We need to improve our last
place run defense and anemic rushing attack.
Not exact matches
In Miller, I see a guy who can line up all over the
place,
run any kind of route you need him to, a guy who can take the top off the
defense, a guy who can make tough catches, and a guy who is going to maximize his production with his effort when the ball is in his hands.
Kolarov made some great forays into and around the Barca box, DeRossi was able to spend more time pressing the 4 - man Barca
defense, winning balls and commanding play by bombing passes, short and long, all over the
place, and Florenzi was able to make great
runs creating space, winning balls, and collecting passes from the back and finding creative
places to pass them.
Combine that with a
defense that is no longer a major liability — the
run defense is still problematic, but «problematic» is better than «woeful» — there's a blueprint in
place for winning this game.
I'm not sure that it worked exactly that way... in fact, with Roberts in there, the
run stuffing probably wasn't very good either... so I'd be curious to see if most of Roberts 44 snaps came early in the game, and most of Richards / Bademosi's 37 snaps came later in the game, i.e. was the in - game adjustment to concede that Roberts on the field was a general liability to the
defense... even if it meant putting Jordan Richards / Bademosi out there in his
place?
Other than the occasional base
defense, most of the quest design in the game has you merely
running from one
place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
In effect, that's what Schapiro's
defense of the money market fund represents: the idea that we can solve the problem of potential
runs on money market funds by making them so unattractive that nobody uses them in the first
place.
Part
defense facility, part prison complex, this foreboding
place is linked by a series of rail systems, through which the trains
run relentlessly at breakneck speed.
With Kinect voice recognition compatibility, the player can command his AI players to pass, shoot or even
place a ball through the
defense into space for the player to
run onto.