stahl and Ray Winstone voicing Admiral Orlock).
Some fans may be hesitant because of the shift in perspective, but there are a lot of hints that the game is really trying to capture some of the horror of its early installments and move away from the action genre a bit.
Yes, lawyer's did or will make a lot of money, and maybe that's the end game, but the significance of that fact needs to be put in perspective against what the practical consequences of the outcome will be over the fullness of time should TREB not prevail, in the end.
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