As for her assertion that newcomers should find the process rewarding enough to brave an intimidating tableau of wires and capacitors and diodes, well, just think about how some people claim to love assembling IKEA furniture: the careful laying out of the parts, painstaking examination of instructions, a few false starts and, ultimately, the satisfaction of things slotting into
place as the final product takes shape.
Not exact matches
This is nowadays regarded
as the latest writing to find a
place in the Hebrew Bible, being, in its
final form at least, a
product of the second century BC.
The first time I made it I subbed minced onion in
place of the shallot and I would just go with whatever you have on hand
as there is no difference in the
final product.
Still, in the end, despite the best efforts of the onscreen and offscreen talent, the
final product falls flat in way too many
places, even
as a character study, in spite of Turtorro's inspired performance.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of
product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more
places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania
as a test, but ended up staying for the
final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
By
placing drawing at the center of their practice, many of the artists in this exhibition are playfully challenging the hierarchy of art processes — presenting a preparatory medium
as a
final product.
And that, on the one hand, will allow the ICO participants to receive the super profit, on the other hand, to use other cryptocurrencies
as means of payment within the system until the development of
final product takes
place and that neutralize negative effect of altcoin growth in relation to basic cryptocurrency.
«An important aspect of personal growth is to sort out the kinds of commitments that we
as individuals are willing to make and prepared to keep... Then, instead of
placing our trust in the «
final product» of marital longevity, we
as a couple might redirect our trust and commitment to the more immediate, fundamental process of relating openly, fully, and forthrightly with each other.