Sentences with phrase «player experience»

"Player experience" refers to the overall feelings, satisfaction, and enjoyment that a person has while playing a game or participating in an activity. It includes factors such as the gameplay, graphics, controls, challenges, and the emotions evoked during the experience. Full definition
So, a perfect multiplayer experience and a good single player experience with great graphics and great sound?
Video games are a medium that thrive on letting players experience fantasies.
This is probably one of the most frustrating single player experiences in the entire game.
The AI partners can really mess up the single player experience with how badly they act - single player is actually harder because of this.
The game is designed to give players the experience of playing soccer that is close to life - like.
The game will offer a deep and engaging single player experience as well as multiplayer combat involving battles of up to 20 versus 20 players.
A beautiful art - style is tied together with impressive stills, cutscenes, and voice over work that really form one of the most cohesive single player experiences for the series.
Personally I prefer the single player experience on the console considering there are plenty of free multiplayer games on the computer.
It used to have a steep learning curve, but the developers have since made the new player experience much better and recently included significantly better tutorials.
This should give players an experience closer to our intended difficulty curve when playing down - level.
As you play you'll see that the developer had put a lot of effort into making the single player experience more then just a shooting gallery.
Job Description We are currently looking for a motivated team player experienced in the areas of plant transformation and plant growth and development.
Someone close to the project claimed that the developer can not craft the usual single - player experience by the launch date.
Our primary focus is to create enjoyable player experiences while implementing fresh and innovative game concepts.
Role - playing games offer players an experience unlike any other genre on the market today.
No matter what your goal is, analytics should be a priority if you care about money or even if you just want to know how players experience your game.
This is too make up for the day of connection issues many players experienced.
It's an example of a brilliantly designed hands off approach that promotes player experience over unnecessarily flashy production value.
I think that says a lot really, xbox gamers do want great single player experiences because those have more last moments then any random multiplayer game.
Now that I have driven the single player experience into the ground, I will shift my attention to the multiplayer experience which gets the nod over the solo play.
Game mechanics can help players experience something small, like a makeup routine, in a fresh and surprising way.
In pursuit of that mission, we gather opt - in, player - approved data that's used to inform our game development and improve the overall player experience.
As in many shooters however, the single players experience does start to lose some flavor as it goes along.
They want to make games that deliver new experiences, with stories that players experience from the perspective of the main character.
Let players experience everything from their own view point / action.
A typical high school or college football player experiences about eight hits to the head each week of the football season.
The company's mission is to radically change the way players experience online casinos.
In the short term we want to keep strengthening the single player experience before moving on.
That lets different players experience the same game in different ways.
The results showed the former players experienced a reduction in fine motor control and abnormal changes in brain function when compared with healthy people of the same age who had never played contact sport.
Some games are strictly online only, with no offline or single - player experience available.
Players experience load times after death, so the game automatically creates an incentive for players not to die.
That's just talking about the single player experience mind you.
It's far easier to design a linear single player experience rather than a truly exploratory game.
The single - player experience also includes a number of different difficulty levels, again allowing you to tailor just how brutal your solo excursions are.
The single player experience took me around 12 - 13 hours.
There are some dry spots where things don't feel overly interesting, but the majority of the game manages to really pull the single player experience together for an enjoyable time.
This makes single player experiences far more unique for runs and co-op experiences far more fun.
Students learn to employ theoretical and conceptual tools to critically analyse games, model player experiences and understand narrative in games.
When it comes down to it, this game manages to build upon the essence of familiar gameplay mechanics and present a very original player experience.
The chunky single - player experience backed by 32 - player multiplayer matches makes this a very good deal as well.
It's a solid single player experience straight out of the box.
Players experience real - life challenges that test their emotions, but also gives them strategies and feedback on how to overcome these challenges.
I do nt want to miss the cinematic feels the console players experience.
Sure there are some amazing single player experiences left.
The initial player experience just hasn't measured up however, and a bad first impression is sometimes all it can take to turn potential fans away.
The single player experience spans a total of 14 chapters and should take the average player anywhere from 12 - 15 hours to complete.
The game offers not only the very fun multiplayer options, but also a similar single player experience provides plenty of content in the game across the few different game modes.
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