Sentences with phrase «planning on console games»

They are expected to have experience in game planning on console games and are able to communicate in Japanese.
They are expected to have experience in game planning on console games and are able to communicate in Japanese.

Not exact matches

Video game maker Activision Blizzard announced on Monday plans buy «Candy Crush Saga» creator King Digital Entertainment for $ 5.9 billion, Reuters reported, as the heavyweight of console and PC gaming makes a major push into the faster - growing mobile market.
Japan's Nintendo said it will release a short video later on Thursday of the next - generation game console it plans to launch globally in March — an announcement that sent its shares up more than 4 %.
He did say he expected future game consoles to continue using discs of some form, though he specifically pointed out that his statement was not based on knowledge of Sony's plans for a new PlayStation console.
Nintendo has recently announced that the new Legend of Zelda game for the Wii U, would not be making an appearance at E3 2015, quite possibly their biggest title currently in development for the Wii U. Shigeru Miyamoto the father of Mario himself stated some time ago that the company was planning on bringing Mario in a new way for their next console, perhaps as an innovative launch title.
It's great for gamers who are planning on adopting the new console, but what about for those who were loyal to Nintendo and have already played these games?
At the time there was no plan for consoles â $ «the console version was only decided after the 3DS launch and after we received fan and critic feedback on the game
However, when asked whether or not Monster Hunter: World would land on the Nintendo Switch, Fujioka stated that Capcom hadn't planned on porting the game to Nintendo's latest console.
While the first trailer for the console focused on showing how it is a true hybrid between portable and console gaming, we did get a few glances at the games Nintendo plans to bring to the new console.
Trainers and Poké fanatics, rejoice: Game Freak has finally announced development plans for a core Pokémon game on consGame Freak has finally announced development plans for a core Pokémon game on consgame on console!
Konami hasn't commented on its plans other than to apologize for causing anxiety to fans of its games and to insist it will still make video games for consoles and PC.
Though preceded by several earlier tennis games featuring the Mario character, the series was created for Nintendo by its partner Camelot Software Planning (which also created the Mario Golf series), and saw its first installment on the Nintendo 64 console in 2000.
Spanish based indie games company Iction Games, is planning on bringing their game John Mambo to PC and home consoles.
Any plans to release your game on Nintendo's hybrid console?
The only negative here is that PC users can't bring their data to consoles, a real shame for those looking to transfer, perhaps because they have a group of friends on Xbox One or PS4 planning on picking up the game.
- parents spent on average $ 131 on toys to life games over the last six months - almost 80 percent of families considered this a good investment - two thirds are planning to invest further - 70 percent of parents in the U.S. are familiar with Interactive Gaming Toys - 41 percent own more than one franchise - 77 percent said it was definitely or probably worth the investment - only 7 percent of families have abandoned play altogether - within households currently playing toys to life games, 52 percent indicate that adults are among those that play - among Nintendo amiibo - playing households with children, 21 % of parents say that only they are playing these games - with other franchises, less then 10 percent of adults play in the household - 22 percent of total character playtime is spent playing with the figurines as toys and not with a video game console - 40 percent of parents state that that their 13 - 17 year olds continue to play with characters like toys or action figures
In a nutshell, this plan was a way of letting anyone in your «family» play the games you have already purchased on any Xbox One console.
Defense Grid 2 does an excellent job of sticking to the plan of what RTS games on consoles should be.
He says that in order for the game to work on the console Sony would have to look into the problem and «it doesn't look like Sony has any plans to address that issue.»
During our financial results briefing on May 8th, we talked about how we won't announce anything about the new NX hardware until next year, and how we don't have plans to showcase our QoL (Quality of Life) business or smart device announcements at E3, which we at Nintendo consider a trade fair for console games.
Consider again, if Nintendo makes no console, those who want lets say «Breath Of The Wild» would have PC, PS and XB to choose from ON TOP of those who didn't even plan to get a Nintendo console to play such a game, gamers still play games bud.
Capcom has shifted the console release of Lost Planet 2 a bit; the game is now scheduled to come out a week earlier than previously planned, on May 11th.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
