Not exact matches
FFXII was a great game, although I felt that the male lead, Vaan, was a completely unnecessary and last - minute addition
designed to give the
player an easy (read: vacuous and generic) main
character to empathize with.
With good graphics, varied level
designs, uniquely bizarre
characters, different modes, a lot of pain - inflicting weapons, and decent control to go along with a lag - free and
player - taunting laced rock - and - rollicking online play, this game has everything necessary to be a worthy addition to the party videogame scene.
Both the truths and the dares are tailored to the
players,
designed to ruin their relationships or to kill them trying, and delivered by familiar faces that contort into evil smiles, looking, as one
character puts it, «like a messed up Snapchat filter» (much less scary than it sounds).
Pick your street basketball
player from a pool of custom -
designed, one - of - a-kind
characters based on real - life street basketball
players, team up with your friends online or in - person, and hit the court to play authentic, fast - paced gameplay.
Maybe some
players would not like the
character design (gothic and grotesque), but it is perfect to revitalize the brand (following the post-modern artistic wave).
The first set will feature Animal Crossing
characters, and, once read, will allow
players to
design a room for the specific
character shown on the card while scanning any additional cards will let those
characters come to visit.
As the game is now,
players are locked into the
design of their
character once it's complete.
The game's director, Yuya Tokuda, added his own suggestion on how
players can better predict how their
character will look in the actual game before finalizing their
design.
These cards, just like their figurine counterparts, can be scanned to allow for the enhancement of the game, allowing the
player to
design a room for the
character depicted on the card scanned.
The graphics and
character design were deliberately
designed to be surreal and unusual to invoke the idea of «a Mario world that's not really a Mario world» and because the idea «to show something that the
player has never seen before» was considered a pillar of Paper Mario [2].
It's
designed as a seamless experience, with other
players randomly dropping into your game and taking over a supporting
character named Dick.
While the extremely well -
designed and well - rendered
character costumes and weapons give some basic idea of what the
characters are like, the voice acting for the
characters is awful and doesn't convey much personality at all, especially the
player character, Naja.
Ni no Kuni II features an «all - new cast of charming
characters, an emotional storyline, and innovative gameplay
design that will delight and challenge
players.»
Maria's imperfect
design makes her more realistic to the
player and as a result makes her seem that much more attainable versus the more super model like female game
characters normally seen in video games.
Players design their own
character, who is a student of a magical academy, and take on missions.
, horrific monster
designs (Pyramid Head is now one of the most iconic video game
characters ever released), and a stunning atmosphere that exudes terror, it's most known for having a brilliant storyline that actually affects
players as they learn the truth of James Sunderland and his wife Mary.
Of course, one might take exception to a game that includes the ability to own and command human slaves, and they might also be taken aback by the game's explicit (optional) nudity and ability to
design a
player character with outsized, physics - based genitals.
Ni no Kuni II: REVENANT KINGDOM features an all - new cast of charming
characters, an emotional storyline, and innovative gameplay
design that will delight and challenge
players.
On one hand we have stories within stories, multi-tiered gameplay that puts a lot of its direction to the
player, interesting
design grouped with its innovative foundation and a great deal of
character growth.
Sonic Forces is a game which features both modern Sonic gameplay and 2D levels and gives
players the chance to
design their own
characters, while Sonic Mania looks and plays like the classic Sonic titles, and has been developed by teams known for their work in the Sonic fan community.
Furthermore, the
character customization
designed for Comrades will be carried over to the single
player mode so that folks may create their own protagonist in the Windows 10 PC version of Final Fantasy XV (which is also getting a level editor later this year).
The cards can also be used to invite
characters to visit homes the
player has
designed, where the
player can watch and take pictures of the villagers interacting with one another.
For Gaijinhunter, the limited usability of special armor helps ensure that
players will show off armor sets crafted from their fallen enemies and ensure diverse
character designs within the higher ranks.
The main
character is
designed by the
player and hence its identity is established as the
player desires.
Since it is the
characters in a game which breathe «life», the
character Tobias was
designed with expressions and features that allows the
players to like him instantly.
Devotion to the complicated passions of his
characters has led Allen Kurzweil to take courses in pop - up book
design, study the repair of
player - pianos and work behind the reference desk of a public library.
Biomutant's unique
design lets
players change their
character's abilities and appearance with powerful mutations, bionic prosthetics and weapons.
Characters will be
designed by manga artist Takeshi Obata, and
players will be able to choose to fight on the side of good or evil.
Al Simone, senior vice president, Global Marketing for Sierra Entertainment: «Spyro has grown up a lot since his debut, and
players are going to notice advanced gameplay,
character design and story lines in Dawn of the Dragon.
• Unlock 8 unique
characters each with 16 moves and over 100 transitions between them • Find your style with innovative freestyle controls that perform toprock, downrock, power, freeze, and combo moves • Win over the crowds with a scoring system that rewards musicality, originality, feel, and style • Dance in many different locations, either in solo freestyle mode or two -
player local party mode • Stylized hand - drawn animations by JonJon • Original music and sound
design by Kid Koala
Whilst Automatron aimed to please in terms of companion customisation, and Wasteland Workshop with a massive influx of settlement construction options, Far Harbor looks to me like it is
designed to cover everything, offering new weapons, new
characters, new settlements, and new workshop items as well as an actual moving vehicle to ferry the
player to and from the new land mass.
