It's a nice gesture, but I can't imagine why I would need both of them — there is no cross save, so I would just be
playing the same game twice.
Random encounters as you play mix the game up to the point where you will never
play the same game twice.
With procedurally generated boards, players will never
play the same game twice.
With procedurally generated galaxies you will never have to
play the same game twice (unless you want to).
But it is a lot of fun, and has enough variety to ensure that you never actually
play the same game twice for some time.
With more than 50 levels of randomized gameplay in story mode, players will never
play the same game twice.
What we said about PES: «The variety of goals, dribbles, tackles and passing moves means you won't
play the same game twice.
Not exact matches
No, Sanogo is terrible but Podolski I have reasons to believe that had he
played the
same amount of
games as Giroud he would have more goals than Giroud, and Podolski was only
played once,
twice atmost as a striker last season, you can't really judge him on that.
He still can't fix Wenger who says a players has an inflammation before an unimportant match (Galatasaray) and then
plays that
same player
twice in 5 days when he has another player needing
game time (Ox / Campbell)
I would expect us to NOT
play the
same x1 EVERY
game, against ALL opponents, which, will give the likes of Mezut, Rambo, Jack, Mikel, Santi, Olivier and others the chance to rest instead of flooging themselves
twice a week.
i really like sanchez to stay with but if he wants to leave he should think
twice about it and not forget where we rescued him from at barca also there are not many other footballing sides better suited to his
game than arsenal may be man city but there he would have to
play the way guardiola wants him to and wouldn, t have the
same freedom he enjoys with us and for sure wouldn, t be the main man, he needs to ask some of former players for advise.
Not every team has
played the
same number of
games at this point, so you'll see some teams
playing twice within a week to catch up, like Middlesbrough and Man Utd last week.
There's just so much variety within the maps, items, and skills, that it's never the
same game twice, and with it's perma - death (if you're
playing it right;p) it always keeps you on your toes even when you are nearly sure you've reached that godly state, you open the door and a named monster has you running for your life.
The
same accident
plays out
twice more elsewhere in America, on the plains of Wyoming and in the Florida Everglades: anyone who has
played the
game or seen the trailer will already know the results, but the film has so much fun unveiling them it would be a pity to give them away in print.
While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it... If you
played the first
game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the
same trick
twice.
I very rarely watch a film
twice, I never read a book more than once, and unless it's to pick up a couple of super easy achievements, I'll never ever
play through the
same story campaign in a blockbusting AAA
game once those credits have rolled.
Most people will probably end up recruiting a slime knight, a faithful companion from the time it joined all the way to the final boss fight, but the immense freedom and luck involved in the monster recruiting means that the
game will probably never be
played the
same way
twice.
Dokapon Kingdom promises «never the
same game twice,» with numerous battles, magic spells, mini-games and multiple
playing modes to add replay value.
I have
played COD4 on both systems using the
same wired connection and I find that
games on the 360 have almost
twice as much lag as the PS3.
I'm planning on not making the
same mistake
twice, so I'm going to
play a little bit of both so I don't forget what's going on in either
game.
We've had entire universes generated from equations and algorithms in No Man's Sky and almost every
game comes with the strap line «never
play the
same way
twice» or «different for every player».
As the
play surface you have to navigate around (remembering that you can not step on the
same block face
twice) gets more complex, so too does the
game.
This is a really fantastic feature, as it prevents the
game from ever feeling the
same twice for those that may want to
play through it multiple times.
I never buy the
same game twice and the option is there for anyone who hasn't
played the original.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now
plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the
same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session
twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The great thing about this is that your eShop balance and Wish Lists will be shared between your 3DS and Wii U, though there is no
game integration for things like NES titles that are both on the 3DS and Wii U, meaning you would still have to buy the
same title
twice to
play them on both systems (which is a DAMN SHAME).
- Blaze your merciless path of devastation through an expansive non-linear
game world with 100 + stages of cortex - shattering cubic mayhem - Test your guts and reflexes against the unrelenting challenge of a design based on randomness, where no level ever
plays out exactly the
same way
twice - Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges - Unleash hyper - destructive weaponry to achieve ever greater chain combo supremacy and elevate your score to legendary heights - Seek and destroy brutal boss enemies to unlock a series of wickedly challenging multi-boss duels - Bang your head to the hypnotic beats of a full original soundtrack by visionary techno composer Joey Schmidt Your ultimate indie arcade action nightmare begins now.
Although some of the more glitzy styles haven't been included, like a ladder match, there are still a wide variety to select from, making it easy to
play the
game for a very long time while never
playing the
same match
twice.
The agency also said that Sony and its ad agency, Deutsch LA, did not make it clear that players would have to buy the
same game twice, for each device, to get the full benefits of
play.
This helped keep the
game fresh, and meant that you could
play it again and again and never have to race the
same track
twice.
My point is the
game will be for playstation 3 and 4, but I don't know when it's coming out or the ps4 or the console itself, I would want to
play this the launch day, but I don't want to buy the
same game twice.
It would be a waste buying both editions, as even if you like the
game that much, you're going to feel as if the storyline is very familiar, and while you can go back and
play for extra character levels or stars, you're going to end up seeing the exact
same story
twice if you buy
twice.
I have often bought the
same game twice on steam so that friends can
play against me, in my own house on two computers.
As you journey through the
game, you will enter a series of Mystery Dungeons with randomly generated interiors — meaning you will never
play through the
same dungeon
twice!
A series of in -
game modifiers known as Tests of Faith alter gameplay on the fly and ensure that matches rarely — if ever —
play out the
same way
twice.