Sentences with phrase «physical backer rewards»

For those that haven't been following the development closely via Twitter and Steam announcements, it includes answers to all of our frequently asked questions (including info on physical backer rewards, the launch window, the PS4 release, etc.) as well as thoughts on Adventure mode, new music, and more!

Not exact matches

Judging by the video released, the project backers will have plenty to like, as their physical rewards are coming along nicely.
As we said earlier, physical rewards are making it out to backers of Mighty No. 9.
Crate recently posted an update detailing the situation behind the delay and some promising news for backers still waiting for their physical rewards.
Good news is, physical rewards for backers are actually making it out the door.
The team is still hard at work on Hive Jump and working to deliver the game to our Wii U backers in Q1 2017 and start working towards the fulfillment of physical rewards in Q2 2017.
That $ 150,000 was spent directly fulfilling physical rewards for Kickstarter backers, packing and shipping the rewards, covering marketing expenses — including the booth at E3 2012 — and supporting the project over close to three years.
Butt Sniffin Pugs is expected to release during the first half of 2018 for PC and PS4, with physical rewards arriving to backers between summer and fall of 2017.
Moving forward I'd like to see all physical rewards that can be delivered completed, and the most recent build sent to all backers... But I'd rather not have it go open source.
Receive all the Digital and Physical rewards: (Art book, soundtracks, Figurine, Plush toy, special backer armors and weapons made of Dreams and Nightmares for your 3 aegis, name in the credit)
It's been a long time coming, but the physical rewards for the Kickstarter and Cosmic Limited Edition backers are finally shipping!!
$ 15,000 7 % non-payment from backers = approximately $ 10,000 Project PR (Worldwide) = $ 10,000 Marketing (Facebook, YouTube, Spotify, Twitter, etc.) = $ 20,000 Domestic U.S. Shipping & Handling of Rewards = $ 5,000 International Shipping & Handling of Rewards = $ 10,000 Physical Reward products (mouse pads, posters, commemorative tickets & passes, Sheet music, etc.) = $ 5,000 Donkey Kong Country piano album creation & recording = $ 5,000 Video recording & editing for the «Making of» documentary = $ 10,000 Music Orchestrating / Copying / Proof Reading / Printing for new arrangements = $ 20,000 5 % Contingency = $ 7,500
As an added bonus, the Kickstarter rewards system allows us to repay the support of our backers with physical stuff as well as involvement in the design process of the game.
SPECIAL REWARD TIER: For our backers not interested in physical rewards, this is an all - digital rewardREWARD TIER: For our backers not interested in physical rewards, this is an all - digital rewardreward tier!
Everything from the «All Digital, Early Access» Tier plus some cool physical rewards only available for backers of this campaign: The game's poster and an exclusive Bolt Riley Backer's only t - shirt, as well as a physical copy of the game.
Judging by the video released, the project backers will have plenty to like, as their physical rewards are coming along nicely.
NEW: COLLECTOR»S EDITION - A backer - exclusive physical edition consisting of a DVD Digipack for Project Giana with all physical rewards from previous tiers PLUS two new physical rewards: a custom Giana USB drive containing all the digital rewards from previous tiers plus bonus goodies, and a Making of Project Giana DVD.
Contribution tiers range from $ 5 - $ 10,000, with backer rewards including a digital soundtrack, Beta access, PS3 / PS4 / 360 / Xbox One versions, physical merchandise, and hand - drawn artwork; the highest tiers include a personal weapon only present in the backer's own game, a reoccurring enemy based on the contributor, and even the backer becoming a MOB boss - character.
The rewards are varied from digital to physical rewards such as artbooks, t - shirt and such but not stopping there, backers can also be a part of the project as well.
They revamped their rewards — perks backers get for funding the project — from physical to digital; stripped out the features that weren't necessary to the story; and set a new goal: to make the game within the budget reached by the first Kickstarter campaign.
This should be included within the base game (in a box for backers that choose physical rewards).
This subtle and rewarding exhibition marks a successful return for Piper, who has operated for the past three years without a physical exhibition space; she opened her first gallery in Fitzrovia in 2012, but it closed 18 months later when her backer pulled out.
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