Sentences with phrase «place in the story eventually»

Although initially unclear, Cruz's place in the story eventually takes center stage and the movie is better for it, giving Alonzo a surprising but deserved time in the spotlight.

Not exact matches

Garoppolo did eventually receive treatment from TB12 weeks later, but by the sound of Wickersham's story, the issue was never fully resolved as to why he had been locked out in the first place.
It's a long story, but he is a mentally ill man who I brought back with me to Denver, CO and got him into the veteran's domiciliary here and eventually Denver Housing Authority gave us a voucher for a place to live in the veteran's apartments.
If you're following me on Instagram and watched my stories you might know that I'm a big Star Wars fan, one who watches the entire trilogy at least 2 - 3 times a year (and the battle scenes of the prequels every now and then) and one who was skeptical when Disney first acquired the movie rights but was eventually content after watching The Force Awakens, though not completely satisfied as to why that movie was even necessary in the first place.
It plays like a response to the age of fan theories and puzzle box fiction, in which stories are set up to be pieced together, with every element eventually snapping into place.
The movie is like a hyperactive toddler with a story to tell; you might get the whole story eventually and it'll probably be sort of funny, but it's punctuated in really bizarre places and you eventually start to get fed up and just want to hear the ending.
With little in the way of story to worry about, Hyper Sentinel tasks you with taking control of a small side scrolling ship, as you enter numerous levels in an attempt to clear multiple ground forces, and eventually an end of stage mega boss — all for no reason other than to gain points and see yourself placing on the included worldwide leaderboards.
Here she beautifully creates a story that rings with truth, about not fitting in even in the place you should fit in the best, of not finding your place, and then eventually of finding it in an unlikely place but only after you accept that you are different.
They spend idyllic days running kites and telling stories of mystical places and powerful warriors until an unspeakable event changes the nature of their relationship forever, and eventually cements their bond in ways neither boy could have ever predicted.
Woven into the story of Sultan's enchantment with Sunny's (he eventually left his job at the Paris Review offices in Manhattan to work as a bartender at Sunny's once the place began opening more regularly) is the story of the rise, fall, and gentrification of Red Hook, Brooklyn, a once - seedy and crime - filled backlot to Manhattan's glittering cinemascape.
Then we get back on the plane, go home, write up the story and (eventually) do it all over again in another locale, the palimpsest of historic buildings, empty wine bottles, ancient temples, plane delays, and countless interviews with interesting people helping to quickly erase previous places from our memory.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
People who are patient and invest in the characters, their growth, and the world will be rewarded with a story that eventually goes to some interesting places, people who will be ready to handle any challenge, and a place with lots of areas to uncover.
This was intended to be a side - story to the main storyline of StarCraft, so even though it took place at the same time that StarCraft II eventually did, it could have coexisted with the current games, providing background on events in the games.
With enough cash to live for about 18 months he started making small, experimental Flash games, eventually putting together a cadre called «Moon Stories» that earned him a place in the Tokyo Game Show's inaugural Sense Of Wonder Night in 2008.
In an age of story driven experiences that Shepard players from one place to another forcing them in to rigid spots even in the open world games, A Hat in Time says «meh, youll get there eventually» and just lets you explorIn an age of story driven experiences that Shepard players from one place to another forcing them in to rigid spots even in the open world games, A Hat in Time says «meh, youll get there eventually» and just lets you explorin to rigid spots even in the open world games, A Hat in Time says «meh, youll get there eventually» and just lets you explorin the open world games, A Hat in Time says «meh, youll get there eventually» and just lets you explorin Time says «meh, youll get there eventually» and just lets you explore.
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