«The trailer showcases some of the abilities that newly appointed postmaster, Yoku the dung beetle, will discover as he flips and bumps around Mokumana island using a unique blend of
pinball mechanics in his noble quest to save the island... and deliver the mail!
Not exact matches
But more than ever, the actual
mechanics of
pinball — the multi-directional movement, the cacophony of competing stimuli, the serendipity at play
in winning or losing — function as Linklater's guiding principles.
However, an ancient Island deity is trapped
in a restless sleep — and it's all down to Yoku to traverse the island using a unique blend of
pinball mechanics, platforming and open world exploration,
in an amazing adventure to help those
in need!
You can see also that many of these old games have influenced and even featured
in Sega's newer electronic videogames that they've since become more known for, like their main company mascot — Sonic the Hedgehog, the gameplay of Sonic was originally designed to use
pinball physics (momentum powered acceleration), many Sonic games also feature slot
mechanics and fruit machines
in various levels — like Casino Might Zone for Sonic 2 of the Mega Drive, Sonic 3 had a whole «carnival» themed zone — Carnival Night zone.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least
in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing
pinball in the middle of a bright forest with classic Sonic, and
in that same forest, you'll be playing
pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost
mechanics, which was probably the intention for the departure
in the 2013 game.
These tasks would be a piece of cake
in any other genre, but the clunky
pinball mechanics makes even the most mundane movement unbelievably frustrating, with any success you have feeling more like luck rather than skill.