Sentences with phrase «played simple attacking»

He played well defensively and played simple attacking.

Not exact matches

I think Ramsey play better coming off the bench, when ever he's in the starting eleven he rarely scores a goal, he gives the ball away far to often and sometimes in dangerous positions, he makes straight forward passes or the simple passes, I've never seen him make a defense splitting pass or a through ball, the only positive about him starting a match is his engine, he will definitely cover a lot of ground but i think we need more of a creative or Attacking CM in that position because of the back three formation.
Let Bouldy teach the basic of defending set pieces we have too many recurring simple errors and a general lack of aggression in terms of attacking the ball when it is played into our box.
I guess you don't see the times Özil loses the ball and stops playing while expecting his teammates to win it back for him or Alexis» countless stepovers where he ends up losing the ball rather than play the simplest of passes to an open teammate leaving us open for a counter attack.
Yes thats probably reason, but if you do nt attack you wont win, so there you go, our manager accepted defeat before the game, and he hoped that maybe Alexis or Ozil perform something crazy and win, thats not how team should be set up, Chelski defence is slow why not use that to our beneffit, no one said we need to have 70 % poss to win, if he was scared from counters than why did nt he surprised Mou and played his style, beat him on his own game, they did nt have strikers they couldnt hurt us, he shold have started with pace and counter their slow defence, simple logic, but it seams our manager freezed
I don't think his job is to initiate attack, he's main job is to win the ball back and play a simple pass to our more offensive players, and he is not bad in possession as d stat and u re suggest, and I don't see any tactical reason behind carzola being backward order than ramsey being injured, nobody initiate our attack better than ramsey and dats d work of a box to box midfielder and not the defensive midfielder.
Simple, Aubamayang will replace Theo Walcott in the team playing from the right side of the attack maximizing his pace while Henrikh Mkhitaryan operates from the left side of the attack and Lacazette in the middle; Ozil the number 10 role, the play maker.
At the centre of their quality attacking play was Henrikh Mkhitaryan, as he put it on a plate for both Romelu Lukaku and Paul Pogba to put the Red Devils in complete control with two simple, yet perfectly executed assists, for the pair.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
If he does, Arsenal must get someone like him, not a simple goalpoacher, but a creative attacking midfielder that can dictate the play, assist and score a lot of goals, which I think pretty rare these days.
Cech is big, tall and likes to keep his play simple, which is pretty assuring, but a top club goalkeeper should be able to work with the defenders to start his team attack from the defense area, not just produced long goal kicks.
It sometimes hinders our attacking play and he should be looking to play a much simpler game.
OT I see that arsene wenger these years doesn't take any risk He may get the tactics right but he don't olay the players whom can do this tactics on the pitch How does he want to play counter attacking game with giroud uptop Believe me it's not coincidence that alexis doesn't perform when giroud is on the pitch I don't know how a coach with arsene wenger history and experience doesn't find a solution for a very simple fact.
Mortal Kombat X follows a simple technique of playing this game: two players will fight each other using variety of attacks, special moves, and gruesome Fatalities which will include the most famous «X-Ray» special moves.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Combat plays out in Dragon Quest-esque battles, yielding turn - based strategy and simple sprite based attacks over flashy cinematic cutscenes and summon effects.
You choose a move for each of your characters from a simple attack, to magic or a skill and once you picked all of them you confirm it and it plays out as well as the enemy's moves in order of quickness.
Dragon Quest Builders features a rather simple and functional combat system, a basic action role - playing game system where players have the ability to attack with their equipped weapon, use items and unleash some special attacks, such as the Spinning Slice, that are learned as the game proceeds.
I've even talked to people whose dogs have had serious injuries (and one lost a leg) because what seemed like play escalated into an attack — something that probably could have been avoided if everyone involved had been reading the body language of the dog and paying attention to some simple rules of behavior.
The updated graphics are simple, but give the game a much more modern aesthetic compared to Space Invaders, but they still look good no matter what system you're playing on (Titan Attacks!
Combat plays out in Dragon Quest-esque battles, yielding turn - based strategy and simple sprite based attacks over flashy cinematic cutscenes and summon effects.
The big mercenary warrior is probably the simplest to pick up and play as he comes with a light and heavy attack, a shield bash for stunning enemies and a dash move mapped to A. Finally, his shield lets him take plenty of punishment, but only from a single direction.
Each class has their own energy resource used to cast abilities and you don't play with a simple click and attack mentality like in WoW either.
Different enemies have various weaknesses and resistances that come into play and change up the dynamic of battles, making tough enemies more than just simple attack button mashers.
The simple act of attacking is mere child's play.
Basic game play is as simple as pressing square for a light attack and triangle for a heavy attack.
In particular, the battle system should get major kudos for its evolution as you play the game; what starts as a relatively simple «attack and heal» routine quickly grows to reveal concepts like the unique Support meter, which allows party members to intervene during someone else's turn with helpful offensive and defensive maneuvers.
The game itself is very simple to play, on the surface; use the analog stick to move your shadowy ninja bug along the level and attack enemies using one of two input methods.
Altered Beast in any form is a mechanically simple beat»em up at heart (for those unacquainted with it, your bruiser punches and kicks his foes prior to evolving via power - ups into a stage - specific beast with remarkable attack capabilities), but studying the ways in which the levels play out is necessary here if you hope to make it through all five stages.
I mainly played PaRappa and learned a fairly simple combo that could quickly net me a level 3 super which is an immediate screen clearing attack; I'd consistently pull this off without much trouble and easily win online matches.
Dragon Quest Builders features a rather simple and functional combat system, a basic action role - playing game system where players have the ability to attack with their equipped weapon, use items and unleash some special attacks, such as the Spinning Slice, that are learned as the game proceeds.
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