Although rendered with predictable polish by the digital artists at Lucasfilm Animation Singapore and Industrial Light & Magic, the
picture seems to unfold not in a coherently realized
fantasy world, but rather at some sort
of grotesque interspecies convention where Lucas and his collaborators have taken every conceivable character type that came to mind — goblins, imps, talking mushrooms, etc. — and plopped them down in front
of the same meticulously detailed forest backdrop.
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Everything from its setting (the decidedly non-Tolkienesque
fantasy world of Glorantha) and visual style (which consists mostly
of static, hand - painted
pictures) to gameplay (largely text - based and menu driven, combining the elements
of turn - based strategy and choose your own adventure) is very much unlike anything else on the market — now even moreso than at the time
of the game's release.