Sentences with phrase «planning stages of a game»

When you're in the planning stages of a game, it's really easy to dream up some perfect game that nobody has ever thought to create.

Not exact matches

I was planning on using canned and had to drive 48 miles to Fargo to buy dried, but at this stage in the winter game I will use any excuse to get out of the house.
According to this plan, the target is 4th, and ECL only to advanc to the next round and if they loose no problem, they already played 6 games in group stage and 2 in last of 16, that is 8 game at Europe level with big TV audience, and huge revenue.
What amazed me is that after Özil goal our team collectively relaxed on the defensive end and was happy to sat so deep as if we were in the late stage of the game... we should have better mixed up our game plan sitting deep to defend in a more compact way is good but when you have the ball you must take good care of it and find teammates in good positions quickly... both Cazorla and Ramsey were poor and I do feel that they both should've been subbed of early for Rosicky and Walcott!
With game planning concerns lessened in the early stages of bowl practices, it's a great opportunity for a team to improve on things they were just getting the hang of late in the season.
Liverpool Football Club has welcomed a decision to stage our away fixture at Arsenal on Friday December 22 rather than on Christmas Eve, and is now considering a range of options with a view to providing assistance to our supporters who plan to attend the game.
«The plan is for him to be with us at the Club World Cup, and we'll see if he can play the first game,» he said, adding that the club would appeal against the decision taken by UEFA to give defender Dani Carvajal a game's suspension for deliberately time wasting in order to force a yellow card away to APOEL Nicosia with the aim of going into the knockout stage of the Champions League free of cards.
On Thursday, during the first of the four planned stage presentations for Fire Emblem Warriors at the Tokyo Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share something new about Fire Emblem Warriors every day until the game's release (in Japan), on September 2Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share something new about Fire Emblem Warriors every day until the game's release (in Japan), on September 2game's release (in Japan), on September 28th.
On Thursday, during the first of the four planned stage presentations for Fire Emblem Warriors at the Tokyo Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the game's release (in Japan), on September 2Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the game's release (in Japan), on September 2game's release (in Japan), on September 28th.
Disney hasn't seemed too interested in playing that particular game in the past few years, but maybe Iger saying that they're planning on keeping Fox Searchlight operating as usual means that Iger and his team are getting sick of seeing other studios up on that stage taking home the glory.
Yesterday, during the first of the four planned stage presentations for Fire Emblem Warriors at the Tokyo Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the game's release (in Japan), on September 2Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the game's release (in Japan), on September 2game's release (in Japan), on September 28th.
Del Toro said that game was «in the planning stages» when it was canceled, although 2014's «playable teaser» P.T. and the presence of The Walking Dead's Norman Reedus had led some to think it was further along.
TOPIC: FREE TIME: SPORT ACTIVITIES INCLUDES 7 printable activity worksheets to teach Key Stage 2 Key Stage 3 — and YEAR 7 students GERMAN about: • Describing your sport activities • Revision: Days of the week ACTIVITY • Cut - out characters» masks for improvisations and role - plays TEACHER»S MATERIAL includes: • Clear lesson plan for students level 3 • Learning objectives • Key language • Learning expectations • Answers to all practical exercises (worksheets) • Game suggestions All PDF Activity worksheets are: • Usable on whiteboards • Include audio content To access audio use Adobe Reader and: Double click on BLUE sound icon to listen to the answer Also available in Spanish, French and English (ESL / EFL).
This resource pack includes: - A visually engaging whole - lesson PowerPoint presentation; - A clear and interesting worksheet for the development task; - The opening of the text for students to read and interpret; - Context information cards for the card - sorting game; - A detailed lesson plan, complete with what the teacher and students should aim to achieve at each stage of the lesson.
Both goals and rewards should be an integral part of the planning and development stage of the game.
Adopted second lab from same breeder who has upped the game of Purina to Pro Plan «Performance» all stages — more protein but lots of other corn and fillers.
We're currently in the planning stages of things to come, can while we can't guarantee anything, we hope you keep following the game for some possible good news in the future.
Wessman, then, went into more detail on the types of gameplay that should be expected out of the game, especially at these early stages, as well as details on future plans for updates.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Finishing off this first look at some of my favorite games of all time and their flaws (if you didn't guess, I plan to do more), Banjo - Kazooie takes center stage, my favorite 3D collect - a-thon style platformer.
Taking to the stage in Los Angeles, showrunners Trey Parker and Matt Stone admitted they originally planned not to make games again, but enjoyed The Stick of Truth so much that they were keen to work on another.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Clearly in the very nascent stages of development, it'll be a complete no - show at E3, and Creative Assembly announced no further plans to reveal more of the game to the press.
On the other hand, planning too far ahead is sort of a waste of time in the later stages, as the trucks keep smashing into each other in unpredictable ways, but the chaos is part of the attraction of the game.
Check the schedule near the top of this post to see all the activities we have planned on our stage, and read on for a list of the games playable in our booth.
Grand Theft Auto 5's ever - growing online component GTA Online has outlined its plans moving into 2017, which includes new stunt races, game modes, vehicles, and missions — the latter of which will involve players at some stage fighting «for supremacy in the illegal arms trade and wage war with the latest in high - powered military hardware.»
We are planning to finish the game early / mid 2018, adding more campaign (and the final chapters of the narrative), more spells, multiplayer stages, and of course, other features based on feedback from the developing fan - base.
Sony Interactive Entertainment Japan / Asia (SIEJA) executive vice president, Hiroyuki Oda, introduced the «China Hero Project» live on stage as an initiative that plans to strongly support the development of Chinese domestic games and developers, and bring their games to Chinese and worldwide gamers.
X-Morph: Defense is an ingenious hybrid of a top down shooter and tower defence, with the game alternating between an attack phase in which you race about shooting the enemies and a planning stage where you can place towers to block the paths of attack.
The game is still in an early stage of development, despite initial planning having begun at the end of 2010, but now that the game's basics are coming together, development will be moving much faster.
To use a games industry expression, Seaman was a bit of a «guerilla - like» project even from the beginning, and no one, including myself, thought it would be a big hit, but I got a lot of good advice from Nintendo's Miyamoto - san (and Tezuka - san), so I would show them the project even in the early planning stages and they would always look really intrigued by it.
We plan to add more languages and make the game available in other countries too in later stages of development.
Kudo Tsunoda then takes the stage to talk a little bit about the deal Microsoft has with Oculus and how they plan to leverage the power of Windows 10 to perfect Xbox One game streaming on the Rift.
SEGA is set to hold a number of stage events including one on Septermber 18th when the company will announce a new Hatsune Miku game, Atlus will get their own stage show on September 20th and Yakuza 0 will get a variety of stage shows planned throughout TGS.
While various quest - lines are currently being scripted, game - play videos illustrating the working of a planned RPG - tower defense blend of a game - play model will be shown off at a later stage.
Sony confirmed that the games will launch first in its home market of Japan, followed by other Asian markets - but a spokesperson also said that Sony has no plans at this stage to release the games in the US or Europe.
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