Sentences with phrase «player character design»

Not exact matches

FFXII was a great game, although I felt that the male lead, Vaan, was a completely unnecessary and last - minute addition designed to give the player an easy (read: vacuous and generic) main character to empathize with.
With good graphics, varied level designs, uniquely bizarre characters, different modes, a lot of pain - inflicting weapons, and decent control to go along with a lag - free and player - taunting laced rock - and - rollicking online play, this game has everything necessary to be a worthy addition to the party videogame scene.
Both the truths and the dares are tailored to the players, designed to ruin their relationships or to kill them trying, and delivered by familiar faces that contort into evil smiles, looking, as one character puts it, «like a messed up Snapchat filter» (much less scary than it sounds).
Pick your street basketball player from a pool of custom - designed, one - of - a-kind characters based on real - life street basketball players, team up with your friends online or in - person, and hit the court to play authentic, fast - paced gameplay.
Maybe some players would not like the character design (gothic and grotesque), but it is perfect to revitalize the brand (following the post-modern artistic wave).
The first set will feature Animal Crossing characters, and, once read, will allow players to design a room for the specific character shown on the card while scanning any additional cards will let those characters come to visit.
As the game is now, players are locked into the design of their character once it's complete.
The game's director, Yuya Tokuda, added his own suggestion on how players can better predict how their character will look in the actual game before finalizing their design.
These cards, just like their figurine counterparts, can be scanned to allow for the enhancement of the game, allowing the player to design a room for the character depicted on the card scanned.
The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of «a Mario world that's not really a Mario world» and because the idea «to show something that the player has never seen before» was considered a pillar of Paper Mario [2].
It's designed as a seamless experience, with other players randomly dropping into your game and taking over a supporting character named Dick.
While the extremely well - designed and well - rendered character costumes and weapons give some basic idea of what the characters are like, the voice acting for the characters is awful and doesn't convey much personality at all, especially the player character, Naja.
Ni no Kuni II features an «all - new cast of charming characters, an emotional storyline, and innovative gameplay design that will delight and challenge players
Maria's imperfect design makes her more realistic to the player and as a result makes her seem that much more attainable versus the more super model like female game characters normally seen in video games.
Players design their own character, who is a student of a magical academy, and take on missions.
, horrific monster designs (Pyramid Head is now one of the most iconic video game characters ever released), and a stunning atmosphere that exudes terror, it's most known for having a brilliant storyline that actually affects players as they learn the truth of James Sunderland and his wife Mary.
Of course, one might take exception to a game that includes the ability to own and command human slaves, and they might also be taken aback by the game's explicit (optional) nudity and ability to design a player character with outsized, physics - based genitals.
Ni no Kuni II: REVENANT KINGDOM features an all - new cast of charming characters, an emotional storyline, and innovative gameplay design that will delight and challenge players.
On one hand we have stories within stories, multi-tiered gameplay that puts a lot of its direction to the player, interesting design grouped with its innovative foundation and a great deal of character growth.
Sonic Forces is a game which features both modern Sonic gameplay and 2D levels and gives players the chance to design their own characters, while Sonic Mania looks and plays like the classic Sonic titles, and has been developed by teams known for their work in the Sonic fan community.
Furthermore, the character customization designed for Comrades will be carried over to the single player mode so that folks may create their own protagonist in the Windows 10 PC version of Final Fantasy XV (which is also getting a level editor later this year).
The cards can also be used to invite characters to visit homes the player has designed, where the player can watch and take pictures of the villagers interacting with one another.
For Gaijinhunter, the limited usability of special armor helps ensure that players will show off armor sets crafted from their fallen enemies and ensure diverse character designs within the higher ranks.
The main character is designed by the player and hence its identity is established as the player desires.
Since it is the characters in a game which breathe «life», the character Tobias was designed with expressions and features that allows the players to like him instantly.
Devotion to the complicated passions of his characters has led Allen Kurzweil to take courses in pop - up book design, study the repair of player - pianos and work behind the reference desk of a public library.
Biomutant's unique design lets players change their character's abilities and appearance with powerful mutations, bionic prosthetics and weapons.
Characters will be designed by manga artist Takeshi Obata, and players will be able to choose to fight on the side of good or evil.
Al Simone, senior vice president, Global Marketing for Sierra Entertainment: «Spyro has grown up a lot since his debut, and players are going to notice advanced gameplay, character design and story lines in Dawn of the Dragon.
• Unlock 8 unique characters each with 16 moves and over 100 transitions between them • Find your style with innovative freestyle controls that perform toprock, downrock, power, freeze, and combo moves • Win over the crowds with a scoring system that rewards musicality, originality, feel, and style • Dance in many different locations, either in solo freestyle mode or two - player local party mode • Stylized hand - drawn animations by JonJon • Original music and sound design by Kid Koala
Whilst Automatron aimed to please in terms of companion customisation, and Wasteland Workshop with a massive influx of settlement construction options, Far Harbor looks to me like it is designed to cover everything, offering new weapons, new characters, new settlements, and new workshop items as well as an actual moving vehicle to ferry the player to and from the new land mass.
