Sentences with phrase «play with the texture if»

Not sure if there's a more fitting season to play with textures if not for fall.
Play with textures if you are going for an all - black look.

Not exact matches

The texture should thicken up, but you can play around with the consistency if you like by adding more water, a bit at a time, if you like.
Play around with the sweetness − less maple syrup is better for you and gives a slightly more crumbly texture — we don't add extra sweetness if we don't need it.
If you're in the same boat as I was, then play around with flavours, textures and ingredients until you find the right recipe for you and I promise you won't miss the sugar - loaded granola you used to eat!
If your baby is sensitive to the texture of finger foods, let him experience different textures in other ways — give him feathers, a bumpy ball, or cooked noodles to play with.
You can play with different textures easily, even if you are new to makeup.
If you haven't used the finger paints they have a slightly gritty texture which once he had decorated 1 of the jelly's bodies al he wanted to do was play with the textured paints — so we returned to it after almost half an hour and finished off the other 3 bodies.
The texture should thicken up, but you can play around with the consistency if you like by adding more water, a bit at a time, if you like.
Don't be afraid to mix patterns and play with textures, even feel free to add tights if you're in cooler climates.
And Lyons would not be her if she didn't play with interesting textures.
If a bold color is too much then play around with texture.
This NYFW I played around with different hair styles — seen here: look 1, look 2, and look 3 (let me know if you want to see a tutorial on these styles, btw), textures, and patterns.
Yes, it seams like a lot but I think if you play with texture, color and fit it can be super interesting.
I have found that if you offer your Miniature Schnauzer lots of mental stimulation and dog toys of different textures and sounds, they will spend more time playing and chewing with them instead of things they shouldn't — like your shoes or couch.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Wiiu is said to use 1.5 GB RAM on games in the future so basically you can compress memory by 10 fold on Havok nextgen and gain more speed whilst doing this so higher performance with alot more ram for textures and AI ect in other words if you used 512mb just on textures you essentially have 5 GB to play with and lots left for nextgen physics and AI so all this ram talk really gets me mad.
If you don't straight - up find something to play with in Toy Box, you can use currency accumulated in Story Mode to buy things like wall textures and enemies.
Finally, play a little game of «I spy» with the photos of my own house in this post and see if you can spot mixed layers and textures.
If you are more into lively mood in your kitchen then add color and play with styles and textures.
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