Sentences with phrase «place in the game across»

Each car comes coupled with its own stats that makes it more or less effective for a particular task, but to be perfectly honest most of the action takes place in the game across so many cars that it's hard to notice when you have a car that's particularly top notch.

Not exact matches

As retailers and brands vie for a piece of a hit that takes players from place to place, fast food chain McDonald's Japan (mcd) said its nearly 3,000 shops across Japan would serve as spots where Pokemon can be battled or «trained» in the game — within limits.
Though the 6» 3» Miller is from just across the freeways in Riverside and attends Southern Cal, she approaches the game from an entirely different place: planet show biz.
Those qualifying events will take place in summer this year, with gamers having to prove themselves across a wide range of different games and platforms.
It should be a great game regardless and one that will hopefully have goals, but the hosts should have enough quality across the pitch to book their place in the quarter - finals.
If the Twins are within three games of first place at the end of August, I will write fan fiction about Joe Mauer's twins being rivals with Buster Posey's twins at summer basketball camp, only to realize they have lots in common, which helps them band together against a common enemy, Mr. McGarnle, the mean - spirited counselor from across the lake.
Gana's 3.8 tackles per game place him eighth in the list of players across Europe's top five leagues (who have played 15 games or more).
His 26 goals and 14 assists in 44 games across all competitions saw him get awarded the UNFP Ligue 1 Young Player Of The Year and a place in the UNFP Ligue 1 Team Of The Year and in the UEFA Champions League Team Of The Season as well.
Each board game session takes place across an in - game month, with each turn representing a different day.
All of these take place across the «Gravel Channel» in - game TV show, which is as cheesy as it sounds but acts as a good framing device.
The pack includes: DISPLAY Display banner Display border Word cards Large coloured pictures - large character and prop pictures to print out and use on a display Question cards Display lettering - an alternative display title with large letters decorated with skull and crossbones LITERACY A4 word card Parrot alphabet Writing sheets - a set of writing sheets with borders for the children to write on and use in the writing area Speech bubble worksheets - fill in the speech bubbles to show what the characters are saying Word searches Favourite part if the story - draw and write about your favourite part of the story Writing worksheet - write some sentences about the different pictures on the worksheets What happens next - A collection of worksheets for the children to draw and write what happens next in the story Describing places - describe some of the places mentioned in the story «sh» words - match the «sh» words onto the pirate ship Gold coin initial letter activity - match each letter onto the correct pictures on the cards Acrostic poem Gold coin phonemes - all of the phonemes from the Letters and Sounds scheme on gold coins - great to use in a sand tray NUMERACY Sharks number line Counting worksheets Size ordering - cut and order the pirate ships by size Follow the maze - follow the numbers from 1 - 10 and 1 - 20 to help the pirates reach the Pants of Gold Making 10 - Worksheets to make a total of 10 in each treasure chest Number digit cards from 0 - 10 - each card has a decorated number and the correct number of pirates peeping from behind the number GAMES Matching pants Roll and colour - roll a die and colour the numbered underpants on your sheet Pirate board game - travel across the island and collect the goldcoins but make sure the pirates don't steal any!
More than 30,960 boccia balls have been thrown and 200 seated volleyball games taken place in a bid to get primary school children across the UK thinking about how they can be more inclusive at school.
Like WhisperSync for books, which can automatically sync your place in a book across multiple devices, WhisperSync for games makes sure that if you're on level 12 of «Where's My Perry» on one Kindle device, you'll be on level 12 on all Kindle devices.
The BBF is «bookended» by Brooklyn Bookend Events, literary - themed events like film screenings, parties, children's theatre, and literary games taking place across the borough in clubs, parks, bookstores, theatres, and libraries.
The 14th annual Pocket - lint Gadget Awards will be taking place in the middle of November, celebrating the best devices and products across 18 categories from smartphones and games to speakers and smartwatches.Each of the 18 categories have between six and... Read more
Every other PC gamer I have ever come across has either been smug and arrogant, rabidly defensive of the platform, and even in places where the much vaunted «helpfulness» of the PC community is supposed to be at its height, you meet the «if you can't help yourself, why expect us to help you» attitude.
I understand the complaints about the price as saying they need to change bout time this comes out but for the most part the complaints are like PS now is a rip off from people like AutoCad now if they keep the price yea it can be a rip off but to not even wait to see if they keep this price structure and just flat out call it a rip off or a failure is premature and unwarranted it's people like that who ruin it and cause some people to never even try it out because they think these prices are real when it is a test and people voting with their wallets buy not renting these games in the beta will get the point across not crying about it on random websites cause I can bet that Sony will take notice from the people who are not renting anything before they listen to the cry babies and if you are going to complain go to the Sony blog and let them know there that is the only place they are going to check peoples reactions so crying on N4G is just a waste of time.
From today, gamers across the world can enjoy the new community, which offers in - depth game stats, the latest news, and the ability to connect with other gamers and watch popular Twitch streamers - all in one place
