Not exact matches
Most of the comments on here are opinions and I respect everyone's right to express their opinion, but when someone says that the manager should not be held responsible for the mistakes of the
players and he changes the
players and they
make the same mistakes, surely then we can all agree that the manager must be held responsible for the
players he not only chose to buy but now has no
choice but to persist with and as for the few good performances, how long do we have to wait
before we get a full season of consistently good enough performances that would give the fans (not the deluded ones) any belief that this truly great club can rise up from our sleep walk into further mediocrity.
, debuchy was france 1st
choice before he came to us.why is theo walcot under performing?look at bellerin, the guy is going backward, he is not the type of
player we new 2 seasons ago, his performance against beryan when we defeated them 2 1 at emirate the same
player couldnt track down ordinary richalison.we keep blaming this
players, though some are average but ARSENE WENGER does nt develop
players, the dressing room is lost, our
players are mentally weak, everything we do is outdated, wenger needs to go, our fans in london are not doing enough to
make these people know what we fans are going through, i fear for nelson too, cos that guy is exceptional, but soon fans will start condemning him, and its not his fault, how do you expect him to develop when hes being played out of position?WENGER MUST GO!!
For a manager, this transcends into
making the right
choice of
players before and during a game.
For the first time,
players will have the freedom to define their character, story and style based on the
choices they
make, the paths they choose and the style of skating they use on the proving grounds from Philadelphia and Baltimore to Washington, D.C. Tony Hawk's Proving Ground features deeper customization than ever
before, including a Video Editor with full - featured editing tools and visual effects for creating «epic skate videos,» and a fully customizable online Skate Lounge where
players can skate with friends in the ultimate pad.
The versatility in setups and punish counters offered by this selection will give pro
players pause
before making their
choice.
Before you angrily grumble about Telltale doing this to your friends in the darkest corners of the internet, any
choices that
players have
made will carry over and affect your story.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the
choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff
made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to
make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that
players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets
players recruit monsters a bit more easily they've befriended
before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending -
players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
And you're not bored yet, because you run out of resources
before you can be, so you really, really want to take that step, explore more, see how much you can push yourself, even though maybe you shouldn't... see how powerful it is to tempt
players into
making the wrong
choice?
Sadly the sparse multiplayer modes and long waits both
before a game whilst waiting for
players and then during as they slowly
make their
choices can be tedious.
Anyway, the idea is to
make all
players commit to a
choice before they know what the others have committed to.
It's not like turning pages in a book after boss battles, it's not switching between good and evil dialog responses from NPCs based on which characters the user entered combat with, and it's not offering alternate endings based on
player choices made moments
before the end.