They are expected to have experience in game
planning on console games and are able to communicate in Japanese.
They are expected to have experience in game
planning on console games and are able to communicate in Japanese.
Not exact matches
Video
game maker Activision Blizzard announced
on Monday
plans buy «Candy Crush Saga» creator King Digital Entertainment for $ 5.9 billion, Reuters reported, as the heavyweight of
console and PC gaming makes a major push into the faster - growing mobile market.
Japan's Nintendo said it will release a short video later
on Thursday of the next - generation
game console it
plans to launch globally in March — an announcement that sent its shares up more than 4 %.
He did say he expected future
game consoles to continue using discs of some form, though he specifically pointed out that his statement was not based
on knowledge of Sony's
plans for a new PlayStation
console.
Nintendo has recently announced that the new Legend of Zelda
game for the Wii U, would not be making an appearance at E3 2015, quite possibly their biggest title currently in development for the Wii U. Shigeru Miyamoto the father of Mario himself stated some time ago that the company was
planning on bringing Mario in a new way for their next
console, perhaps as an innovative launch title.
It's great for
gamers who are
planning on adopting the new
console, but what about for those who were loyal to Nintendo and have already played these
games?
At the time there was no
plan for
consoles â $ «the
console version was only decided after the 3DS launch and after we received fan and critic feedback
on the
game.»
However, when asked whether or not Monster Hunter: World would land
on the Nintendo Switch, Fujioka stated that Capcom hadn't
planned on porting the
game to Nintendo's latest
console.
While the first trailer for the
console focused
on showing how it is a true hybrid between portable and
console gaming, we did get a few glances at the
games Nintendo
plans to bring to the new
console.
Trainers and Poké fanatics, rejoice:
Game Freak has finally announced development plans for a core Pokémon game on cons
Game Freak has finally announced development
plans for a core Pokémon
game on cons
game on console!
Konami hasn't commented
on its
plans other than to apologize for causing anxiety to fans of its
games and to insist it will still make video
games for
consoles and PC.
Though preceded by several earlier tennis
games featuring the Mario character, the series was created for Nintendo by its partner Camelot Software
Planning (which also created the Mario Golf series), and saw its first installment
on the Nintendo 64
console in 2000.
Spanish based indie
games company Iction
Games, is
planning on bringing their
game John Mambo to PC and home
consoles.
Any
plans to release your
game on Nintendo's hybrid
console?
The only negative here is that PC users can't bring their data to
consoles, a real shame for those looking to transfer, perhaps because they have a group of friends
on Xbox One or PS4
planning on picking up the
game.
- parents spent
on average $ 131
on toys to life
games over the last six months - almost 80 percent of families considered this a good investment - two thirds are
planning to invest further - 70 percent of parents in the U.S. are familiar with Interactive Gaming Toys - 41 percent own more than one franchise - 77 percent said it was definitely or probably worth the investment - only 7 percent of families have abandoned play altogether - within households currently playing toys to life
games, 52 percent indicate that adults are among those that play - among Nintendo amiibo - playing households with children, 21 % of parents say that only they are playing these
games - with other franchises, less then 10 percent of adults play in the household - 22 percent of total character playtime is spent playing with the figurines as toys and not with a video
game console - 40 percent of parents state that that their 13 - 17 year olds continue to play with characters like toys or action figures
In a nutshell, this
plan was a way of letting anyone in your «family» play the
games you have already purchased
on any Xbox One
console.
Defense Grid 2 does an excellent job of sticking to the
plan of what RTS
games on consoles should be.
He says that in order for the
game to work
on the
console Sony would have to look into the problem and «it doesn't look like Sony has any
plans to address that issue.»
During our financial results briefing
on May 8th, we talked about how we won't announce anything about the new NX hardware until next year, and how we don't have
plans to showcase our QoL (Quality of Life) business or smart device announcements at E3, which we at Nintendo consider a trade fair for
console games.
Consider again, if Nintendo makes no
console, those who want lets say «Breath Of The Wild» would have PC, PS and XB to choose from
ON TOP of those who didn't even
plan to get a Nintendo
console to play such a
game,
gamers still play
games bud.
Capcom has shifted the
console release of Lost Planet 2 a bit; the
game is now scheduled to come out a week earlier than previously
planned,
on May 11th.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic
games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the
game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game - there is some sort of feature that's unlocked after you've cleared the
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details
on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is
on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game to Nintendo's new
console before they even knew it was the Switch - the Switch info came to them during the middle of the
game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game's development - SEGA knew Nintendo fans would want to play Sonic's new
game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game, which is why they personally worked to bring it to Switch - SEGA
plans to show the
game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game in Japan at Tokyo
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
Game Show 2017 in September - the team is also working
on providing new information, including news that would be unique to Japan
«We've got a
plan to do Godus
on consoles, because if we do it well, I'd love to have the core
gamers from the
console market in the mix of the millions of people playing in this world,» he said.