«We've got a plan to do Godus on consoles, because if we do it well, I'd love to have the core gamers from the console market in the mix of the millions of people playing in this world,» he said.
Just before PS4's North American release on November 15th, I spoke with game director Hideo Kojima to learn more about Ground Zeroes and his plans for PlayStation's next - generation console.
The Swedish developer said it plans to hire up to 50 new staff within the next two years to support the production of a triple - A game, codenamed Project Mamba, due for release on PC and consoles in 2014.
If you haven't bought Microsoft's latest console yet, and you plan to do so, don't miss out on the special - edition Xbox One bundle that includes the game and a white system at a special price of only $ 399.
«There are currently no plans to bring classic games together under the Virtual Console banner as has been done on other Nintendo systems,» I wouldn't be surprised if that's more them saying the «virtual console» branding itself is dead, but still...
With time this game has a lot of potential to grow with two upcoming DLC's planned as well as rumours of multiple entries that could make their debut on the new generation of consoles.
If you're planning on playing Banner Saga 3 on PC then I'd totally go the pre-order route with the sweet bonuses, otherwise look for the game on consoles July 24th and on mobile hopefully not too much later than that.
The Japanese video game company first revealed plans for an Attack on Titan game title for PlayStation consoles in August.
«We are planning to release the game on consoles first, then PC and other platforms.»
TOKYO (Reuters)- Nintendo Co Ltd plans to introduce a new kind of games console and software for emerging markets as early as next year, to capitalize on higher entertainment budgets amidst a growing middle class, its chief executive told Reuters on Thursday.
TOKYO (Reuters)- Nintendo Co Ltd plans to launch a new version of its «Wii Fit» home exercise game this autumn, aiming to help boost sluggish sales of its Wii console in Japan, the Nikkei business daily reported on Sunday.
- Q&A: THX's Tuffy On God Of War II Audio, Neural THX Advances «As console tech advances swiftly, HDTVs are joined by surround sound systems as important equipment for high - end gamers, and THX's Mark Tuffy talks to Gamasutra about the company's audio / video standards, its work on Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.&raquOn God Of War II Audio, Neural THX Advances «As console tech advances swiftly, HDTVs are joined by surround sound systems as important equipment for high - end gamers, and THX's Mark Tuffy talks to Gamasutra about the company's audio / video standards, its work on Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.&raquon Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.»
I asked the developers if there was any plan to bring the game to consoles and they said that it was being talked about and work on the console versions would be beginning once the game hits early access on Steam.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
Considering that CDProjekt Red plan on making The Witcher 3 an open - world game that's thirty times larger than the Witcher 2, it's hardly surprising that it will be arriving on next - generation consoles.
«Sony can afford to give up a power advantage and stick to their plans to release the Neo this year, since 2013 they've dominated the market share of console gaming and that lead can be continued if they instead focus on delivering more exclusive games than ever» no man sky 2?
A rumor appeared last week, citing a report on CVG, in which a «senior game studio source» said that Sony plans on taking the design of the controller for Sony's next - generation home console in a different direction.
Three Nindie games that are planned to launch in Europe alongside the console on 3rd March are:
The company had plans to bring the game to console but those will now extend to a physical release on PlayStation 4 and Xbox One, working with boxed - specialist Sold Out.
Now, we bring you the story that the same person that is bringing the fan favorite to the Coco is also planning on a console release of the game, in the form of a new entry in the Neo Geo CD video game library.
Your plan is to release your game on Nintendo's newest console the Nintendo Switch.
Currently Double Fine has no plans for a version of Psychonauts 2 on the Nintendo Switch; however, if they think it's worth it, we might actually be seeing a port of the game to that console, so fans should keep an eye out.
Instead they plan to win over consumers through AAA games that can't be found on other Chinese consoles and through a good selection of Chinese games at a low price that Sony and Microsoft can not offer.
Now we have Giant Bomb, Eurogamer and Kotaku all reporting on how Sony are planning to bring out a new iterative console codenamed NEO that acts as an upgrade over PS4 in terms of specs and plays all the same games but with extra perks.
The title is developed by Moon Studios and is published by Microsoft, with the game offered on the Xbox One home console and the PC, with plans to deliver it on the Xbox 360 in the future.
But on a console usually you're sitting down and planning on playing some games for a fair period of time.
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