You'll also collect bombs, arrows, and
pieces of heart containers to improve your offensive and defensive capabilities.
Not exact matches
Adventure Mode, although remaining pretty much the same visually, as its Wii U counterpart, now also includes
heart pieces and
heart containers for the new characters as well, which is a demonstration
of the extra thought that has been put into the game and that's not even including all the new dlc that is planned for the game.
You are dumped into an open world where you ride your horse to different dungeons, there is «Z targeting» in the combat, «bottles» that hold health, a hookshot - like gadget, a boomerang type gadget, big boss keys to take you to a big red skull room on the map, boss fights that require the use
of equipment gained in their respective dungeon,
heart containers at the end
of dungeons, you need to collect several
pieces of a world saving item, you even fight a shadow version
of yourself.
Side quests in Zelda have always held the possibility
of getting either a
Piece of Heart (a quarter
of a health
container in every Zelda except Twilight Princess, which unwisely inflated this to five) or an Empty Bottle (that is, a significant inventory expansion).
A good example
of what to expect is that
heart containers are now made up
of five
pieces instead
of the classic four.
That means I'm okay with looking for bottles because combat gets tricky and I'd like extra bottles to store potions in, collecting crafting ingredients to take to the bazaar to get myself a stronger shield or sturdier net, and scouring temples for one more
piece of heart because I could really use another full
container.
The player must collect 4
pieces of heart in order to create 1
heart container.
You can get even more
heart containers by finding four
Piece of Hearts (a.k.a.
heart pieces).