Not exact matches
Since the name change, an expansion, Rise of the Martian Bear was released, adding several more hours of single -
player campaign
content as well as an all new survival mode.
Rather quickly, the thrill of having your own creation go head to head against the rest of the world boils down to a war of attrition, and
since there's no single
player content, this is all you are getting.
Since its release in 2014, Elder Scrolls Online has rewarded faithful
players with a steady stream of new
content, game fixes, and improvements.
This fact, that over the course of four years
since launch, no new
content has been added to the game's solo campaign, has left many fans worried that Red Dead Redemption 2 might be even heavier on the multiplayer side, with resources accordingly diverted away from the single
player component.
Since GTA 5 unfortunately never got the singleplayer expansion that was at one point announced by Rockstar, many
players are afraid that the devs will once again only support the online component of the game and give single
player the pass when it comes to new post-launch
content.
The Game of the Year edition includes all of the extra
content and DLC available
since launch including Assassinate the Fuhrer which tasks
players with changing the path of history by taking out Hitler.
Monster Hunter: World is the first console and PC entry of the series
since 2009's Monster Hunter Tri, and not only does it offer a more graphically impressive monster hunting experience, but it simultaneously manages to cater to both hardcore fans expecting a genuine leap forward in its already very in - depth gameplay mechanics, and new
players solely interested in hunting and running around to their hearts
content in cool - looking gear.
Business Club: the first stop for trade visitors
Since 2014, the Frankfurt Book Fair Business Club has been the central meeting place for pioneers and key
players in the international
content and media business.
Sony, Sharp, and Toshiba were the initial
players in this segment, and the ebook and ereader markets have seen massive overhaul
since then, and ebooks and other digital
content are a thriving business in Japan.
Amazon have just announced what they now label «Digital Day» which is the second year of sales on December 29th on digital
content for either Amazon's own devices, or any other devices from Windows to Apple phones, tablets, computers TV's, and media
players that can play
content from Amazon: amazon.com/digitalday The timing isn't that bad,
since a lot of people will receive for instance Kindle eReaders and Amazon Fire tablets... more...
Since Apple launched the iPhone back in 2007 and since Google first entered the market with the Android in 2008, most leading online casino software providers have been busy developing their content for use with these handheld devices and US players can now find plenty of secure mobile casinos to pla
Since Apple launched the iPhone back in 2007 and
since Google first entered the market with the Android in 2008, most leading online casino software providers have been busy developing their content for use with these handheld devices and US players can now find plenty of secure mobile casinos to pla
since Google first entered the market with the Android in 2008, most leading online casino software providers have been busy developing their
content for use with these handheld devices and US
players can now find plenty of secure mobile casinos to play at.
Since I'm perennially «forever alone,» I had to
content myself with bashing my way through the several single
player levels, starting with the tutorial.
And
since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free
content to all
players as compensation for this short delay and as acknowledgement of how grateful we are.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that
players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related
content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets
players recruit monsters a bit more easily they've befriended before -
since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending -
players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games
since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete -
since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut
content like scrapped stages -
since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the
player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the
player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Since then, many game developers have tried to capitalize on World of Warcraft's successful business, but many have fallen short due to technical issues, failure to deliver quality
content or just boredom from
players.
But
since the Sports Pad is a mere trackball with buttons attached and is unable to magically add
content to the one -
player mode or tone down the god - like AI, I fail to see the purpose of this re-packaging.
There is also two stories to play through, one of which is unlocked after completion of the first mode which is nice to see some extra
content given to
players since the game only has these stories available to play.
The way that Destiny has evolved
since its release in 2014 is less of a game and more of a platform, being built - on and expanded on month - by - month to a
player base that is hungry for more
content and is unlike anything else we've seen on console.
It's obvious that SF V wants to be friendly to new
players since it took the steps of largely removing charge moves and one - frame links, but without a proper tutorial mode or at least more single -
player content there's just not much there for the new
player.
Star Wars Battlefront II's single -
player campaign is one of the most intriguing news regarding EA's upcoming title
since the «first» Battlefront title lacked single
player content big time.
- a «G / Ultimate» version of Monster Hunter X is undecided at this time -
since players would simply wait for the expanded version, it wouldn't make any sense at all to announce it right now - will get the same quest system for the DLC - new quests released for free on the same regular basis as for Monster Hunter 4 Ultimate - goal is to keep
players interested in the game for a long time - additional
content is one of the reasons MH4 Ultimate sold so well in Japan
I've been playing Destiny
since launch, and I've always disliked them giving less
content for the same price to Xbox
players.
