Despite that, what the studio had planned for the sequel didn't quite match up to the situation following Alan Wake's release.
Not exact matches
It will be extremely hard
for the studio to match those figures in 2016, as many of its biggest franchises are sitting out the year and Universal's
planned 21 - film slate doesn't feature any sure - thing blockbuster hits aside from (maybe) a still - untitled Bourne
sequel.
Warner Bros. has already found a director
for the four
planned sequels to «Fantastic Beasts and Where to Find Them» — and the studio didn't have to look
for.
Doctor Strange doesn't hit North American theaters
for another week, but director Scott Derrickson is already looking ahead to the
sequel, with
plans for the next villain already in the works.
Renegade Kid co-founder Jools Watsham says that the studio will regain rights to its DS first - person shooter Moon in 2014, opening the doorway
for a
sequel they always
planned to
do.
But that still doesn't mean I
plan on revisiting this
sequel anytime soon, and as much as everyone else seems to go gaga
for this particular mouthy mutant mercenary, part of me can't help but wish that, after this adventure becomes a global hit, he finally decides to shut up.
Do you
plan to be involved in a
sequel for Fright Night or are there any
plans for a
sequel to I Am Number Four?
«Nothing specific to reveal, other than to say we absolutely will
do that,» Feige told Entertainment Weekly when asked what he could disclose about
plans for a Black Panther
sequel.
Do you have any DLC / expansions
planned for Remothered or would you rather work on a
sequel (or an entirely new project, perhaps)?
Asked about reprising her on - screen character Andy
for a movie
sequel, Anne — who recently appeared in a one - woman stage show in New York — previously said: «I'd love to
do that but I don't know if there is any
plan for it.»
No, I don't have any
plans for a
sequel.
Its definitely not as big a success as Activision wanted and sales are only gonna slow down to cause of all the mixed reviews and the fact there is so little content, so unless there is some serious changes in the
sequel, the two DLC packs or Updates I doubt it will survive that ten year
plan Activision signed on
for... I really enjoyed the game but it
does grow repetitive and boring especially without friends, its been resorted to just coming on once a week to
do the raid, weekly heroic and nightfall... its doomed to fail without fresh content.
Bungie
did promise a 10 year
plan for Destiny see the amount of agrees that out number the disagrees that means fans know what they heard from developers mouth and that also means the developer back peddled on their promise to make
sequels.
Undead Labs
did a stellar job with this
sequel, and I can't wait to see what else they have
planned for the State of Decay universe.
Here is an article outlining Bizarre Creation's
plans for a Blur
sequel —
Did you think you'd seen the last of Blur given its disappointing opening sales?
While it's not impossible
for the game to come to other platforms in the future, Kick and Fennick feels like it belongs on the PlayStation Vita, and hopefully Jaywalkers Interactive
plan to branch out and make a
sequel, as so much more can be
done here.
- the game's shading mechanism has changed, which allows
for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch
for this
sequel - maximum resolution is 1080p in TV mode - a bigger focus
for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge
does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was
done because the devs expected people to play
for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea
for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the
sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a
sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the
sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is
doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is
planning a year of content updates
for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential
for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that -
for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Like the length here's nothing inherently wrong with a cliffhanger to help set up
for a
sequel (Frozenbyte have confirmed that there are no
plans for any DLC currently, so it looks like they intended to start work on Trine 4 straightaway) but
for a cliffhanger to work you need to feel as though the rest of the game told a worthwhile story in its own right that left you feeling satisfied and wanting more, something which Trine 3 doesn't
do.
For Ubisoft, though, the game didn't seem to do well enough with a little under a million copies sold, and thus plans for a sequel were cann
For Ubisoft, though, the game didn't seem to
do well enough with a little under a million copies sold, and thus
plans for a sequel were cann
for a
sequel were canned.
Xbox chief Phil Spencer tweeted that there won't be a Gears of War game or proper Halo
sequel, though Halo developer 343 industries
does have something
planned for the show.
That isn't to say Brendan doesn't have
plans for a
sequel beyond 5 years (or if he'll simply change his mind on the matter), but
for now, it seems like fans can expect plenty of content on the horizon
for PlayerUnknown's Battlegrounds.
Google doesn't just have Pixel smartphone
sequels planned for announcements this fall, with a smaller Google Home and Chromebook Pixel 3 also incoming.