Not exact matches
It's crazy how everyone is so quick to lay blame on different people, considering they don't understand the
mechanics of the way the
game is
played, the way it is coached, and / or the way a roster is constructed.
The developers were kind enough to send me a copy
of the pre-alpha demo to review, and after
playing it a few times I fell in love with the
mechanics, idea and atmosphere this
game presented.
Considering the static nature
of typical RTS» to begin with, the
game's
mechanics make Siegecraft Commander exciting and refreshing to
play.
Portal was one
of the best
games of this century: originally a fan - mod
of half - life, it used a clever - as - fuck
game mechanic and outstanding
game writing to tell a story and pose riddles that were fun to solve,
play and watch.
Below are our experts» reviews
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mechanics of soft fibrous
The
game uses the desire
of playing as building blocks for creating a new
game -
mechanics.
While the
game does have its strong points, including a high degree
of accessibility, the reliance on 8 - bit era
play mechanics and graphics make Army Men Advance look like Army Men Color.
great graphics, great
game play mechanics, awesome environment, top notch story all mark the makings
of a true masterpiece!
Chariot is one
of those
games that smartly starts out fairly easy, but continues to layer in new
play mechanics and before you know it you're swinging the chariot across the level like you're Indiana Jones with his whip.
This is a very basic tower defense
game, the only real differance between this and vanilla TDs is the «fog
of war»
mechanic where the
playing
If you've ever loved the series before, make this a part
of your collection ASAP, and if you've been turned off by it before, at least try the free - to -
play game out to see if you like the gameplay
mechanics.
Throughout your time with the
game you will notice a number
of different
mechanics in
play at the same time and each different
mechanic plays a part in creating a unique adventure.
It's just that... the
game isn't very fun, and the fault is based on the levels themselves, not the
mechanics of play.
The
mechanics and cutscenes capture the essence
of the show quite well, making it one
of the less - one - note Omega Force
games I've
played.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift
mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute
of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you
playing the
game again and again» (5/5) AppSafari: «truly one
of the best racing
games I've ever
played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one
of my personal favorites on iPhone «AppModo: «truly one
of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone
Games through 2009PocketGamer.
Its lack
of subtlety in its
mechanics, it's rather clunky nature and its somewhat dull, basic setting mean it will never be more than a decent distraction: a
game to
play in between other
games, or while you wait until Bloodborne early next year.
The headline multiplayer mode, Operations, encapsulates the essence The Great War; the power
play for territory and the desperate bids to reclaim lost ground, and injects it into a
game mechanic that incites a genuine sense
of achievement arising from the trials and tribulations.
It doesn't make use
of any
mechanics that are unique to VR and
plays identically on the screen as it does on the headset, however the novelty
of being in VR enables a more focused experience and heightens the
game's purposeful intensity.
Once you
play a couple
of games it is pretty easy to see how the stock
mechanic works and develop a good strategy.
With a strong script, great use
of FMV, and a simple yet empowering core
game mechanic, Her Story is the most unique
game I've
played in years.
1vs1 and 2vs2 multiplayer are supported both locally and online, with options for time limits, artifacts (in -
game items that change the way a specific unit works or affect the overall
mechanics of play, i.e. increasing wall effectiveness or not subtracting a turn for unit resupply), or invite only sessions.
I believe the titles have all been rated T. Similar
games (like Xenoblade and the last story) are also good
games, but I would say the
mechanics of Monster Hunter put it over almost every Rpg I have ever
played.
Clarence and Albert must,
of course, work together to solve their problems, and that is where the
game's cooperative
mechanics enter into
play.
As a quick example, I'll mention that there are helper animals in some
of the
games, while others have different optional mini-
games, and others, like this
game, have a crafting
mechanic that fits the character you are
playing.
The headline multiplayer mode, Operations, encapsulates the essence
of The Great War; the power
play for territory and the desperate bids to reclaim lost ground, and injects it into a
game mechanic that incites a genuine sense
of achievement arising from the trials and tribulations.
