Not exact matches
The
Drivatar system in Forza Motorsport 5 introduced a system whereby
player's racing behavior received a little bit of AI tweaking to create racers that closely emulated human driving behavior.
The new
Drivatar aspect is a nice way to earn credits offline, since your digital imprint can travel to your friends» single -
player modes, and it only takes three races before the game can make a general outline of how you drive.
Like the career mode you can play with up to 24 cars on track, but this time they can be all real
players or a combination of real
players and
Drivatars.
«In the beginning of the game, the
player will be racing against
Drivatars that are contained on the disc and were trained by the [Turn 10 development] team,» Greenawalt said.
«While playing, the
player will be asked to connect to [Xbox] LIVE in order to download a completely fresh set of
player - created
Drivatar opponents — it's not a lot of data, but the download contains enough
Drivatars to cover all difficulty settings.
Drivatars also return in this incarnation of Forza which attempts to mimic real -
players.
with 450 cars, night racing, 3d poodles, 2 -
player split - screen racing, 24 -
player races, and realistic
Drivatar opponents deliver packed tracks and unrivaled action Damn.
It's undoubtedly compelling to be permanently locked in battle with your friends (in addition to some of Forza's most prominent
players) but
Drivatar behaviour only sticks out when big mistakes are made.
Relive classic races and heated rivalries in the all - new 70 + hour career mode, and compete in 24 -
player races in single -
player against cloud - powered
Drivatar opponents, and on dedicated servers via Xbox Live.
The series» favoured
Drivatar approach — AI competition supposedly formed from real
player driving data — makes great marketing blurb, but in practice it rarely reflects believable on - track behaviour.
Drivatars also return in this incarnation of Forza which attempts to mimic real -
players.
Speaking with OXM, the game's creative director Dan Greenawalt bigged - up Forza 5's
Drivatar feature, which creates smart AI ghosts based on how
players drive, and then plonks them into the game as opponents.
It's fair to say that Forza still doesn't set the best example for driver behaviour in its single -
player, where the
Drivatar AI is prone to obliviously turning into you during even the most careful passing move.
Forza 5 allows
players to develop their own Driving AI's called
Drivatar, an AI that mimics your driving skills.
Forza Motorsport 6 will also feature two
player split screen racing according to the site, as well as 24 -
player races and the return of
Drivatars first introduced in Forza Motorsport 5.
Over time, a
player's
Drivatar will evolve and you'll get a daily report on how your
Drivatar is performing.
Drivatar will track several aspects of a
player's in - game driving (brake points and corner entry, for instance), then create an AI avatar that will be uploaded to the Xbox One cloud.
Indeed, thanks to the
Drivatar system, it feels like an online game even when you're playing in single -
player mode.
The options for
drivatars, AI mimicking other actual
players, and online - free roam makes the world lively and active rather than a monotonous and solo driving experience.
You can also recruit your online
Drivatar friends into your crew, and hiring and firing them to earn bonus rewards plus there's the auction house and
player - created liveries to download.
You race against the
Drivatars of other
players.
The game will also have 2 -
player split - screen, 24
player races and realistic
Drivatar opponents.
2 -
player split - screen racing, 24 -
player races, and realistic
Drivatar opponents deliver packed tracks and unrivaled action.
The world's AI racers are mostly made up of
Drivatars based on the play styles of your friends and other
players.