Sentences with phrase «player experience over time»

Awarded to a game for outstanding development of ongoing content that evolves the player experience over time.

Not exact matches

Then take those fines and put them into a medical pool to help pay for the medical bills and well being of the injured player, and anything left over goes to help other current and former players experiencing health issues related to their time in the sport.
There were also players like Essien and Ballack were coming with so much experience and such obvious quality over a long period of time and at CL clubs that they were relatively a safe bet.
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
Wish thinking is something we can discuss for the time being but our season was over even before it began even Usmanov on his article a while ago said Arsenal needs two world class players in every position but our below average manager thinks the other way try to prove everyone wrong and keep pushing young players who are not ready for 1st team he has been doing experience for over ten years now and still he can't see it!
Why can't people for God sake understand the angle the young man was coming from, this is a guy who has come out to suggest what he feel will be of great glory to the team, futbol is about winning trophy not the samba, champaign, tick taka or jambody style Of playwill be accredited to ur cv after retirement, every professional player will wants to be identify with a medal, mind you he have limited years to his career, therefore we should not allow sentment or affections we have for our various teams erode the basic objective of the game.we should also think about their future too, this guys are proffessionals which young lads are looking up to and questions will be ask tomorrow about theirs playing days.can people tell me why pele and some other famous players in the world both present and past are been celebrated today the answer is simply cos they are successful in their career and have trophy to show for it in their respective clubs or countries, why the complain in nigeria?its simply cos our team for quite a while now has not recorded any troph to her glory, fans should learn how to call a spade a spade in order to balance situation and also for better performance of the team.why then did arsene wenger hurridly went to buy more experienced players after the poor outing he had at the beggining of last season?this players know beta cos they are at the centre of it all, we don't have to trash what they say, we fans are only watching from screen, in as much as we beliv in arsen wenger, we should also know that without the boys no arsen wenger, fans should try to reason along with the players too.an hypotetical cases of similar to rvp has been tested by some players and have put them right over the coach and the team.so, whatelse does the fans needs to prove that futbol has gone beyond living in the past.for example, fabrigas and nasri were able to prove their critics wrong.thank God for them, we should always be objective in our submission, how else do we expect players to show their commitment to a team that was in 8 on the log table and later fought their way back to 3rd this boys are commendable and deserve to be encouraged, I think is high time the manager and the mgt board of arsenal futbol team get to know that game of futbol has gone beyond two teams domination, its now like a pendilum which can swing either way only with a powerful insrument called money.you can't eat ur cake and have.
«At 23 he has that pleasing balance of having acquired experience playing over 100 games in the Dutch league - but still having plenty of time ahead of him to continue his development as a player here with us at Norwich City.»
Since then, the game and its creator, Phil Fish, have gone through many ups and downs with the game being contract bound to the Microsoft console, and now that the exclusivity time frame is over, Windows PC players can get to experience this award winning indie game.
In Crown of the Ivory King, accessed from Dark Souls 2's Shrine of Winter area, players will experience a new climate that changes over time.
It's a shame that so much of the player base has yet to fully experience what the developers dedicated their time, resources and effort to create for gamers all over the world.
The game lets players experience life over an accelerated 40 year time period, as they adapt and strategize to win the game and their «Big Dream.»
The first reason we've decided to go with this is that we've had enough of these built up over time that we felt confident that we've got enough ideas that would make for a satisfying single - player experience.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
While Wilton does earn experience and gradually levels up over the course of a player's time with the game, he and his pals are all perfectly capable of taking on every level sans upgrades.
But beyond being an incredible moment that catches players off - guard, it represents a time when the experience on - screen crosses over and becomes something more than simply playing a video game.
Ghosts» players have Prestiged more than 2.2 million times, earning over 3.3 trillion Experience Points (XP), according to internal gameplay statistics.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The Stanley Parable The Stanley Parable is a short game that is designed to be experienced over and over, each time with the player making slightly different choices that yield slightly different, increasingly strange, and sometimes surprisingly menacing outcomes.
One gives you an awesome one - time experience, but you need some sort of long - term goal for a group of players to work towards in that content to keep them coming back over and over again for the long - term, instead of just doing it once and calling it good.
Players will be able to play events over multiple times, earning credits and experience each time.
We have a very detailed system that players will experience as they grown their character over time.
Most notably, the action game has multiple endings, depending on a player's prowess, so if you did complete it as a kid, you might get a whole new experience this time round with all that extra wisdom you've amassed over the years.
As players complete battles, their heroes will earn experience points, and they will become stronger as they level up over time.
It was touted as a revolutionary series, in that the choices you make in the first game carry over to the final installment — the implication being that your experience, by the time it was finished, might significantly diverge from that of another player who chose different paths.
The Hype: Hasbro Family Game Night 3 is a classic board game compilation for Wii that allows players both new and an experienced with the original versions of the games included to discover their fun and addictive appeal for the first time, or all over again.
It's fast and frenetic at times, as you fight baddies and hold objective locations, and adding player - controlled squad mates over computer - controlled ones improves the experience quite a bit.
Hours 08:30 am - 5 pm, Monday to Friday Responsibilities: * Develop and manage client relationships in a competitive environment * Proactively and consistently strive to identify and obtain new business * Sourcing and attracting passive / active candidates within your sector * Managing the recruitment process from interview to offer * Negotiating contracts Successful applicants must have the following: * Minimum 2 - year recruitment experience * Proven track record of over achieving against objectives and targets * Target driven and willing to work hard to achieve your goals * Excellent communicator both written and verbal * Team player * Tenacious and resilient * Good time management and organisational skills An attractive salary & bonus will be negotiable depending on experience as a Recruitment Consultant.
QUALIFICATIONS SUMMARY Over 15 years diversified experience as a Human Resources Professional to include: Recruiting, Talent Management, Sourcing, Compensation, Associate Relation, Time Management, Team Player, Confidence with a «Can Do» attitude.
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