Tacoma was
designed to «bring the
player closer to the story, putting them in the middle of the moments these
characters experienced, giving
players new interactive tools to discover every detail of the story as it unfolds,» according to Gaynor.
Removing the
player character was a necessary
design decision, but it meant changing the game's economy in ways we weren't sufficiently prepared for.
In taste of unique
design,
players can create their own
character from an assortment of various shapes and body types along with a personal weapon of choice to defend themselves in these twisted games.
Items & equipment — Final Fantasy XIII had a very poorly
designed equipment system where the
player was supposed to pick one weapon for each
character and then spend the entire game grinding materials to give that piece of equipment better stats.
The Good: + 4 -
player campaign co-op play + A lot of variety in the main
characters (abilities) + Great overall level
design showcasing destruction and bloodshed + Several online multiplayer modes
It is
designed for
players to call on fan - favorite Disney
characters, which will help
players as they engage with enemies throughout the game.
The
character design is just as amazing as Wolfenstein: The New Order and Wolfenstein: The Old Blood as
players will find themselves drawn to supporting the cause of
characters within the group of resistance fighters.
In other words, Link the
character — Link the denizen of Hyrule — is
designed to be consistent with Link the mask — Link the avatar of the
player.
For the best game
designed with rich
player character customization and progression, including massively multiplayer experiences.
Together with the maximum of three
characters in a combat situation, the groupings of enemies were
designed to force the
player to switch Paradigms to keep them engaged in the battles.
If that is the case, then no matter how stunning the artwork, level
design, or
character animation is, eventually
players are just going to go somewhere else.
One of the biggest challenges was taking this immensely powerful god - killing
character from a single -
player game and try to balance that
design within a multiplayer fighting game.
In addition to unlocking new stages, worlds and additional playable
characters (including the cool new Viking girl Barbara and her sisters), there are also scratch cards called Lucky Tickets that can grant the
player additional Lums, Worlds (complete with stages) that go back to the setting seen in Origins, and collectable pet monsters, which in addition to being cutely
designed, drop Lums every so often to get your score higher.
1.4.0 - will add two new Rare Blades Poppibuster - first, Hana Buster in Japanese or Poppibuster in English - will be available exclusively for
players who purchased the Expansion Pass -
designed by Saito Masatsugu, the main
character designer, who already
designed Poppi and Poppi QT - unlike the other versions of Poppi, she was
designed so that any
character can resonate with her - Poppibuster requires a special quest, as she will not be available via the usual Blade Resonance method - Poppibuster is getting her own Blade Quest (s), like all the other Blades - additional details Unlock quest: «New Power» (Japanese name) Weapon: Hammer Element: Light Designer: Saito Masatsugu Voiced by Misaki Kuno, Kase Yasuyuki T - elos Re: - the other Blade is T - elos Re:, in collaboration with Bandai - Namco - a gift for
players who have beaten the game, no need for Expansion Pass - T - elos Re: serves as KOS - MOS's rival in the Xenosaga series.
The game sports a really cool pixelated art style that gives it a
character all its own while offering tight gameplay and a lot of
player choice in how certain elements in the game look such as the
design of the ship.
Players will enter a beautiful fairy - tale world featuring illustrations and
character designs by acclaimed
character designer Akihiko Yoshida (FINAL FANTASY III for DS, FINAL FANTASY XII).
20 Challenge runs 450 + items, including 160 new unlockables Uber secrets 10 Playable
Characters 100 + enemies with new designs Over 50 bosses, including tons of new and rare bosses Mystic Runes Upgradeable shops Integrated controller support for popular control pads Analog directional movement and speed Tons of feature film quality animated endings Over 100 specialized seeds 2 - Player local co-op Over 100 co-op characters Dynamic lighting, visual effects, and art direction All - new game engine @ 60 FPS 24/7 All - new soundtrack and sound design Multiple Save slots A bunch of ac
Characters 100 + enemies with new
designs Over 50 bosses, including tons of new and rare bosses Mystic Runes Upgradeable shops Integrated controller support for popular control pads Analog directional movement and speed Tons of feature film quality animated endings Over 100 specialized seeds 2 -
Player local co-op Over 100 co-op
characters Dynamic lighting, visual effects, and art direction All - new game engine @ 60 FPS 24/7 All - new soundtrack and sound design Multiple Save slots A bunch of ac
characters Dynamic lighting, visual effects, and art direction All - new game engine @ 60 FPS 24/7 All - new soundtrack and sound
design Multiple Save slots A bunch of achievements
Because the game graphics are low - poly, pastel colored, and cartoonish, we used simple, flat
design for the controllers» UI with again pastel colors that match the
players»
character color.
Customizable Style and Flow:
Players will define their
character's playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to
design their unique and personal attack flow.