Tacoma was designed to «bring the player closer to the story, putting them in the middle of the moments these characters experienced, giving players new interactive tools to discover every detail of the story as it unfolds,» according to Gaynor.
Removing the player character was a necessary design decision, but it meant changing the game's economy in ways we weren't sufficiently prepared for.
In taste of unique design, players can create their own character from an assortment of various shapes and body types along with a personal weapon of choice to defend themselves in these twisted games.
Items & equipment — Final Fantasy XIII had a very poorly designed equipment system where the player was supposed to pick one weapon for each character and then spend the entire game grinding materials to give that piece of equipment better stats.
The Good: + 4 - player campaign co-op play + A lot of variety in the main characters (abilities) + Great overall level design showcasing destruction and bloodshed + Several online multiplayer modes
It is designed for players to call on fan - favorite Disney characters, which will help players as they engage with enemies throughout the game.
The character design is just as amazing as Wolfenstein: The New Order and Wolfenstein: The Old Blood as players will find themselves drawn to supporting the cause of characters within the group of resistance fighters.
In other words, Link the character — Link the denizen of Hyrule — is designed to be consistent with Link the mask — Link the avatar of the player.
For the best game designed with rich player character customization and progression, including massively multiplayer experiences.
Together with the maximum of three characters in a combat situation, the groupings of enemies were designed to force the player to switch Paradigms to keep them engaged in the battles.
If that is the case, then no matter how stunning the artwork, level design, or character animation is, eventually players are just going to go somewhere else.
One of the biggest challenges was taking this immensely powerful god - killing character from a single - player game and try to balance that design within a multiplayer fighting game.
In addition to unlocking new stages, worlds and additional playable characters (including the cool new Viking girl Barbara and her sisters), there are also scratch cards called Lucky Tickets that can grant the player additional Lums, Worlds (complete with stages) that go back to the setting seen in Origins, and collectable pet monsters, which in addition to being cutely designed, drop Lums every so often to get your score higher.
1.4.0 - will add two new Rare Blades Poppibuster - first, Hana Buster in Japanese or Poppibuster in English - will be available exclusively for players who purchased the Expansion Pass - designed by Saito Masatsugu, the main character designer, who already designed Poppi and Poppi QT - unlike the other versions of Poppi, she was designed so that any character can resonate with her - Poppibuster requires a special quest, as she will not be available via the usual Blade Resonance method - Poppibuster is getting her own Blade Quest (s), like all the other Blades - additional details Unlock quest: «New Power» (Japanese name) Weapon: Hammer Element: Light Designer: Saito Masatsugu Voiced by Misaki Kuno, Kase Yasuyuki T - elos Re: - the other Blade is T - elos Re:, in collaboration with Bandai - Namco - a gift for players who have beaten the game, no need for Expansion Pass - T - elos Re: serves as KOS - MOS's rival in the Xenosaga series.
The game sports a really cool pixelated art style that gives it a character all its own while offering tight gameplay and a lot of player choice in how certain elements in the game look such as the design of the ship.
Players will enter a beautiful fairy - tale world featuring illustrations and character designs by acclaimed character designer Akihiko Yoshida (FINAL FANTASY III for DS, FINAL FANTASY XII).
20 Challenge runs 450 + items, including 160 new unlockables Uber secrets 10 Playable Characters 100 + enemies with new designs Over 50 bosses, including tons of new and rare bosses Mystic Runes Upgradeable shops Integrated controller support for popular control pads Analog directional movement and speed Tons of feature film quality animated endings Over 100 specialized seeds 2 - Player local co-op Over 100 co-op characters Dynamic lighting, visual effects, and art direction All - new game engine @ 60 FPS 24/7 All - new soundtrack and sound design Multiple Save slots A bunch of acCharacters 100 + enemies with new designs Over 50 bosses, including tons of new and rare bosses Mystic Runes Upgradeable shops Integrated controller support for popular control pads Analog directional movement and speed Tons of feature film quality animated endings Over 100 specialized seeds 2 - Player local co-op Over 100 co-op characters Dynamic lighting, visual effects, and art direction All - new game engine @ 60 FPS 24/7 All - new soundtrack and sound design Multiple Save slots A bunch of accharacters Dynamic lighting, visual effects, and art direction All - new game engine @ 60 FPS 24/7 All - new soundtrack and sound design Multiple Save slots A bunch of achievements
Because the game graphics are low - poly, pastel colored, and cartoonish, we used simple, flat design for the controllers» UI with again pastel colors that match the players» character color.
Customizable Style and Flow: Players will define their character's playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow.
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