Sentences with phrase «place time markers»

One of the cool things about writing 30 Dates, is that I'm able to really easily place time markers on things.

Not exact matches

Place the first egg at the top marker and let the egg roll down the ramp, recording the time taken to reach the second marker.
Find a place in your home where you can keep everything children need at homework time - from scissors to markers to glue sticks.
To identify position - taking, listen for phrases that are markers of time - «today», «tonight», «as we speak», «five years ago», «I remember when» - or markers of place like «Britain» or «our country».
In fact, since males who were not firstborn would not inherit their parents» farm, they would be encouraged to leave their place of origin and this would have caused a continuous genetic exchange between groups and, over time, the development of a genetic homogeneity for the males transmitted markers.
Place two marker cones 50 meters apart and on the command «go» run out and back six times as fast as possible.
I didn't know what to make of it, and the internet consensus at the time was all over the place... the prevailing thought was that whether or not your LDL levels are out of control, as long as your inflammatory markers are low and you're not inflammed, things should be ok.
The Spring Equinox is truly the marker for new beginnings, so I feel like it's the perfect time to try new hobbies, explore new places and just flat out have fun.
Markers of time and place are also disorientingly absent in one of the festival's genuine whatsits, Alessandro Comodin's Happy Times Will Come Soon, which screened out of competition in Critics» Week.
It's set in Los Angeles circa 1970, after Tet and Altamont and Manson so many other time - and - place names that viewers of a certain age will recognize as markers of the point where»60s Utopianism morphed into»70s numbness.
The following topics are covered within the teacher presentation (85 slides including exercises and solution) and the student workbook: school, food and drink, customer transactions, healthy eating, leisure and past times, cinema and technology, weather and accommodation, countries, holidays, family members, rooms in the house, furniture, describing your town or your house, prepositions and places in town, parts of the body, opinions, adjectives, time markers, seasons, days of the week, months of the year, times, greetings and everyday sayings, quantities, antonyms, adverbs, connectives, prepositions and comparatives!
In the EPUB 3 format, a marker is placed in the code around every word in the book and that marker is tied to start and end time stamps, allowing the reading system to play the specific portion of the audio file while highlighting or changing the font color of the word for the reader.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
It includes key essays by the curators Christine van Assche, Chief Curator, Centre Pompidou, Paris, writer and film critic Chris Darke, and Whitechapel Gallery curators Magnus Af Petersens (Chief Curator) and Habda Rashid (Assistant Curator); texts by critics Raymond Bellour and Arnaud Lambert; plus the first English translations of two key early writings by Marker, an essay on Jean Cocteau's film Orphée (1950) and his short story Till the End of Time (1947), which takes place the day after VJ day amidst a torrential rainstorm and features a demobilised soldier subject to apocalyptic visions, anticipating Marker's most famous film, La Jetée (1962).
Cars are carefully regulated by the state of Wisconsin, and all proper safety features and identifying markers have to be in place at all times.
The first 5 years of life are critical for the development of language and cognitive skills.1 By kindergarten entry, steep social gradients in reading and math ability, with successively poorer outcomes for children in families of lower social class, are already apparent.2 — 4 Early cognitive ability is, in turn, predictive of later school performance, educational attainment, and health in adulthood5 — 7 and may serve as a marker for the quality of early brain development and a mechanism for the transmission of future health inequalities.8 Early life represents a time period of most equality and yet, beginning with in utero conditions and extending through early childhood, a wide range of socially stratified risk and protective factors may begin to place children on different trajectories of cognitive development.9, 10
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