Sentences with phrase «platforming gameplay designed»

The game offers a massive universe to explore, with more than 100 characters, 12 unique worlds, and more than 60 levels of platforming gameplay designed for all ages and play styles.
• A Vast Playground: Rayman Origins includes over 60 levels of 2D platforming gameplay designed for all ages and playing styles.

Not exact matches

 Boasting sumptuous visuals, a masterful musical score, and clever physics based gameplay, Trine 2 is the perfect mix of old - school platforming action, original physics based level design and cooperative multiplayer fun.
Schrödinger's Cat and the Raiders of the Lost Quark's heart is certainly in the right place; for the most part it offers a weird and solid platforming experience in an original format only to become bogged down by bland level design and often unnecessarily complex gameplay mechanics.
It's a meticulously designed gameplay loop, and no matter the platform, it's an aspect that remains as intoxicating now as it first did thirteen years ago.
«LIBERATION MAIDEN delivers the AAA quality in design, story and gameplay that gamers typically expect of a high - priced boxed product but delivers it through the downloadable platform
• The World Ends with You: Solo Remix Platform: iOS Release Date for North America: Available Now The World Ends with You: Solo Remix is the mobile version of the critically acclaimed action RPG, brings players back to the streets of Shibuya as Neku with new tracks and new social gameplay elements specifically designed for mobile players.
Either way, what you need to know is that both of these Joe Danger games are smartly - designed, fantastic pieces of fun that anyone who is looking for some addictive, challenging puzzle - platforming gameplay should certainly check out.
Some funny, original character designs, good platforming, destructible environments (always fun in my book) and a solid variety of gameplay.
It's safe to say that we've been here before, what with the running and the gravity flipping and the crazy level designs, but Gravity Guy by Miniclip takes a different approach to the gameplay, opting to challenge players to increasingly insane platforming challenges instead of relying on racing or beating set times to proceed.
This incarnation features more platform oriented gameplay as opposed to the original's puzzle - heavy design.
Redefining co-op AI gameplay, Â Majin and the Forsaken Kingdom delivers an accessible experience that offers the perfect mix of stealth, action, platform navigation and combat that is designed to keep the journey gripping and immersive.
Designed with a variety of gameplay — including classic platforming, puzzle - solving, formidable boss battles and thrilling chases — Embers of Mirrim ascends beyond the standard platformer with precise controls, unique mechanics, and rich environments.
Designed for touch - based platforms, Trials Frontier combines the insanely addictive gameplay of Trials with the mobile knowhow of RedLynx, gained through such releases as DrawRace 2 and MotoHeroz.
However, the positive gameplay design means that if the player can not complete a pogo stick level; it does not impede their progress as simply attempting a pogo stick level is enough to continue onto the next platforming level.
Featuring hundreds of stages, Runbow Deluxe is a side - scrolling action game that supports competitive multiplayer for up to nine players online and locally on Wii U. Runbow Deluxe's bright and vivid artwork is more than just visual design — it's also an integral gameplay mechanic, as platforms and obstacles in the environment shift in and out of existence with broad swipes of color across the screen, challenging players to think and react while constantly on the move.
The level design and gameplay remind me a little bit of Bubble Bobble, mostly due to the layout of the platforms and the feel of the jumping, rather than the top - down arena-esque dodgeball contest I had anticipated.
The gameplay is a mix of platforming, puzzle solving and combat designed to entertain kids and adults alike, not through its complexity but through the simple charm and fun of it all.
We as a team are still committed to iOS, but now, thanks to the community's feedback, we are committed to delivering a unique version of République specifically designed for PC and Mac with new features, gameplay and story elements that speak to the strengths of the platform.
Despite its lack of evolution in fundamental gameplay, N + + is the definitive «N» experience and an exquisitely designed, expertly polished exercise in minimalist design and puzzle - platforming.
Following the success of the critically acclaimed 360 and PS3 versions in June, Sid Meier's Civilization Revolution has been designed and built (by the legendary Sid Meier and his team at Firaxis) from the ground up for console and handheld game systems delivering graphics, gameplay and controls that take full advantage of the hugely popular gaming platforms.
Composed by Norwegian musician Joar Renolen and sound design by Martin Kvale, GoNNER «s soundtrack features pop - like electronica and synth ambiance which pairs with the oddness of the game's visuals and platforming gameplay in a interesting way.
While Celeste does indeed nest itself alongside the aforementioned titles, it manages to place itself on a pedestal above games of a similar ilk, successfully managing to pair brilliantly designed platforming gameplay, with a story that focuses on a particularly serious subject matter.
Futurlab have improved upon their already top - notch formula by mixing in platforming sections, weaving a competent story, revamping the graphics and audio, and designing over 50 stages of blissful gameplay.
Hyrule's iconic locations have been modified both thematically and from a design perspective to accommodate the 3D platforming gameplay of Super Mario 64.
Using every last drop of the consoles» hardware power, this game served as a showcase for what the NES could do even after years on the market; and with its unique platforming gameplay and surprisingly detailed design it was considered an instant classic.
Old School Adventure — This is the sequel to Chris Unarmed, a platform / puzzle game that had some great gameplay and level designs.
(laughs) We decided to release Tournament of Legends on the Wii for two reasons: first, the gameplay was designed specifically for the platform and second, building on our Quantum3 technology, we were able to take advantage of all of the bells and whistles that we used in The Conduit right from the start.
Tasty Butterfly Energy will refill the player's health and the brand new power meter, which is designed to empower fun and challenging platforming gameplay while avoiding the all - too - occasional tedium of resource management.
The platforming and gameplay was simple though fine in design offering some small amounts of challenge occasionally.
The game basically uses the same platforming gameplay of the past entries, and though the level design never reaches the heights of the second entry, DKC3 was still one of the best platformers of its day.
While the story is pretty dreadful in this entry in the POP series (which shares a name with versions on other platforms but is, in fact, a game written and designed especially for the Wii), the gameplay is as good as any of its cousins, offering the same wondrous mix of acrobatic puzzle solving and less wondrous (but improved) combat.
The single - player component is a conspicuous improvement over its predecessor, adding exceptional layers of longevity and gameplay variety, while expanding on the excellent platforming and level design.
While the physics issues aren't as apparent in puzzle sequences, since the game was clearly designed for them, you're still playing a platformer, and a missed jump at the wrong time means a restart from the checkpoint... and this can get extremely frustrating, because while the puzzles themselves are clever and fun, the platforming physics are not, and the gameplay working depends on both of those.
It's safe to say that we've been here before, what with the running and the gravity flipping and the crazy level designs, but Gravity Guy by Miniclip takes a different approach to the gameplay, opting to challenge players to increasingly insane platforming challenges instead of relying on racing or beating set times to proceed.
The name and characters were SEGA's, but Westone nevertheless licensed the gameplay and level designs to several other companies, so Wonder Boy games appeared under numerous names on different platforms.
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