Sentences with phrase «piece focused game»

However, I am willing to put that aside because Uncharted is very clearly a narrative - driven, set - piece focused game.

Not exact matches

Of the many promotional pieces that we executed, there were a handful on Friday's game that some construed as in poor taste, and we made it a focus to remove those elements and celebrate Mr. Tebow the remainder of his time in Charleston.
I personally do not like if my team focuses on set - pieces goals, penalties and controversies to win the games
They could make a trade for nearly any piece they wanted, and they have the cash to avoid playing that game if they want to just focus on free agency.
They defend extremely well, they are clever, they use every set piece to be dangerous and the team is very dangerous on the direct game as well so you have to be extremely focused
Teams know that our plan is to let them have the ball and focus on game management, while we try to nick a goal from a set piece or the odd counter attack.
this game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this game has so man cutscenes but i could not decide whether this was a good thing or abad thing this game has less a focus on stealth and more a sense of action and the ending this is the sort of ending you cry at and anyone who says they did nt is either lying or a haertless ****
this game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this game has so man cutscenes but i could not decide whether this was a good thing or abad thing this game has less a focus on stealth and more a sense of action and the
There used to be a wide range of different games to choose, from run - and - gun action titles to slow - paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health,
And there's something special fans will be able to discover alongside the game... a piece of DLC called «Episode Shadow», that focuses on Shadow, but also his mysterious backstory with Infinite.
You've probably pieced together that the latest Samurai Warriors game focuses on the Sanada clan, a group that will be familiar to genre fans.
While the Final Fantasy games tend to focus on party member drama and set pieces, DQ games tend to focus more on the people you meet and telling their mini-stories.
Even when the plot is pulled in various directions, every scene is laser - focused on getting all the pieces on the board and lined up for the end game.
The mobile application Animal Crossing game on the other hand would be the sole focus piece of an entire Nintendo Direct that broadcast last month and we didn't just get a name, because we got a whole lot more.
All you have to do is focus on your Instructional Design, as yourserious game development part will be a piece of cake.
The cards also have space for you to write further notes such as the stepping stones / specific learning objectives, focus children for the activity etc Also in the pack are all the resources you will need to print out and use with activity cards such as: Large colourful number footprints Monster number footprints Dice to make for the games Ladybirds and spots for a fun game Frog masks for singing number rhymes Numbered lily pads Colourful patterned socks Number cards Large coloured number digit cards colourful numbered snake pieces Plus lots lots more!
This new piece of DLC is focused on players competing against the clock in three very scary new maps for the game's Survivor Mode.
I really had to use my brainpower to solve a couple of the cases that I encountered and that's when I knew that I was dealing with a game that was focused on engrossing gameplay and presenting the player with something more than just matching the same colored candy pieces.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
While J - Stars Victory VS + was focused on bringing together a large roster of Shonen Jump characters, this is an exclusively One Piece game that allows for the story to be the focus.
The advert above, spotted in the latest issue of Game Informer, tells us that a piece of DLC entitled Freedom Cry focusing on Adewale will arrive on December 17th for Xbox One, Xbox 360, PS4 and PS3.
All we ask is that the content is focused on the game itself (or includes the game as part of a wider piece) and that it features no illegal or offensive material.
The game is a narrative - focused first - person adventure that takes place on an uninhabited Hebridean island, upon which a lone man must piece together the chain of events that led to his wife's death.
In September 2015, Jake Tucker wrote a piece entitled «Are We About to Live Through a «Lost Age» of Gaming,» examining the very concerns I'm expressing here, albeit with a focus on digital games that never exist beyond distant, unseen servers and slowly emptying multiplayer lobbies.
There is no online functionality which is certainly forgivable given an indie developer's budget for a debut game, although it would have been nice to see the inclusion of local and online leaderboards which could have focused on the fastest times in which each jigsaw puzzle were completed by every player in single player or co-operatively throughout each puzzle size and group of options such as hints, puzzle piece rotation and background image.
It also has a slightly different flavour than Bleed 2's content — the main game is all about bosses and set - pieces, but Endless Mode is more Bleed 1 - style, focusing on «traditional» levels with lots of smaller baddies and environmental hazards (there are boss fights in Endless Mode too, of course — 16 of them from Story Mode will appear!)
The game itself is single player campaign focused and my first play through took around 15 hours as I took my time clearing out every nook and cranny and soaking up all the bits and pieces of lore scattered throughout.
