Sentences with phrase «play mobile growth»

It is a lower risk way to play mobile growth and expansion into emerging markets and its policy of returning cash to shareholders is a further positive.

Not exact matches

The two companies» findings unveiled substantial growth in mobile use to connect with businesses, and given that fact, social media marketing played a massive role.
At Dyn, our platform play has meant that we're now prepared to hunt down opportunities in business categories that are emerging as the big prospects of the future: automation, predictive analytics, Artificial Intelligence (AI), Internet of Things (IoT), full cloud adoption, mobile and ever more globalization and global growth.
«This growth is fueled by healthy premium mobile device sales globally and a desire by consumers to play games on these multifunction devices that are capable of displaying increasingly sophisticated game content.»
Toronto, April 24, 2012 — MaRS today announced the creation of JOLT, a new technology accelerator dedicated to building high - growth web and mobile companies that promise to transform the way consumers and enterprises connect, work and play.
MaRS today announced the creation of JOLT, a new technology accelerator dedicated to building high - growth web and mobile companies that promise to transform the way consumers and enterprises connect, work and play.
Some virtual currency observers see the growth of mobile payments playing an important role in virtual currency's acceptance.
Today we take a look at the increasing role that e-commerce is expected to play in the development of China as a consuming nation, a transition that is being accelerated by the growth of shopping via smartphones and other mobile devices.
Growth hormone is naturally created in the pituitary gland and plays an important role in mobile regeneration, development and keeping healthy human being tissue, which includes that of mental performance and numerous vital bodily organs.
Meetic owes the majority of its growth to its online offerings, but mobile is playing an increasingly important role in the company's success.
The mobile trend promises further growth of the market with half of all tablet owners using the device for game playing.
The growth of mobile gaming is upending the longstanding business model of the business, which was based on the sale of games — and the devices to play them.
Mobile eSports will see huge growth this year driven by core titles like King of Glory and casual titles like Battle of Balls, both of which are being played by 75 million users per day.
The number of people playing games continues to increase, especially with today's easy access to games that results from the growth in mobile device ownership.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
And you're right, it's huge growth business what we liked about it is some free to play games, some particularly free to play mobile games speak more to an older demographics, some speak more to a female demographic.
Free - to - play is increasingly the dominant business model for mobile games, although its growth has provoked plenty of debate among gamers and developers about whether some games are over-aggressive in the way they are designed to nudge players into paying.
Music Unlimited will continue growth of its 15 million + song library while PlayStation Mobile, previously known as PlayStation Suite, will give players «more ways to play games than ever before» on open platform phones and tablets.
Interestingly, given the continued strong growth in the mobile games segment overall, it is not the group of big «pure play» mobile game companies, such as GREE, Gung - Ho, and Mixi, that performed best, but rather some of the traditional stalwarts of the industry, such as Take - Two, Square Enix, and Ubisoft.
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