For those that haven't been following the development closely via Twitter and Steam announcements, it includes answers to all of our frequently asked questions (including info on
physical backer rewards, the launch window, the PS4 release, etc.) as well as thoughts on Adventure mode, new music, and more!
Not exact matches
Judging by the video released, the project
backers will have plenty to like, as their
physical rewards are coming along nicely.
As we said earlier,
physical rewards are making it out to
backers of Mighty No. 9.
Crate recently posted an update detailing the situation behind the delay and some promising news for
backers still waiting for their
physical rewards.
Good news is,
physical rewards for
backers are actually making it out the door.
The team is still hard at work on Hive Jump and working to deliver the game to our Wii U
backers in Q1 2017 and start working towards the fulfillment of
physical rewards in Q2 2017.
That $ 150,000 was spent directly fulfilling
physical rewards for Kickstarter
backers, packing and shipping the
rewards, covering marketing expenses — including the booth at E3 2012 — and supporting the project over close to three years.
Butt Sniffin Pugs is expected to release during the first half of 2018 for PC and PS4, with
physical rewards arriving to
backers between summer and fall of 2017.
Moving forward I'd like to see all
physical rewards that can be delivered completed, and the most recent build sent to all
backers... But I'd rather not have it go open source.
Receive all the Digital and
Physical rewards: (Art book, soundtracks, Figurine, Plush toy, special
backer armors and weapons made of Dreams and Nightmares for your 3 aegis, name in the credit)
It's been a long time coming, but the
physical rewards for the Kickstarter and Cosmic Limited Edition
backers are finally shipping!!
$ 15,000 7 % non-payment from
backers = approximately $ 10,000 Project PR (Worldwide) = $ 10,000 Marketing (Facebook, YouTube, Spotify, Twitter, etc.) = $ 20,000 Domestic U.S. Shipping & Handling of
Rewards = $ 5,000 International Shipping & Handling of
Rewards = $ 10,000
Physical Reward products (mouse pads, posters, commemorative tickets & passes, Sheet music, etc.) = $ 5,000 Donkey Kong Country piano album creation & recording = $ 5,000 Video recording & editing for the «Making of» documentary = $ 10,000 Music Orchestrating / Copying / Proof Reading / Printing for new arrangements = $ 20,000 5 % Contingency = $ 7,500
As an added bonus, the Kickstarter
rewards system allows us to repay the support of our
backers with
physical stuff as well as involvement in the design process of the game.
SPECIAL
REWARD TIER: For our backers not interested in physical rewards, this is an all - digital reward
REWARD TIER: For our
backers not interested in
physical rewards, this is an all - digital
rewardreward tier!
Everything from the «All Digital, Early Access» Tier plus some cool
physical rewards only available for
backers of this campaign: The game's poster and an exclusive Bolt Riley Backer's only t - shirt, as well as a
physical copy of the game.
Judging by the video released, the project
backers will have plenty to like, as their
physical rewards are coming along nicely.
NEW: COLLECTOR»S EDITION - A
backer - exclusive
physical edition consisting of a DVD Digipack for Project Giana with all
physical rewards from previous tiers PLUS two new
physical rewards: a custom Giana USB drive containing all the digital
rewards from previous tiers plus bonus goodies, and a Making of Project Giana DVD.
Contribution tiers range from $ 5 - $ 10,000, with
backer rewards including a digital soundtrack, Beta access, PS3 / PS4 / 360 / Xbox One versions,
physical merchandise, and hand - drawn artwork; the highest tiers include a personal weapon only present in the
backer's own game, a reoccurring enemy based on the contributor, and even the
backer becoming a MOB boss - character.
The
rewards are varied from digital to
physical rewards such as artbooks, t - shirt and such but not stopping there,
backers can also be a part of the project as well.
They revamped their
rewards — perks
backers get for funding the project — from
physical to digital; stripped out the features that weren't necessary to the story; and set a new goal: to make the game within the budget reached by the first Kickstarter campaign.
This should be included within the base game (in a box for
backers that choose
physical rewards).
This subtle and
rewarding exhibition marks a successful return for Piper, who has operated for the past three years without a
physical exhibition space; she opened her first gallery in Fitzrovia in 2012, but it closed 18 months later when her
backer pulled out.