Just before PS4's North American release
on November 15th, I spoke with
game director Hideo Kojima to learn more about Ground Zeroes and his
plans for PlayStation's next - generation
console.
The Swedish developer said it
plans to hire up to 50 new staff within the next two years to support the production of a triple - A
game, codenamed Project Mamba, due for release
on PC and
consoles in 2014.
If you haven't bought Microsoft's latest
console yet, and you
plan to do so, don't miss out
on the special - edition Xbox One bundle that includes the
game and a white system at a special price of only $ 399.
«There are currently no
plans to bring classic
games together under the Virtual
Console banner as has been done
on other Nintendo systems,» I wouldn't be surprised if that's more them saying the «virtual
console» branding itself is dead, but still...
With time this
game has a lot of potential to grow with two upcoming DLC's
planned as well as rumours of multiple entries that could make their debut
on the new generation of
consoles.
If you're
planning on playing Banner Saga 3
on PC then I'd totally go the pre-order route with the sweet bonuses, otherwise look for the
game on consoles July 24th and
on mobile hopefully not too much later than that.
The Japanese video
game company first revealed
plans for an Attack
on Titan
game title for PlayStation
consoles in August.
«We are
planning to release the
game on consoles first, then PC and other platforms.»
TOKYO (Reuters)- Nintendo Co Ltd
plans to introduce a new kind of
games console and software for emerging markets as early as next year, to capitalize
on higher entertainment budgets amidst a growing middle class, its chief executive told Reuters
on Thursday.
TOKYO (Reuters)- Nintendo Co Ltd
plans to launch a new version of its «Wii Fit» home exercise
game this autumn, aiming to help boost sluggish sales of its Wii
console in Japan, the Nikkei business daily reported
on Sunday.
- Q&A: THX's Tuffy
On God Of War II Audio, Neural THX Advances «As console tech advances swiftly, HDTVs are joined by surround sound systems as important equipment for high - end gamers, and THX's Mark Tuffy talks to Gamasutra about the company's audio / video standards, its work on Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.&raqu
On God Of War II Audio, Neural THX Advances «As
console tech advances swiftly, HDTVs are joined by surround sound systems as important equipment for high - end
gamers, and THX's Mark Tuffy talks to Gamasutra about the company's audio / video standards, its work
on Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.&raqu
on Warhawk and God Of War II and
plans for «a major publisher» to use its Neural THX tech next year.»
I asked the developers if there was any
plan to bring the
game to
consoles and they said that it was being talked about and work
on the
console versions would be beginning once the
game hits early access
on Steam.
- when the team learned that Switch would support Unity, they began the process of bringing the
game over - it was
planned early
on to get the
game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp
on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have /
planned to have multi-platform support
on home and portable
consoles
Considering that CDProjekt Red
plan on making The Witcher 3 an open - world
game that's thirty times larger than the Witcher 2, it's hardly surprising that it will be arriving
on next - generation
consoles.
«Sony can afford to give up a power advantage and stick to their
plans to release the Neo this year, since 2013 they've dominated the market share of
console gaming and that lead can be continued if they instead focus
on delivering more exclusive
games than ever» no man sky 2?
A rumor appeared last week, citing a report
on CVG, in which a «senior
game studio source» said that Sony
plans on taking the design of the controller for Sony's next - generation home
console in a different direction.
Three Nindie
games that are
planned to launch in Europe alongside the
console on 3rd March are:
The company had
plans to bring the
game to
console but those will now extend to a physical release
on PlayStation 4 and Xbox One, working with boxed - specialist Sold Out.
Now, we bring you the story that the same person that is bringing the fan favorite to the Coco is also
planning on a
console release of the
game, in the form of a new entry in the Neo Geo CD video
game library.
Your
plan is to release your
game on Nintendo's newest
console the Nintendo Switch.
Currently Double Fine has no
plans for a version of Psychonauts 2
on the Nintendo Switch; however, if they think it's worth it, we might actually be seeing a port of the
game to that
console, so fans should keep an eye out.
Instead they
plan to win over consumers through AAA
games that can't be found
on other Chinese
consoles and through a good selection of Chinese
games at a low price that Sony and Microsoft can not offer.
Now we have Giant Bomb, Eurogamer and Kotaku all reporting
on how Sony are
planning to bring out a new iterative
console codenamed NEO that acts as an upgrade over PS4 in terms of specs and plays all the same
games but with extra perks.
The title is developed by Moon Studios and is published by Microsoft, with the
game offered
on the Xbox One home
console and the PC, with
plans to deliver it
on the Xbox 360 in the future.
But
on a
console usually you're sitting down and
planning on playing some
games for a fair period of time.