At one point in the game I came across a section where I got stuck for a while as an enemy wielding the sniper rifle was able to kill me in a single shot due to my low health and also due to being neatly placed to get the first shot every time with a supreme level of accuracy seemingly granted by God himself.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
It was the first unsponsored Helsinki event in a number of years and opted to focus on other non-profit game initiatives taking place across Finland.
The two new legendary Pokémon Solgaleo and Lunala will play a pivotal role in the the story of the game, which takes place across four islands of the tropical Alola region.
Rarely will the player come across an enemy that feels out of place or illogically placed in the game world.
That said, I do wish BioWare offered a little more content centered around the events taking place on Earth, though I do recognize the value in leading gamers on an epic adventure that has you zig - zagging all across space, visiting a wide array of unique and interesting locales.
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
When these little tweaks to the Housemarque mechanics of the past are coupled with a brand new scoring system based around saving humans and locating well - hidden secrets dispersed across the game's plethora of stages, you've got a game that feels familiar in all the right places, but unique enough for longtime fans to get addicted to all over again.
While the art direction is solid across the board, the visual polish is incredibly uneven, with a few textures, particle effects, and animations that look woefully out of place in a game of this caliber.
At long last, players of ECO will no longer be stuck having to walk from place to place like an animal, but will be free to tear across the landscape of this ecologically focused game in a smoke - belching SUV.
BioWare will also be celebrating the Mass Effect universe across the world with its fans today during the first annual «N7 Day» with activities taking place online and in - game.
The group then proceed to tell the young hero of hidden places across Hyrule, which prove to be pivotal locations later on in the game.
First, this is a game that will take place across all three Star Wars film eras: the prequels, the original trilogy, and Disney's in - progress trilogy.
The game takes place across a few medium sized open world areas, each with a somewhat distinct environment type, from a larger village nested in high altitude mountainous terrain to a more temperate climate with small settlements.
The various events taking place in several locations across the vibrant city, such as Quo Vadis Game Developers Conference, Making Games Festival and A MAZE Festival, attracted more than 15,000 visitors this year.
You're never given clear direction in Rime or any real explanation as to the boy's past or purpose; as you slowly start to explore the island you'll stumble across artefacts that shed some light on the backstory, showing a grieving monarch with an inquisitive and familiar young charge, but an air of ambiguity consistently colours the game and you'll find yourself spending the first few hours puzzling over things like just how exactly is that fox spirit connected to everything, who is the mysterious figure in the red cape who watches silently from afar and is the source of our protagonist's vivid red cape, what tragic fate befell the bipedal robots who lay littered about the place and much more.
Each board game session takes place across an in - game month, with each turn representing a different day.
The three games take place across a roughly 4 - 5 year span in the world of Ar Ciel.
Unlike the city they take place in, the events that you'll come across need to be unlocked as you progress through the game.
Place your bets and find out if your horse will be the first one across the finish line in this racing simulation game.
The game backdrop takes place in the Solar System across various Moons & Planets, all at different stages of terraforming.
Six out of eight stages in the game technically take place across two levels.
The Develop Awards 2016 takes place on Wednesday, July 13th at the Brighton Hilton Metropole, and honours the best in games development talent from across the UK and Europe.
Set to take place in Valve's US hometown of Seattle across October 12th and 13th, the event will unsurprisingly see VR take centre stage, as talks delve into building for the Vive headset and SteamVR platform, as well as examining the game design and technicalities involved in virtual reality development.
Taking place during Paris Games Week (October 31 - November 4), The European Masters will provide a stage for the best fighting game players from across Europe to showcase their skills and compete for the opportunity to represent Europe in the World Finals this December in San Francisco.
Early missions are easier, if you could call them that, facing down basic enemies with guns, but later missions start introducing advanced versions of the first game's Sectoids who can mind control the dead and induce mental effects on your soldiers, snake - like creatures that can pull your soldiers across the battlefield and bind them in place, and more surprises that will make sure you never feel safe advancing too far forward in each mission.
Tracks included in the game will take place across multiple parts of the world and include deserts, dunes, forests and snowy peaks.
Aside from any connection problems, and should you be placed in a super stable game, then there aren't really any big issues and It's Quiz Time comes across as a fairly fun time.
By moving away from the bipedal characters that dominate the platforming landscape, the game is practically the discovery of a hidden subgenre, one that seamlessly mixes the challenges of getting across chasms, gathering items, and climbing to high places with the reasoning involved in puzzle games.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Game modes are periodically moved across the map, which allows players to place war assets in different locations.
Since games only seem to take place across two maps, however long the adventure might take you, it can sometimes seem there's not enough diversity in the randomly generated levels (either in scenery or in enemies).
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