The floodgates have been opened for a new
phase of game development for mobile devices.
Providing input and / or developing the technical design and vision through
all phases of the game development cycle, from pre-production through final product release.
Not exact matches
The
game is currently in pre-Alpha
phase of development and with no confirmation
of any platform.
* Note - Next Car
Game is still in the alpha
phase of development and because
of its current state, not all features are available.
Today, we released an update to Planetary Annihilation that ushered in the
game's «gamma»
phase of development.
«The
development kits for Switch have been available during the late
development phase of MotoGP, thus all the assets and
game modes have been created without Switch in mind.
Executives from both MTV Games and Bruckheimer's gaming studio will work together on all
phases of development - from concept to platform - as well as on the production, distribution deals and marketing elements, with the potential that some
of the
game concepts could migrate to other entertainment media including film and TV.
The
game is currently in its final
development phase in its PC version and is scheduled for release in the second half
of 2018.
«I really played the
game a lot during the adjustment and debug
phases of the
development», he says.
«For our gameplay trailer, I did all the modeling, texturing, shaders, lighting, etc., and thankfully a lot
of the mechanics are already implemented from the previous
development phase, so I can comfortably take the
game forward by myself,» Kesler told IGN.
One
of the reasons they have major
games coming up for their existing console, even as most
of their developers transition to their new one, is because
of how many studios Sony has, and how much it invests i first party
development - Microsoft, for instance, would have (and has, with Xbox and Xbox 360, both)
phased out its support for its existing console entirely in preparation for its upcoming one.
This week, I had the privilege
of interviewing a developer with one
game under his belt, and another that is still in the concept
phase of development.
The
game's early access build will feature six Champions, with two more planned to release during the first
phase of development.
10 Crowns, which is currently in the prototyping
phase of development, will be an «epic - scale turn - based strategy
game that lets players create the greatest dynasty in world history».
Over the past decade, a decade in which my little bandicoot buddy has been noticeably absent from video
games and, to be brutally honest, all existence, I've asked myself the million dollar questions, time and time over, that a developer at Vicarious Visions might have asked, to a tee, during the brainstorming and
development phase of creating Crash Bandicoot: N.Sane Trilogy.
With the
game still in the active
development phase, many
of the negative aspects players have reported are sure to be addressed in future builds.
After nearly five years
of development, going from a mod to a standalone
game, and years
of attention, DayZ will finally be entering the beta
phase of development.
What are the functions
of music beyond «creating a mood» and why should
game makes consider audio aspects already in the early
phase of the
development process.
Flashbang says its first
phase of the sequel's
development is to improve the production quality, creating a «nicer - looking, faster - running, better - coded version
of the original
game» before expanding its scope with new environments, dinosaurs, and features.
With the
game now due for release early next week, we talked to Ninja Theory's Co-founder and «Chief Creative Ninja» Tameem Antoniades about the
development phase of Hellblade as well as the company's vision and plans for the future.
Vengeful developer Tomasz Waclawek and shadowy
game label Devolver Digital unleashed the turn - based action - platformer RONIN on Steam Early Access as the
game enters its final
phase of development.
The
game is currently in pre-Alpha
phase of development and with no confirmation...
On the HKCEC terrace, Klaus Biesenbach and Hans Ulrich Obrist, uber - curators
of a slightly earlier (and slightly less mercantile)
phase of art world
development, stood together watching Cao Fei's projection as it ran through a gobbling Pac - Man sequence (tenderly nostalgic compared to today's hyper - gory combat
games).