Games Workshop has announced a new free - to -
play game that's a combination
of collectible card
game and tactical strategy
game, melding both gameplay
mechanics into the Warhammer 40,000 universe, with Warhammer 40,000: Space Wolf, developed by HeroCraft.
With simple turn based controls and unique gameplay
mechanics; the
game merges the beloved nostalgic elements from the golden era
of JRPGs with today's technology allowing fans to
play at home or on - the - go.
Anyone that has already
played the
game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius
mechanic of shooting and swimming through your own ink — up the sides
of platforms, around obstacles to take foes by surprise — it's a simple
mechanic, that can be used in a shocking variety
of ways.
There's more to it than that though, such as mining, fighting monsters, gathering items in the forest, and it features one
of the best fishing
mechanics I've
played in a
game — even if rather frustrating at first.
Etrian Mystery Dungeon is the latest in videogame developer Spike Chunsoft's growing line
of combination - style
games that take the characters from various popular titles and mixes them into the role -
playing mechanics of the Mystery Dungeon series.
utilizes some absolutely fantastic strategic
mechanics that put it head and shoulders above the strategic elements
of a lot
of other tower defense
games we've
played.
And anyone who's
played DKC Returns knows the
game has some
of the most technical, precise
mechanics of any platformer to date.
The new Kirby
game looks like fun, I'm watching lets
plays of it and the
mechanic of using robots and scanning copy abilities to combine them is awesome.
Its several mini
games run the gamut from silly to outright zany, and perfectly encapsulate what there is to love about the Switch, whether it's the motion controls, easy way to
play with others, or unique and interesting
mechanics that have you thinking out
of the box.
There's plenty
of humor in this lengthy introductory sequence, which
plays off the various differences in the characters» real selves and their unlikely avatars, as well as the clichés,
mechanics, and details
of video
games.
I don't
play match - 3
games after the hype
of the Candy
games but Hero Emblems has enough originality and great gameplay with the addition
of the RPG
mechanics to satisfy casual
gamers and those looking for a bit more.
If you are a fan
of the Tekken series, and have been
playing the
game for years, you might have noticed a new
mechanic in the new
game, Tekken 7.
The Incredibles
play set is quite reminiscent
of Grand Theft Auto and inFamous in relation to the open world
game mechanics.
It is also based on a free - to -
play game of the same subtitle that was released in Japan a few years ago that dealt with the same
mechanic of moving from left to right with forced scrolling.
The
game's superfluous combat and unforgiving puzzle - solving
mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when
playing a Paper Mario
game or simply a fairly transparent means
of padding the length
of the
game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
Although the melee combat
mechanics could have been tighter, the assortment
of weapons to choose from made the
game a blast to
play.
Please note that I haven't
played The Elder Scrolls Online so I'm rusty, but new players can get a preview
of the
game's tutorial as I get warmed up to the
game's
mechanics.
Playing through the main story, I felt that I was gaining a better grasp
of each
of the core
mechanics of the
game.
It creates a sense
of purpose and duty in the job you set out to complete, and you desperately want to complete the task at hand, however, the almost complete lack
of instructions on advanced yet core
mechanics of the
game will definitely be a point
of frustration for
gamers who have not previously
played Spintires.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting
mechanics, meaningful sidequests and a lot
of care in creating a detailed (albeit small)
game world, Deus Ex: Mankind Divided is a more than worthy sequel to one
of the best role -
playing games of recent times.
Those delving deeper into the crafting
mechanics, increasing the base's level to the max to access optional content, will notice how the
game does sport some degree
of freedom in its main
play mode, but it's nowhere near Minecraft's.
By breaking down the core
mechanics of survival
games into matches that are both intense and easy to hop back into, PlayerUnknown's Battlegrounds has provided a multiplayer experience that
plays out drastically different each time, and yet is just as exhilarating each time that I
play.
Great
game play mechanics and ideas, hindered by poor art design and middle
of the road graphics.
None
of the
game's environmental puzzles require much brain power to solve but thanks to the various
mechanics at
play they remain interesting.