Sentences with phrase «phase of game development»

The floodgates have been opened for a new phase of game development for mobile devices.
Providing input and / or developing the technical design and vision through all phases of the game development cycle, from pre-production through final product release.

Not exact matches

The game is currently in pre-Alpha phase of development and with no confirmation of any platform.
* Note - Next Car Game is still in the alpha phase of development and because of its current state, not all features are available.
Today, we released an update to Planetary Annihilation that ushered in the game's «gamma» phase of development.
«The development kits for Switch have been available during the late development phase of MotoGP, thus all the assets and game modes have been created without Switch in mind.
Executives from both MTV Games and Bruckheimer's gaming studio will work together on all phases of development - from concept to platform - as well as on the production, distribution deals and marketing elements, with the potential that some of the game concepts could migrate to other entertainment media including film and TV.
The game is currently in its final development phase in its PC version and is scheduled for release in the second half of 2018.
«I really played the game a lot during the adjustment and debug phases of the development», he says.
«For our gameplay trailer, I did all the modeling, texturing, shaders, lighting, etc., and thankfully a lot of the mechanics are already implemented from the previous development phase, so I can comfortably take the game forward by myself,» Kesler told IGN.
One of the reasons they have major games coming up for their existing console, even as most of their developers transition to their new one, is because of how many studios Sony has, and how much it invests i first party development - Microsoft, for instance, would have (and has, with Xbox and Xbox 360, both) phased out its support for its existing console entirely in preparation for its upcoming one.
This week, I had the privilege of interviewing a developer with one game under his belt, and another that is still in the concept phase of development.
The game's early access build will feature six Champions, with two more planned to release during the first phase of development.
10 Crowns, which is currently in the prototyping phase of development, will be an «epic - scale turn - based strategy game that lets players create the greatest dynasty in world history».
Over the past decade, a decade in which my little bandicoot buddy has been noticeably absent from video games and, to be brutally honest, all existence, I've asked myself the million dollar questions, time and time over, that a developer at Vicarious Visions might have asked, to a tee, during the brainstorming and development phase of creating Crash Bandicoot: N.Sane Trilogy.
With the game still in the active development phase, many of the negative aspects players have reported are sure to be addressed in future builds.
After nearly five years of development, going from a mod to a standalone game, and years of attention, DayZ will finally be entering the beta phase of development.
What are the functions of music beyond «creating a mood» and why should game makes consider audio aspects already in the early phase of the development process.
Flashbang says its first phase of the sequel's development is to improve the production quality, creating a «nicer - looking, faster - running, better - coded version of the original game» before expanding its scope with new environments, dinosaurs, and features.
With the game now due for release early next week, we talked to Ninja Theory's Co-founder and «Chief Creative Ninja» Tameem Antoniades about the development phase of Hellblade as well as the company's vision and plans for the future.
Vengeful developer Tomasz Waclawek and shadowy game label Devolver Digital unleashed the turn - based action - platformer RONIN on Steam Early Access as the game enters its final phase of development.
The game is currently in pre-Alpha phase of development and with no confirmation...
On the HKCEC terrace, Klaus Biesenbach and Hans Ulrich Obrist, uber - curators of a slightly earlier (and slightly less mercantile) phase of art world development, stood together watching Cao Fei's projection as it ran through a gobbling Pac - Man sequence (tenderly nostalgic compared to today's hyper - gory combat games).
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