Sentences with phrase «played in a few different ways»

The game is played in a few different ways.
The game is played in a few different ways.

Not exact matches

I paid attention at what elneny play he is very calm and his pass rate was successful mind you side ways but he lobed in few balls I think he was to scared to leave a gap well done for me cause we controlled the game nicely wellbeck did well too i thought if any one could score it would be him was a bit disappointed with Campbell he spieled a few pass but did well with the free kick Barcelona is different i do nt know how Mr wenger will approach it but we need a tight midfield to eliminate the three we need to score our chances looking forward for it
QPR and Burnley took radically different approaches to last season: The former kept faith with Shaun Dyche and made just a few tweaks to the side that came up; the latter spent a fortune, bought half a new team, and got Glenn Hoddle in to teach the side a new way of playing.
«We have fewer plays, but we hitevery hole and we hit them all in several different ways.
Perhaps it need not be a single player that makes up for Suarez, but a few: Daniel Sturridge can directly replace the goals that Suarez provided, and also has his individual flair about him, but that magical quality that Suarez had, whilst unique to him, is remarkably alike to a young Brazilian no. 10 with more than a touch of flair playing for Liverpool, a player very similar to Suarez in some ways — his quiet nature off the field, and dazzling on the ball skills when on the pitch — yet also different, a creative player rather than a destroyer of opposition teams.
So, this is not a graphic adventure, since the puzzles are way too easy (hell, everybody around tells you exactly what you have to do next, even your own character does), and this is not an interactive story either, since even if a few non important conversations play a little different in each playthrough, the major outcome will always be the same.
Admittedly a few of them start to repeat after a while, but they're always on completely unique maps so even if the setup is the same the way they play isn't - and with the AI and the XCOM - style luck missions can proceed in vastly different ways, even if you use the same tactics.
Tsui plays out the comic misapprehension scenario a few times in a few different ways as we get to know the three characters and familiarize ourselves with the spaces of their apartments.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
The mobile version is slightly different to console versions in that play sets such as Star Wars Twilight of the Republic can't be played, however all the toy box toys can be unlocked in a few different ways.
I've been playing 6180 over the moon for a few weeks here and there, it surprisingly became addictive offering new challenges every step of the way, when i first downloaded it i thought i was getting something like pong until i realised the top and bottom of the screen connect together this made it easier in some levels and extremely different in others!
Admittedly a few of them start to repeat after a while, but they're always on completely unique maps so even if the setup is the same the way they play isn't - and with the AI and the XCOM - style luck missions can proceed in vastly different ways, even if you use the same tactics.
The need to play with a more strategic, stealthy mindset did a bit to mould the experience in a different way, but ultimately, were it not for the narrative and character development, there'd be few reasons to play The Lost Legacy if you don't have that established relationship with the cast.
But that doesn't mean Fallout 4 VR offers a better role - playing experience in VR just because you can get to the end in a few different ways.
Just like in Life is Strange where the game can play out in a number of ways, Ashly is going to need to play a few different versions of her character almost.
It plays in a similar way to Conquest with all loadout and purchase options still available, but it's different enough to provide a few evenings of good old fashioned co-operative fun.
Play Protect's antivirus provides protections in a few different ways.
The Xbox Play Anywhere lineup just nabbed itself another indie title, and it's interesting in a few different ways.
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