The Star Wars Battlefront games released for PC and consoles back in 2004 - 5 were a big hit with fans, and the fun online
play kept players engaged for several years.
Not exact matches
Worker placement games can often feel like you're
playing by yourself, only occasionally interacting with the other
players, but Peak Oil really
keeps everyone
engaged with each other, though admittedly with only two
players that effect is considerably decreased.
Seeing the different tricks in
play to
keep the
player engaged never got tiring, and I appreciated how the game consistently
kept things fresh.
· A unique, endless game with original estimation - based gameplay · A relaxing gameplay that
keeps you in trance by
engaging your special estimation skill · Cool combos that make a skilled
player keep going on forever · A minimal audio - visual experience that evolves as you
play and explore your aesthetic sense · A vast selection of game - altering modes and settings
We want
players to be invested in our games, but as retention and
play time become more closely tied to monetization we must consider how our efforts to
keep our
players engaged can become indistinguishable from our attempts to get
players to pay us.
People (real people who actually
played the game, not all the «gamers» that usually post here) won't care in the long run what the game was when it launched as long as in the end it delivers an experience that
keeps players engaged in new activities with the DLC.
The Chhota Bheem Math vs Aliens game contains visually rich environments and extremely fun and addictive game
play to
keep players engaged for a long time!
The game
play is good, however the game itself is very repetitive and offers little to no story to
keep the
player engaged.
It's a workable combat racing game with decent online
play and enough to
keep players engaged, but not necessarily for very long.
In such a new development in the game's featured design, all side - missions and supplementary fetch quests
engaged alongside the title's main campaign will count towards
player experience well beyond the conclusion of the central narrative, encouraging
players to
keep playing even after the final credits have rolled.
Realistically striking the right balance between great gameplay and a great storyline is the way to go, and this will help
keep players engaged for longer as not only will they be enjoying how the game
plays, but they will be hooked by the story too.
are all separate, recent examples of this trend of attempting to
keep players engaged with a game long after they would normally drop out and stop
playing.
«A stacking game with a wildly cool digital twist... Right out of the box, setup is as easy as one two three... Beautifully designed... It's exciting enough to
play solo and interesting enough to
keep more
players engaged.»
edit: here's a wise idea for you gbx to
keep players engaged with the few remaining characters theyve yet to max out and don't enjoy
playing: give us a story mission.
Remedy is also investing in P7 and is deeply committed to creating a unique gaming experience that will
keep the
players engaged and
playing for a long time to come.
This is just an example of how the multiplayer in God of War: Ascension is going to
play out, but the developers affirmed there'll be many fun game modes like Domination and Attack - and - Defense encounters that'll
keep players engaged for hours on end.
By October of last year, more than 19 million people had
played the game, and a steady stream of expansions has
kept players engaged for well over a year.