Sentences with phrase «play at the same time using»

You and up to three of your friends can play at the same time using external controllers, and it's a lot of fun.

Not exact matches

Your birth control may be a factor, but other things happening at the same time you're using your new birth control method may play roles, as well.
I shall also use the word «play» in a wide sense, to stand for an activity that, because it is not directed to the satisfaction of wants, entails an attitude to the world that is not concerned to use it, to get something out of it, or to make something of it, and offers satisfactions that are not at the same time frustrations.
At the same time, if there's another option — if Shaq doesn't have to pass to Kobe or if Kobe doesn't have to pass to Shaq — the other option is usually taken... I wonder why the Lakers don't use Shaq and Kobe more in the two - man game, where they're on the same side of the floor playing two - on - two.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
My point is DT aterta used to play as DM and deep lying playmaker at d same time It was too much for him and some arsenal fans don't understand what Wenger does Now d work aterta did is now shared bw Coq and Caz Dt shift is what has given arsenal our consistency.
Can we stop complaining abt dis Six defender Ish... Is not like the entire 6 defenders will be playing at the same time... Was that not the same number of defenders we used last season??? Why using six defenders as an excuse??? We are Arsenal, and will only get better... #coyg
In every season, each team used to play against the same opponent twice times where once at the home and other at the away venue.
She took the boys for walks in the stroller — we bought a used side - by - side double stroller for her to use — put them in our high chair and the exersaucer to feed them at the same time, and put Julian to sleep in his crib and Paxton to sleep in the Pack «n Play in my bedroom.
A resource that we use frequently are our tablets, downloading educational Apps so that not only can they play but learn at the same time.
They can be used similarly to the earlier rattle balls but, once baby can sit up and play with both hands at the same time... watch out.
Baby safety gate installed in a play area in San Juan Capistrano, Orange County Baby safety gates are used to keep babies OUT of danger zones such as stairs, kitchens and laundry rooms, but at the same time, are used to keep children IN.
that other play yard I spent the same amount on only get used at my dads a few times a year and was not worth it.
At the same time, my study of the use of poetry in Yemen's jihadist journals brought me to a new political interest in how Yemen's transition to a federal system is playing out in Yemen's eastern regions.
You can shop it and support Playing Dress Up All Day at the same time by using these affiliate links:
You can shop it and support Playing Dress Up All Day at the same time by using the affiliate links above and below.
You can shop it and support Playing Dress Up All Day at the same time by using these affiliate links above.
At the suggestion of a client, I begin to play around with creating what I called «styled stock imagery,» that a small business could incorporate into their branding, overlay with flat products (many of my clients at the time were stationary designers), and essentially use to convey the same polish and professionalism that the big brands can afford to use, with a much smaller financial investmenAt the suggestion of a client, I begin to play around with creating what I called «styled stock imagery,» that a small business could incorporate into their branding, overlay with flat products (many of my clients at the time were stationary designers), and essentially use to convey the same polish and professionalism that the big brands can afford to use, with a much smaller financial investmenat the time were stationary designers), and essentially use to convey the same polish and professionalism that the big brands can afford to use, with a much smaller financial investment.
The variety is mainly found in the classes and weapons you can use and playing as each different class was very fun and at the same time very addictive as well.
At times, Perry courts those comparisons, especially to Anderson: Schwartzman plays Philip like a version of «Rushmore's» Max Fischer who never gained perspective, while the film employs the same use of fake book covers and an omniscient, literary narrator (Eric Bogosian instead of Alec Baldwin) as «The Royal Tenenbaums.»
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
But the action here is all political as coaches are managers play one another behind the scenes, like in a national game of chess.Director Reitman even uses a neat trick here showing different frames of the action taking place at the same time.
He used a similar approach in making his romantic trilogy (Before Sunrise - 1995, Before Sunset - 2004 and Before Midnight - 2013), which follows the same couple (played each time by Ethan Hawke and Julie Delpy) at nine - year intervals.
The game supports up to 5 players at the same time locally, with one player using the tablet controller and the others playing with regular Wiimotes.
On top of that it says that when you are using this adapter you can't play on the U itself at the same time, which would at least add the ability for 2 players sitting next to eachother to hunt online together.
More accessible than ever, Just Dance 2017 can now be played anywhere, with up to six players at the same time using a Joy - Con controller or by using the Just Dance Controller app (which turns your smartphone into a controller).
«So, we started to think a little about how we could use those digital screens that attract children in a way that it was not all about playing, but as a series of content that entertained them and at the same time educated them.
Muxicall — A collaborative «wall of music» Click on the notes to play a track, but other people can also be using it at the same time and play music between you!
I highly recommend not using a launcher and Installing Google Play store at the same time.
Load multiple apps, play music, click a random picture and use social media, all at the same time without any hitches.
At the same time, whereas I had dreams of using it to read ebooks at this moment, actually, what I end up doing is just playing a few more fights on Infinity BladAt the same time, whereas I had dreams of using it to read ebooks at this moment, actually, what I end up doing is just playing a few more fights on Infinity Bladat this moment, actually, what I end up doing is just playing a few more fights on Infinity Blade.
But at the same time, being able to only play one minute make it hard to get used with the game, Lost World took me some time to felt like I was able to really control Sonic on the 3D parts.
Strongmissions are also frustrating, as you progress with the 3 different factions you go on Stronghold Takeover missions, these places are used for you to respawn at when you die, now the first time it's an enjoyable affair until you discover that all 9 Stronghold missions play exactly the same.
More accessible than ever, Just Dance 2018 can be played on the Nintendo Switch system, with up to six players at the same time using a Joy - Con ™ controller, or with other consoles by using the Just Dance Controller App (which turns your smartphone into a controller).
More accessible than ever, Just Dance 2018 can be played on Nintendo Switch ™ system, with up to six players at the same time using a Joy - Con ™ controller or by using the Just Dance Controller app (which turns your smartphone into a controller).
A point and click adventure, though in this case using the controller if you find yourself playing on consoles, that sticks cleverly to the tropes of the past while still finding time to subvert and mock those very same cliched ideas at every opportunity.
By default, one of the challenges of playing Crabitron is trying to use both claws effectively at the same time.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond TimeTime
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Also I found it's tough to actually play the game and use the controller in nasty ways at the same time.
Will you be able to play the PS3 version at the same time you play with the PC version using a steam account that's not linked to the PS3 disc?
More accessible than ever, Just Dance 2017 can now be played anywhere, with up to six players at the same time using a Joy - Con controller or by using the Just Dance Controller app (which turns your smartphone into a controller).
When playing in handheld, when the orange gauge is filled, Chopin can use a special attack by pressing the shoulder buttons at the same time.
Since you play as both sons at the same time, it is nigh on undoable with the keyboard in my experience; and to top it off, you can't just use any joystick or gamepad you have lying around.
Our designers and artists can use our unique «What you see is what you play» editor where they can input their assets, change gameplay, and play through the level at the very same time.
Use pass and play mode if you only have one device, or connect with your friends \» devices to play at the same time.
I initially played the game using buttons and found myself struggling since you can not move and shoot at the same time, so soon switched to the stylus control method and found myself enjoying the game a lot more.
This gives gamers a reason to use the SmartGlass technology while playing DR3, but at the same time it doesn't make the app a mandatory component to beat the game, so you won't be forced into using SmartGlass if you don't want to use it.
It also means that any time a developer uses the tablet controller for something besides simply mirroring the action on the screen, I'm probably not going to be as interested in it, because I won't be able to play and socialize with my wife at the same time.
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