Yet as a tool for display,
the physical world of the film falls flat.
Not exact matches
But they also had a
physical installation at SXSW, which featured the DeLorean from Back to the Future — the car
of choice for character Parzival in the
film's virtual - reality
world.
The
film begins with the first female hominoid, treads through the egalitarian neolithic era, past the ancient age
of literacy, and into the roots
of the patriarchy: a
world that values men on a higher level than women because
of the need for
physical strength in agriculture and military force.
There was the audience's in the pure fun
of the
film, based on Tony Stark's in the
physical exhilaration
of flying, the mental exhilaration
of finding a task to engage his mind and spirit so entirely, and the spiritual exhilaration
of meaningful and sustaining engagement with the
world.
Filmed without narration, subtitles, or any comprehensible dialogue, Babies is a direct encounter with four babies who stumble their predictable ways to participating in the awesome beauty
of life.Needless to say, their experience
of the first year
of life is vastly different, yet what stands out is not how much is different but how much is universal as each in their own way attempts to conquer their
physical environment.Though the language is different as well as the environment, the babies cry the same, laugh the same, and try to learn the frustrating, yet satisfying art
of crawling, then walking in the same way.You will either find Babies entrancing or slow moving depending on your attitude towards babies because frankly that's all there is, yet for all it will be an immediate experience far removed from the
world of cell phones and texting, exploring up close and personal the mystery
of life as the individual personality
of each child begins to emerge.
Rarely can a
film impact your
physical world in the way in which the silence
of this
film can.
While much
of the
film takes place in the Oasis, a virtual reality
world where bored and disenfranchised gamers spend most
of their time, it also presents a
physical world in its futuristic version
of Ohio in 2045 — and Empire has some exclusive pictures
of just that.
His extraordinary
physical screen presence led him to the top
of the
film world with roles in some
of the most popular
films over the next 4 decades, capped by a Best Actor Oscar for True Grit (1969).
The
film isn't interested in subjecting the animal to
physical cruelty but it surrounds the poor thing in a
world of misery, disappointment, regret and general negativity.
At the core
of the
film is a story about the
physical and emotional abuse disgraced figure skating champion Tonya Harding endured throughout her life from her mother and her husband, but the
film also explores the very traditional, staid
world of competitive figure skating, while also offering a scathing indictment on the behaviour
of the media.
While the dramatics
of the first two
films (and later ones) are cleanly executed, they can't help but seem overly schematic when placed in comparison with this, in which the raw emotion
of adolescence is allowed to comfortably interact with a magical
world that seems all the more physically tangible for the juxtaposition (helped immeasurably by Cuaron's preference for
physical rather than digital effects whenever possible).
A cast
of bizarre characters and a dark form
of very
physical comedy combined to make this an instant cult classic in the
film world.
The episodic nature
of the
film, the various
physical environments in which Babydoll and her fellow warrior - inmates find themselves, as well as the sexualized nature
of these characters, bear all the earmarks
of a videogame, but the real
world filled with real danger that intrudes at crucial moments raises the stakes, engaging the audience in a way that the female - centric, video - game - turned -
film Aeon Flux (2005), which I also like, never quite achieves.
All
of the broad
physical humor in the
world can't distract from the fact that the
film is an endorsement
of psychological exploitation.
The lack
of physical evidence
of Christine's life may begin as a source
of frustration for Kate on a purely professional level, but as she learns more, interviewing friends and coworkers, getting even a tangential sense
of what might have driven Christine to her decision (with many
of those moments eventually acted out in wonderfully campy excerpts from this nonexistent
film), she learns that the exploitation
of media and its desire to show the worst
of society, offering the most broken aspects
of the
world to the altar
of ratings (this
of course being the aspect
of the story that helped birth Network) hasn't changed much from the 70's to the modern day.
Thematically, the novel is preoccupied with relics, the
physical reminders
of emotion — for Miles, the abandoned possessions
of hundreds
of evicted tenants; for Bing, the beaten - up antiques he has pledged to save; for Ellen, the dangerously erotic images she is finally able to cultivate from the ephemera
of her mind and put onto paper; and for Alice, an obsession with a
World War II
film which she believes captures the simultaneous hope and despair
of a generation.
Aftermath: Art in the Wake
of World War One at Tate Britain explores how artists responded to Europe's physical and psychological scars, while Generation Hope: Life after the First World War at IWM London takes visitors from 1918 to the heart of the «roaring» twenties, showcasing developments in art, literature, film, fashion and technology as people tried to shape a new w
World War One at Tate Britain explores how artists responded to Europe's
physical and psychological scars, while Generation Hope: Life after the First
World War at IWM London takes visitors from 1918 to the heart of the «roaring» twenties, showcasing developments in art, literature, film, fashion and technology as people tried to shape a new w
World War at IWM London takes visitors from 1918 to the heart
of the «roaring» twenties, showcasing developments in art, literature,
film, fashion and technology as people tried to shape a new
worldworld.
With CATALIN, «a Wagnerian hybrid environment
of sculpture,
film, music, fragrance, theater, performance, and grand spectacle» at Jones Center; and Pet Sounds, sculptures at Laguna Gloria that «begin as railings and morph into luscious, playful blobs that engage the viewer with murmurs, vibrations, and strange sounds when touched,» Long explores the human condition «and the fragility
of our
physical and psychological
worlds.»
In the upper gallery Aitken's
film installation Black Mirror explores the story
of a nomadic individual, set in a modern wilderness: a geography constructed
of calls, electronic messages, and virtual documents superimposed over the
physical world.
One thing that struck me when looking at the line - up was how all four artists seem to be more interested in modes
of representation - advertising, language,
film - than directly in the
physical world.