Sentences with phrase «played weak opponents»

We have not played weak opponents to get into the final.
Just put him up front for Dzeko, it's not like our attack can be any more dysfunctional when playing weaker opponents

Not exact matches

In a nutshell, the problem with this approach is that if a team brings a strong player into a weak unit, opponents can quickly neutralize the impact of that player by double - teaming or playing away from them.
I am not worried about them they will drop points for sure but the way they played man city and didn't give them space but then i knew city were weak we need to work out a system when opponents play in our face other than that Liverpool will hammer them
A claim was made that it should be obvious that the reason any player would play better in a bench role is because they'd be playing against weaker opponents.
Leaves certain things like strange injuries, surprisingly strong / weak opponents etc in play.
Obviously you are playing against weaker opponents, but you are playing with weaker teammates.
The upstart Lions have gotten off to a much quicker start than anyone could have predicted, and the Sharks are 2 - 0 although they've played some pretty weak opponents.
And the Mats were playing in their backyard, at St. Mary's College, out to prove that what outsiders said about their «weak» schedule and «lack of challenging opponents» simply missed the mark.
Davenports film is mediocre and he played against weak opponents.
I didn't watch the match last night as I was on the field playing I ran my heels off I was in their faces I was angry I got a well - deserved yellow and could have been sent off later on I intercepted a good few balls and assisted with 2 goals and won the match From the highlights and the analysis I understand the Arsenal were weak in midfield the Arsenal needs an enforcer someone just like me a motivator and in the face of the opponents a thorn in the side I also believe MR wenger was at fault we all knew we would be weak in defence the least MR wenger should have had is a strong fresh midfield after all we had a tough encounter with city + traveling why didn't he use Rosciky, Carzola and Campbell On a different note I like chamberland stature he is tall and has pace and energy why not adapt him to the defensive midfield position with clear emphasis to be in the opponents face The arsenal and Mr wenger need to wake up fast now we have this weekend to prepare for Chelsea if we believe we are title contenders
I guess you could play Elneny on his own in the center against weaker opponents but that is a risk and would only work well if the whole teams presses and wins the ball nback in 10 seconds or less not uncle City or Barca.
Against weak opponents it works, but when he played there against Barcelona he was lost.
It is for this reason that I could only see us playing this system when we are up against a weaker opponent and trying to get an extra striker on the field, but don't want to go 4 -4-2.
It does appear that Fergie is trying to keep Owen sweet be playing him against the weaker opponents from the off and he does look a likely started against Rovers.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
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