Sentences with phrase «player about movement»

A short tutorial teaches the player about movement, with each map divided into a number of circles and individual unit types having a limited number of movement spaces, and combat.
Mankind Divided does a fine job of inserting optional tutorial segments as the need arises, from teaching the players about movement to the finer points of stealth and combat, both equally important depending on the player's style.

Not exact matches

I am not against the best players being on the MLB roster — far from it — but we are so deep in OF depth and having players on contracts that limit movement, it's about having them in a position to jump right in when needed without spending weeks spooling up against MLB pitching.
Instead of moving players out of position to accommodate a new arrival how about applying some tactical nous and allowing two talented players to both play as strikers.The best teams of 1998 - 2004 had a number of different strikers playing off the genius of Dennis Bergkamp.We had pace, movement and power.Although I would not put Ozil in Bergkamps class he is talented enough to pull the strings with other playmakers such as Jack and Mikki in the side in a 442.
This most provocative year of player movement — culminating in last week's flurry of deals at the trade deadline — is about to give way to a self - immolating lockout that promises to reinvent every aspect of NBA business.
He's a very intelligent player and the quality of Theo's game is about the quality of his movement, the quality of his receptions, where he gets the ball.
Why is it that the English commentators and pundits have such a terrible grudge against Arsenal...... we score beautiful goals but all I here commentators talk about is bad defending because the defense was all over the show, but the whole world can see that it is the movement of our front players that is too good for the opposition therefore defenders don't know whether they are marking our players or closing gaps
In terms of football what matters is the probability which makes him the worst finisher, whereas Walcott with excellent movement and pace will have about five shots on goal per match that him the best player to turn to for goals and hence the best finisher.
Theo averages about a goal a game and his movement alone enables arsenal to create the sort of chances that they normally wouldn't with any other player.
People were crying out for a «pacy, mobile striker» and we have two players with better finishing and movement than Welbz, but the excuses come in already about «not being a true striker.»
Every time the transfer window opens up, I can guarantee you that there will be a rumour about Draxler to Arsenal, but even after three years at least, there still seems to be no definitive movement from the player to the Emirates.
Some good points about last match were our players movement were better, ox is getting better every match and I think he got the advice from sanchez.
A creative player is only as good as the striker in front of him if there's no movement or horrendous finishing he can't do anything about it.
players like Ozil always present the fans with a bit of a conundrum, especially when times are tough... if you look around the sporting world every once in awhile there emerges a player with incredible skill, like Ozil, Matt Sundin or even Jay Cutler, who have a different way about themselves... their movement seemed almost too lackadaisical, so much so that it seemed to suggest indifference or even disinterest on the part of the player... their posture always appears somewhat mopey and they generally have an unflattering «sour puss» expression on their face... for some their above average skills are enough to keep them squarely in the mix, as their respective teams try desperately to find a way to get the best out of them visa vie player acquisitions or the reworking of tactics... when things go according to planned the fans usually find a way to accept their unique disposition, whereas when things go awry they become easy targets for fans and pundits alike... in the case of Ozil and Sundin, their successes on the international stage and / or with their former teams led many to conclude that if we surrounded such talented individuals with players that have those skills that would most likely bring the best of these players success would surely follow... unfortunately both the Maple Leafs and our club chose to adopt half - measures, as each were being run by corporations who valued profitability over providing the best possible product on the field... for them, they cared more about shirt sales and season tickets than doing whatever was necessary... this isn't, by any stretch, an attempt to absolve Ozil of any responsibility for his failures on the pitch... there is no doubt oftentimes his efforts were underwhelming, to say the least, but this club has been inept when it comes to providing this prolific passer with the kind of players necessary for him to flourish... with our poor man's version of Benzema up front, the headless chickens in Walcott, the younger Ox and Welbeck occupying wide positions far too often and the fact that Carzola, who provided Ozil with great service and more freedom to roam, was never truly replaced, the only real skilled outlet on the pitch was Sanchez... remember to be considered a world - class set - up man goals need to be scored and for much of his time here he has been surrounded by some incredibly inept finishers... in the end, I'm not sure how long he will be in North London, recent sentiments and his present contract situation seem to suggest that he will depart at season's end, but how tragic would it be if once again we didn't put our best foot forward and failed to make those moves that could have brought championship football back to our once beloved club... so when you think about this uniquely skilled player don't be so quick to shift all the blame on his shoulders because he will not be the first or the last highly skilled player to find disappointment at the Emirates if we don't rid the club of those individuals that are truly to blame for our current woes
Trouble is Wenger won't upset his favourites & it remains paper talk about the exodus of players — I watch & wait every day with very little movement or just quotes repeating the last 7 seasons.
