Sentences with phrase «pieces of gameplay»

The story overall sees Ratchet becoming a hero and Quark is not to happy, this of course is pretty bland as far as storytelling goes but the small pieces of gameplay do look exhilarating especially moments that look like throwbacks to the Ratchet and Clank's two and three.
Watch all those pieces of gameplay footage right here:
Below you can see 2 pieces of gameplay footage with the first featuring an English language version of the arcade game.
During the keynote presentation at the PlayStation Expereince, we were all given a peak at 2 pieces of gameplay footage, one of the normal shooting action of the game and one of the melee combat.
Bits and pieces of gameplay were shown.
But that said, Past Cure does have some innovative ideas and thought - provoking pieces of narrative, mixed with some great set pieces of gameplay that should keep you entertained.
The two pieces of gameplay come from the cutting room floor and we decided to piece them together to make a rough comparison video.
Anyway, I think you should take a look at the various pieces of gameplay footage and indeed review scores to give you your decision.
It's shaping up to be a truly fantastic piece of gameplay, and that's before we even dig too deeply into the new single - player campaign.
Also, a useful piece of gameplay information is that the game will not allow you to swim in Metal Gear Solid V: The Phantom Pain.
The one core piece of gameplay that sets this game apart from other interactive toy experiences is its use of the portal.
In this piece of gameplay footage we get to see that things are similar to Bayonetta 1, with her over the top antics.
All I have to add is that she beautifully demonstrates Hideo Kojima's ability to create an incredible piece of gameplay and marry it to a tone def narrative explanation.
The final piece of gameplay comes in the form of the three lane map each stage is based on, sort of like a smaller scale of Plants vs Zombies where enemies are constantly moving closer to the left side of the screen.
Square Enix is handling this huge project the right way and we're pretty confident RPG fans will be pleased with the little piece of gameplay released for them all.
The latest piece of gameplay footage from Ubisoft also serves to illustrate the scale of the world, with Ismail explaining, «[The world] is much, much more dense,» as the map size is about twice as big as Black Flag «s, with the difference being that Origin's map is mostly explorable land.
The one new piece of gameplay is introduced through Sheva.
After not seeing the game for almost 10 years, the audience in the auditorium and at home was completely awestruck by the first piece of gameplay we have seen from the game.
And of course, that latest piece of gameplay footage will be right here for you all to see.
And of course, that latest piece of gameplay footage will be right here for you all to see.

