The result is
pieces of story without context, and the effect is ultimately alienating.
Not exact matches
Hardly a week goes by
without a news
story indicating some government or public institution is either being sued or has settled a big - ticket
piece of litigation.
So, the moral
of the
story is that you can buy some
of fall 2017's chenille
pieces without worrying about them getting threadbare.
There's little doubt that Due Date gets off to an almost disastrously underwhelming start, as director Todd Phillips, working from a script cowritten with Alan R. Cohen, Alan Freedland, and Adam Sztykiel, offers up a series
of eye - rollingly broad comedic set
pieces that are both unfunny and
without any basis in reality (ie Peter receives a beating from a wheelchair - bound redneck, Ethan laughs hysterically after Peter tells him a sad
story about his father, etc).
The game is simply great, with amazing set
pieces and a crazy
story, but the real highlight
of the game is the combat that simply thrives on letting the player figure out the best ways to tackle a fight
without holding your hand.
It may not rise to the level
of such a classic, but tonally it's reminiscent
of Young Frankenstein, a work that at once parodied the Shelley
story in broad comic terms while also being supremely in awe
of the James Whale film, right down to using original set
pieces and compositions to mirror
without any form
of irony the source material.
Transformers: Dark
of the Moon isn't so much a film as it is a sensory assault for masochists willing to pay top dollar to for their eyes to explode into a million
pieces and their eardrums to reverberate to permanent injury by the onslaught
of thunderous crashing, thumping, and clanging
without any attempt to push forward a
story from scene to scene.
It feels as though each individual director / writer built their
story without any perception
of what everyone else was working on, nor did they seem to concern themselves with tying up their
pieces to boost the overall wrap.
It could have done
without a few
of the «artistic flourishes» when we get unnecessary shots
of the protagonist staring into the sun etc, a romantic side -
story doesn't add much either and the very end is set up a little awkwardly and obviously earlier on, but overall this is a finely made and quietly powerful
piece of intelligent adult filmmaking.
The song is incredibly catchy, a mix
of styles just like the film, with a bit
of a Beach Boys sound, a bit
of Queen's theatrics, a bit new wave and even a bit heavy metal — but it is
without a doubt a singular
piece, telling a singular
story.
Compared to something like A Fantastic Woman, Lelio's intimate, wrenching drama about a trans woman in Chile that is also screening at this festival, Disobedience is a distant chamber
piece, a
story about hidden passions
without much
of its own.
Without much in the way
of conflict, then, what's left is a
piece that relies on every other element
of story and craft to convince us that there's a reason we've gathered to watch Malcolm McDowell, self - consciously good as two - fisted octogenarian sports writer O.B. Keeler, or Jeremy Northam, excellent as hedonistic Walter Hagen, the anti-Bobby, if you will — it's unclear what flag they're saluting.
The pack includes: Colour pictures
of Percy and the animals in the
story Black and white pictures
of Percy and the animals - great for colouring and art activities Percy's hut picture in the snow and
without snow Snowy trees to add to adisplay to make a great snowy scene A number line to 50 on cute robins Alphabet bunting to hang in your classroom - each
piece has a picture
of one
of the animals in the
story and the lower case letter Winter clothing flashcards - great for discussion about clothes to wear when it is colder Word flash cards with words relating to the
story - each card is decorated with a picture
of Percy in the snow Question cards with questions about the
story - great to add to a display A long display banner with the title and pictures
of Percy and the animals A snowy board game to make and play A dice game to collect the
pieces of each animal A worksheet to draw the scene from the window Photographs
of snowy scenes - a great addition to any display Winter words - Words
of snowflakes about winter A collection
of rhymes and songs about winter Number rhyme about snowflakes with rhyme cards, face masks and props for singing the rhyme Snowflake alphabet jigsaws - find the two halves
of the snowflakes with upper and lower case letters A collection
of playdough mats linked to the
story Dress Percy for winter - choose the appropriate clothes for Percy to wear in the snowy weather Colouring pictures
of Percy and the animals and the snowy hut Stick puppets
of Percy and the animals - great for retelling the
story and for making up new
stories Face masks in colour and black and white
of Percy and the animals A colourful bingo game for the
story «One Snowy Night» An A4 word mat with pictures and words relating to the
story «Welcome to Percy's hut» large banner - great to use as part
of a role play area
of Percy's hut A game
of snap to make and play Animals footprints in the snow - great to add to a display and for discussion Two different word searches with words and pictures relating to the
story Please note: The art work used in these resources has been produced by ourselves.
Unlike most
of our
stories, this
piece is an exclusive collaboration and may not be republished
without permission.
Stephanie Brower's red - and - brass 1914 Ford Model T Speedster would be a sunny
piece of car history even
without its heartfelt back
story.
The potential for a renewed interest in short
stories — stand - alone fiction that will no longer have to wait to be anthologized or published as a collection — as well as timely
pieces of non-fiction on current world events means that readers
without the time or inclination to tackle longer
pieces of literature can now fill their reading needs with shorter and less pricey ebooks.
There's an argument to be made that Tomb Raider has been able to provide plenty
of entertainment in the past
without a meaningful
story, but a truly well - constructed
story could be the missing
piece that pushes Shadow
of the Tomb Raider from being a great to an exceptional title.»
Once you clear the game, various collectible «memories» are unlocked in each chapter which, when found, unlock small little extra
pieces of story that help to expand upon the world
of Rain and fill in some
of the more nebulous bits
of the
story, but
without ruining whatever your previously held interpretation
of the game events were.
The game is simply great, with amazing set
pieces and a crazy
story, but the real highlight
of the game is the combat that simply thrives on letting the player figure out the best ways to tackle a fight
without holding your hand.
Items dropped yes, but higher rarity items, set
pieces and legendries specifically, were so rare that I often went entire play trough's
of the
story mode
without a single legendary loot drop.
It almost feels like a shame this
piece of story is tossed so haphazardly into chapter two, but where else could it go in a game
without a third chapter?
While I enjoyed Uncharted 3's
story and some
of its magnificent set
pieces, it seemed to be going through the motions at times and felt like more
of a refinement
of the previous adventure
without the care and excitement baked into it.
Quantum Break looks fantastic, Remedy have a knack for writing narrative
stories that can twist and unravel into something deeper yet still include action heavy set -
pieces without disrupting the flow
of the game's narrative so I'm incredibly excited for this one.
The works on view in Rachel Uffner's booth point slyly to her ongoing fascination with mythologies
of all kinds,
without making any reference overly obvious — if you think the
piece above refers only to the Biblical Eve, you may need to look up the
story of a certain Aphrodite and a handsome man named Paris.
They spoke last, after the nine coal industry and coal - allied politician witnesses, who bemoaned the burden
of following critical clean water regulations and wrongly blamed the Obama administration for its coal - production woes —
of course
without a single mention
of their real problem, which is the subject
of a flurry
of current news reports: Coal in Appalachia is running out, there is little left to mine (see the AP's report that broke the
story, Jeff Goodell's Rolling Stone
piece «The Coming Decline and Fall
of Big Coal,» and even this energy industry publication
story).
Hardly a week goes by
without a news
story indicating some government or public institution is either being sued or has settled a big - ticket
piece of litigation.
The problem that arises in my view is that The Globe (and previously the National Post when she was employed there) often presents her
pieces in the context
of news
without an accompanying dispassionate factual
story.