Raid
content is restarting after a 2 year dead period, which means
players are open to raiders who have never raided before
since rosters have to be filled from scratch to try the newest
content.
At this rate, we can't help but question if Gran Turismo Sport is going to be worth the four - year wait
since GT6 and meet
player expectations when its competition has significantly more
content.
If you mean «solo», the answer is positive — you won't be forced to be part of a guild or a party to enjoy Fractured,
since the game will also include
content tailored to solo
players and small groups.
This could almost be considered the central mode of the game,
since the Episode Mode isn't exactly a canon story, and is more there for some single
player content.
With a focus on innovative production capabilities, storytelling and exploring compelling narratives surrounding star teams and
players, ELEAGUE has generated record levels of engagement with its
content and positive reaction throughout the esports community
since its launch in 2016.
It is also well known that
players will be able to acquire Lucas from Mother 3 as DLC tomorrow, so it's been speculated that the
content above may very well be a part of the same update
since these characters seem to be fully working.
Shame for
players, really — Just Dance is pretty much the only rhythm - action series still doing well, and it would be better for consumers to just release one game and a heck of a lot of DLC
content,
since all the games pretty much play the same.
Furthermore, all
content added to the GTA Online world
since its launch will be available to PS4, Xbox One and PC
players from the get - go; this includes all Jobs, weapons, vehicles, properties and
player customizations.
All new
content and gameplay created
since the launch of Grand Theft Auto Online, including an extensive array of new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and
player customizations will also be available for the PlayStation 4 system, Xbox One and PC with much more to come.
Players who have been grinding the same
content again and again
since September can breathe a sigh of relief, though, as a full expansion for the online shooter is on the way.
In addition to the increased
player count, Grand Theft Auto Online also includes all the existing gameplay upgrades and Rockstar - created
content released
since its launch on PS3.
Since the game's release on Steam in August 2016 over 50,000
players have explored the high seas and plundered to their heart's
content.
The award - winning real - time strategy game has received frequent updates
since its release on March 31 including additional single -
player scenario
content, friend - based hall of fames, and balance changes.
The first significant
content update
since launch, which promises to unleash a whole new world of horrific chaos upon
players of KF2 with the addition of new maps, modes, achievements and weapons.
Regular development updates have helped to flesh out the game's
content, and average
player numbers have been holding steady over most of the past year, with peak
player numbers growing
since since December.
Since players got their hands on the full retail copy of Batman: Arkham Asylum last week, a «news ticker» scrolled during the start screen promising some downloadable
content.
wtf, make a game where the ending is practically set up for DLC (single
player story expanded) «until daviculus rises again another day / yadda yadda» that lingo tells me there SURELY woulda been add on
content to atleast give a few more hours of single
player gameplay
since the single
player game was SO SHORT to begin wtih... Also i find it BOGUS that they STILL HAVE NOT fixed the Multiplayer to wher eu can auto find a 4
player match instead of having to know someone with the game and invite them from ur friends list JUST to have a 2 vs 2 match, kinda like match making technology used in the stone age, common TIM U KNOW U CAN DO BETTER THAN THIS!!
Since many
players don't like to see «sold separately» for what things considered a core part of the base game, the idea to introducing guest characters only in a season pass perfectly fits the definition of «additional
content.»
Since the launch of «Halo 3,»
players have generated more than 120 million pieces of user - generated
content from within the game.
Since the games are downloaded from the eShop, the Wii Menu, the mode
players must use if they want to access transferred Wii
content or play on a Wii disc, is not required.
While the supposed final
content update was back in June, Halo 5's community manager posted on Reddit that: «Halo 5 has had the highest monthly active
players for a Halo title
since Halo 3.»
However,
since Fortnite can't really monetize on the core gameplay, and this is really just paying to reach cosmetic
content (your battle pass tier isn't really a metric
player compare as a sign of skill)--
player's don't seem to mind, and their revenue isn't impacted.
Between its well - written, compelling stories,
player choices (sometimes granting dark or light side points) and sheer amount of story
content, every other MMO I've tried out
since has disappointed.
The Crucible Labs announcement is interesting
since it will seek
player feedback on «experimental PvP
content».
None of this should come as a huge surprise
since Activision is also giving Destiny 2
players exclusive
content on the PS4.
Players are allowed to take the game at their own pace and choose how they wish to play and with consistent updates and
content being added regularly
since launch, Barone has done an excellent job not only making a game millions have come to love but also creating a community of rabid and pleased fans looking forward to his next game.
Marking the 12th piece of additional free
content released for Total War ™: ROME II
since launch,
players will find their game updated via Steam today with the new, free playable faction of Massilia.