There used to be a wide range of different games to choose, from run - and - gun action titles to slow - paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and «cinematic experiences.»
Every piece of artwork in this game feels like it has been peeled from the movie theater, with intentional blurryness and color issues as if the game was being played by a movie projector that keeps drifting in and out of focus.
Although only a few hours long (you'll probably finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks of iterative, repeat play for progressive rewards, as part of Destiny's now huge melting pot of content), it's easily the most precisely curated chunk of campaign Destiny has yet seen, eschewing the early game's narrative vagaries and reliance on multi-purpose, overworld spaces in favour of pacing, storytelling and set - pieces entirely worthy of a focused, single - player FPS.
With such a strong focus on competing with your friends and comparing your scores / times with the world, it's rather bizarre that access to the game's leaderboards require a trek into the Kinect Sports Hub — a separate piece of software only available via those furiously tedious loading screens, when a simple «at - a-glance» approach in the manner of Trials HD would have made much more sense.
The mobile application Animal Crossing game on the other hand would be the sole focus piece of an entire Nintendo Direct that broadcast last month and we didn't just get a name, because we got a whole lot more.
The Archive events are unique because rather celebrate any real world occasion, they're a focus on a piece of the game's own lore and backstory in the form of co-operative gameplay style event.
It's woefully drawn out and uninteresting and it feels like the developers were trying to fit more of the film's set - pieces into the game instead of focusing on interesting gameplay features that would have kept the player engaged.
Which should give all the other tin - top GT4 racers in the finished game something to worry about... Ginetta G55 One of the most focused track cars to ever wear the Ginetta badge, and certainly the most extreme machine to emerge from Leeds, the G55 GT3 is, as you'd expect, quite a serious piece of kit.
There are the more linear, action focused levels akin to past Killzones, explosive set pieces similar to those found in COD games (even though they tend to be just one giant set piece) whilst also having the odd open level that is more similar to how Crysis's campaign works.
These new screenshots focus on the RPG elements of the game: Showing the Rank Up screen and several pieces of dialogue.
Piece of Cake Studios is focused on creating purely cooperative games, which is a focus I applaud and invite.
Features Fight — Action - packed vehicle shooter combat that supports a wide variety of play styles Co-op — 4 player drop - in co-op, with four unique pilots who are all involved in the game story Customize — Create your ship from an extensive range of ship pieces and various customization options Explore — Discover the deepest corners of the ocean RPG Elements — Mining, salvaging, and looting PVP — Classic multiplayer modes, including Deathmatch and Team Deathmatch Dogfighting (what the closed beta focuses on)
In the most recent issue of Develop, the industry magazine for the creators of video games, there's a regional focus piece looking at the games sector in Scotland.
Like its predecessor, it's a narrative - focused game in which you explore a derelict environment trying to piece together what happened.
The piece concludes with a detailed look at the development team previously known as R&D 1, chronicling their time spent developing Super Mario Land, giving Wario a boost to stardom in order to focus on their own creations instead of Miyamoto's borrowed concepts, and reviving the 2D Metroid tradition on the Game Boy Advance after dealing with the loss of producer Gunpei Yokoi.
Marcus Fenix and co are forced to take the battle to the Locust underworld, leading to brilliant set - piece battles, wonderfully apocalyptic settings (Epic Games famously referred to its art style as «destroyed beauty») and expert use of the game's cover - focused combat system.
The reason people are drawn to indie games, I think, is because the indie scene tends to focus on emotional experiences over big set pieces and explosions.
Foregoing the modern set pieces of the more recent games, Assassin's Creed: Origins aims to bring the franchise closer in line to its... well, origins, as it focuses extensively on the series» mainstays: an ancient civilization (check), a revenge plot (check), and gorgeous landscapes that you can't wait to take leaps of faith off of.
In FlatOut 2, the creators focused on extending the scope of mayhem the player witnesses, thus the only real challenge the player can encounter in this game constitutes of making it to the finish line in one piece.
He's using Kickstarter to try to fund Throw Trucks with Your Mind, a competitive multiplayer game in which players put on a commercially - available brainwave sensor and essentially focus their thoughts to toss vehicles and pieces of the environment at other players to win.
While some of the pieces are playing with the format of the painting itself (observing subconsciousness or sampling familiar visuals from famous paintings or even video games), the majority of work focused on presenting women's identity.
Although his work has had the prestige of selection for the Tate Modern's Turbine Hall, his most famous piece is no doubt his feature film Zidane: A 21st Century Portrait, which focused solely on French soccer star Zinedine Zidane as he plays a game of football.
The game will focus on precise gunplay over the theatrical — at times ridiculous — weaponry and set pieces found in recent Call of Duty games, such as Infinite Warfare and Black Ops III.
a b c d e f g h i j k l m n o p q r s t u v w x y z