Not exact matches

The reality is that Wenger is continually writing down notes on the gameplay, and passing on little pieces of advice to the team throughout the 90 minutes, not to mention he wouldn't be allowed in the dressing room at half - time either.
It's only through a combination of rich, collaborative, and altogether interactive elements that something like this can be born, a piece of software that shirks tedious story and plodding industry conventions in favor of pummeling sound and pure, unadulterated gameplay.
If you ever wanted GTA with better graphics and less gameplay quality and you like 50 cent then get this piece of crap.
Instilled with the same graphical beauty, eerie atmosphere and depth of character that made the first visit to Rapture such a discomforting yet immersive pleasure, it's the fluid dual - wielding gameplay, tense tactical set - piece battles, and the truly terrifying shriek of the Big Sisters that convincingly propel BioShock 2 towards greatness.
Ostensibly the same again, then, LocoRoco 2 nevertheless pulls its charm tight and burrows deeper into the mechanics, level layouts and set - pieces, presenting more elaborate rewards in visuals and gameplay, and doing a better job of sharing them with you so that you don't always feel as though you're searching for cuddly needles in a Teletubbies haystack.
Yes to fans of the G1 series like myself, but most reviewers are overcooking that when discussing its general appeal - in my view if you like shooters and atmospheric, character driven tales with diverse challenging gameplay and awesome set pieces, then you'll have an absolute riot playing this.
Sonic Riders tries to put some zesty racing action on the line here, but suffers due to inadequate gameplay and the kind of AI that makes you want to bash your controller into pieces with a hammer.
Today's Japanese news: some gameplay footage for Jikkyou Powerful Pro Yakyuu Heroes, pictures of the Sonic 25th Anniversary Café dishes, second tutorial video for One Piece: Dai Kaizoku Colosseum, and gameplay video for Saiki Kusuo no Psi Nan: Shijou Psi Dai no Psi nan?!!
The tight controls and consistently fair gameplay mechanics of Super Meat Boy provide a rewarding experience not based on XP or the grinding of a special ability but based on the virtue of naturally learning how to master the level in one piece.
While the gameplay passes the test for both the Fire Emblem and Warriors fan in me, there are a few issues present in other key pieces of the Emblem formula.
«The successful collaboration between Tecmo Koei Games and Namco Bandai Games will provide excitement never seen before, surpassing the previous title with more of Dynasty Warrior's excitement and One Piece's wildly popular adventures,» says Wyman Jung, Associate Brand Manager at Namco Bandai Games America Inc. «Our goal is to bring a fresh and riveting gameplay experience fit for fans aspiring to be the next Pirate King.»
Either way, what you need to know is that both of these Joe Danger games are smartly - designed, fantastic pieces of fun that anyone who is looking for some addictive, challenging puzzle - platforming gameplay should certainly check out.
This also opens up the gameplay to some new strategies as not only can you mix and match pieces of the figures together but also create new statistics for your characters.
From the story to the presentation down to even gameplay, everything has been touched and improved upon making it the ultimate One Piece game for fans of the series.
In trying to enhance its cinematic quality and shove its set pieces down your throat, it sacrifices a lot of gameplay freedom in favour of a more linear experience.
Fans of the Warriors style of gameplay and fans of One Piece.
But that's just one piece of the puzzle, as developers must streamline the gameplay mechanics, animations, combos and everything else that make a good fighting game stand out.
These new tools will help place limitations on creations, so that toys can be used or disabled, or logical conditions can be placed on pieces of the Toy Box you've built to encourage a specific style of gameplay.
The most exciting piece of information I took away from last week's Ubisoft preview event for Assassin's Creed: Origins wasn't the revamped control scheme or changes to the core gameplay the series is known for.
This time around, One Piece's Paramount War is the subject of the game's single - player campaign, offering a gameplay experience quite similar to Spike Chunsoft's recent J - Stars Victory VS. Things are more simple though; you're going to be taking part in one - on - one fights, this time around.
I've never played the first one, I do nt even know if I enjoy the gameplay of this one, but I'm sure as hell gonna buy me a piece.
This made the game an amazing experience and since I'm a dynasty warriors fan this kind gameplay is one of the things I really love and I would recommend for each fan of the anime, and even if you are not a fan of One Piece, go ahead and pick it up and try it out.
Its also the gameplay design and set - pieces that follow that accentuate the unique player movement and mech gameplay that is part and parcel of the Titanfall formula.
Koei Tecmo is famous for their Dynasty Warrior series which has spawned multiple spin - offs and even diverged into creating clones of the same gameplay experience based on favorite brands like One Piece and Fist of the North Star.
For monster hunter, story lines just go out the window, but there is 100 + hours of gameplay, 500 + weapons, and 600 + armor pieces, and A LOT of monsters.
After a very awkward opening cinema sequence, its immediately evident that the gameplay is a very different piece of work than the usual Survival Horror offering.
Today's Nintendo news: latest gameplay video for the upcoming Octo Expansion for Splatoon 2, some pieces of concept - art for Kirby Star Allies, two pages of the official (promo) comic for Sushi Striker: The Way of Sushido, latest Dev.
There's nothing new to be found within its gameplay, no exciting innovation or clever pieces of design that will endure the years.
I know we've gotten a gameplay trailer since then, but the fact remains that it's over two and a half years since the announcement and here we are getting excited over a few pieces of concept art that aren't even direct feed... all because there's been so little shown.
they'd need some great set pieces, characters, and storytelling to break up the monotony of the standard gameplay.
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