The Resident Evil series has had a profound effect on me as a gamer — The original game was the first title I played on the PlayStation and I remember 13 year old me being blown away by
the photorealistic backgrounds and decidedly mature tone, although in retrospect I can recognise that the tone was also as camp as a row of tents, but that's part of the game's charm.
Not exact matches
The
backgrounds are remarkably detailed (the water effects are
photorealistic), and the cinematography is far more dynamic than a stop motion animation feature would permit.
It's an approach that only highlights the film's effective contrast between its
photorealistic animation and
backgrounds with the toy store - ready cave kid and brontosaurus.
Here the animation is smooth and convincing, the detail is strong in the characters and
backgrounds, and the entire game does a good job of reminding us that games don't have to be
photorealistic to be graphically impressive.
The
backgrounds look
photorealistic (albeit at a low resolution), but realism is boring compared to the near - futuristic levels in the 16 - bit titles.
Describing his work as «long - form, visual, comedic poetry» and «glorified political cartooning,» the artist continues to use his unique
background to create heroically - scaled installations, most often anchored by wall - sized,
photorealistic drawings utilizing charcoal, graphite and colored pencils.
During my training at the California College of Arts and Crafts, I began to create collage drawings that layered disparate images on top of one another; I now use oil paint in a similar way, starting with an abstract
background and then adding more
photorealistic details, allowing the work to dictate its own construction.