The new Gunner's game is also about pace and movement which helps the players around him as well as the team on the whole.
Less concerned at this stage with rumors about who we might bring in as the seeming lack of movement on the exit front... We need to offload at least 4 players beyond arteta an roszicky from Walcott Ramsey Campbell ox mert Gibbs flamini... None is a guaranteed starter at arsenal but no one seems interested in taking the bite other than for ox
With the January transfer window fast approaching, there is more and more speculation about players» futures and possible movement between clubs this season, including talk of some swap deals that could take place.
The deaths of unarmed black victims at the hands of police sparked a national conversation about racism and policing, from the Black Lives Matter movement to kneeling NFL players.
Non-Contact ACL Tears: In these cases, a player is simply moving about the field or court during regular play, and the positioning or movement that takes place causes the injury.
The movement, especially in dating, is most likely a reaction to the criticism about the lack of dates certain apps like Tinder actually generate, and it'll be interesting if someone emerges as a leader in this area, or if one of the big players decides to adopt the idea.
However, this year has seen movement on a prequel series of films, a documentary about real life Quidditch players, and even a short story updating the...
Using only body movements, players explore Benjamin Muldoon's mansion; an eerie abode populated by fiendish phantoms that looks to have an air of Grabbed by the Ghoulies about it.
But if ever there were a fighting game even a pacifist player like me could get excited about, it's Mortal Kombat, the series that almost single - handedly jump started the ratings system movement with it's shockingly and awesomely violent «fatalities,» bloody finishing moves that, among other things, allowed you to snatch the spine clean «outta your opponent.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Take a look at the quick guide for new players or browse the wiki for more information about creating and joining games, movement, artillery missions, combat, logistics and a range of other topics.
There's an incredible sense of movement to the game, and if that beautiful screenshot over there wasn't enough to entice you to check this one out, how about I mention Badland's 4 - player multiplayer mode that utilizes a single iPad screen?
Legends of Wrestling II offers many exciting new features, including: More than 65 of the greatest wrestlers of all time; Cranium - crushing match types, such as 6 - and 8 - man Elimination Bouts, Cage, Battle Royal, Ladder, and 3 - and 4 - way dances; Never - before - seen $ 15,000 Body Slam Challenge with Big John Studd; All - new career mode, allowing players to battle throughout the United States and the world for the respect of promoters and fans while fighting for the heavyweight championship of the world; All - new DVD bonus footage, including interviews with many of the legends talking about their famed careers, favorite opponents and more (not available in Nintendo GameCube or Game Boy Advance); Signature entrances and taunts for each legendary wrestler, including all new licensed music composed by «Mouth of the South» Jimmy Hart; Fierce tag - team tournaments with great teams such as The Road Warriors, Steiner Brothers, British Bulldogs, Nasty Boys, Rock - n - Roll Express and more; Advanced ISP system delivering even more bone - breaking one - button combos and reversals for outstanding game play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movements.
Experience is gained by doing just about everything in - game, and players can spend earned points on new combat abilities, technological upgrades, or new movement abilities.
Aside from being able to play the whole thing in co-op with a friend, The Bug Butcher also boasts some neat power - ups (Super Pang players will recognise some of these, such as the freeze time ability) and a veritable murderers row of massively impressive bosses, who add a whole heap of difficulty to the proceedings and really make you think about your lateral movement and shooting strategies.
I personally didn't try Resident Evil 7's VR demo but when I first heard about the sickness I wondered if Resident Evil 7 is taking control of the players head movement.
Last time we looked at The Legend of Zelda: Breath of the Wild in comparison to The Witcher 3: Wild Hunt, we talked about how player movement in the overworld is more organic in the former game.
As an on - rails shooter, the player won't need to worry about movement, leaving you to concentrate on your aim.
Check out the latest from Mic, including our deep dive into how female Overwatch players are dealing with online harassment, an article about a fan movement advocating for more same - sex romance options in Mass Effect, a personal essay to JonTron from another Iranian - American and an article looking at cultural diversity in Overwatch.
I was also a little skeptical when I first heard about this as well, given that this means the player has to control both movement and pointing at the same time.
These instances force players to move about the map, taking advantage of the vertical movement system that makes Titanfall truly shine.
The PlayStation Camera seems to be about on par with the original Xbox 360 Kinect in terms of recognizing players» movements.
The developer also said that Square Enix paid their interns at Eidos Montreal some of the lowest wages in the city, there was no internal beta within corporate, the game constantly tracks player movements in the game and stores them in a server for analysis, and one programmer claimed that Square Enix's upper management «doesn't give a fuck about games.»
They also paid their interns at Eidos Montreal some of the lowest wages in the city, there was no internal beta within corporate, the game constantly tracks player movements in the game and stores them in a server for analysis, and one programmer claimed that Square Enix's upper management «doesn't give a fuck about games.»
I have to reiterate my early point about King's Bounty: that method of movement, where players are limited by boundaries rather than a number of movements, was far more pleasing than D3's system.
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