Rounding out the new content are the single -
player faction missions.
Not exact matches
Players will encounter several
factions and accept
missions to increase their reputation as a Smuggler.
Judging by the images, once
players picked a
faction, they would be able to help their gang complete
missions and take over enemy territory:
Presided over by Davebot 3000 on the plant side, and Dr. Patient on the zombie side of things,
faction missions task
players with a variety of different objectives ranging from recovering a shoe to defending and escorting a giant stump back to the base.
Players looking for a grand story ripped from the pages of Borderlands will want to look elsewhere, as the
missions themselves feel pretty much standalone, only held together slightly by the premise that a bad dude is trying to destroy the last star in the galaxy and characters across a number of different
factions have united to stop him.
Luckily, the game sporadically gives the
player multiple ways to accomplish specific duties and even examines alliances with
factions to open up or prune whole
mission branches.
There are three
factions (Gold Hoarders, Order of Souls, and Merchant Alliance) that each has unique types of
missions for
players to embark on.
The single
player campaign consists of 18
missions (6 for each
faction) that didn't really call to me like the multiplayer did.
One feature, the «face» system, would track Wei's standing with the numerous
factions of the megacity, which would give the
player bonuses and dynamically adjust
mission opportunities — a little like the systems in Grand Theft Auto 2 or Mercenaries 2.
Set during the Cold War in 1964,
players are sent to the jungles of the USSR (an odd location) to destroy a renegade
faction, and eliminate the American defector, a
mission from the president of USA himself.
Players can opt to choose to be either the Soviets or the Germans, with each
faction serving up nine
missions from which to choose: three solo challenge
missions set in extreme conditions, three skirmishes against an AI with a distinct play style, and three co-op scenarios so you can take the field with a chum.
By continuously playing Strike and raid
missions, multiplayer
missions, joining
factions, and completing bounties,
players get points that raise their rank in that particular area, and only when they reach a certain rank will they be able to then purchase these items as long as they have the rare currency needed to do so.
But if you don't want to spend the majority of your time playing the The Crew's campaign there is a solution, this solution is to join a
faction, this will not skip the campaign but it will speed up
player progression making
missions easier which will cut the length of the campaign vastly.
If you do not fancy dealing with other
players, you can join the five
factions and participates in
faction missions.
Completing
missions earns status in certain quarters and notoriety in others, enabling
players to rise in the ranks of their chosen
faction, unlock new opportunities and perks, and exert an even greater influence over the world.
In these bonus
missions, the
player has the opportunity to command each of the other four
factions, each time fighting from an alternative perspective on a
mission.
As with most narratives that explore the cognitive dissonance faced by undercover cops, Shen loyalties waver between the two opposing
factions, creating a set - up where
players can dispense violence and wanton destruction while still extending the structure and
mission objectives of police work.
Similarly to the previous installment of the production, the single
player campaign has been divided into two separate parts (seven
missions for each of the
factions), allowing us to declare ourselves either for the Allied or the Soviet side of the conflict.
* A persistent online post-apocalyptic steam & dieselpunk world * Crew or captain your own ship and experience airship combat taken to new levels * Explore towns and take on
missions to help them develop and grow... or bring them to ruin * Politics and intrigue with six
player - run
factions, each vying to stake its claim in the world * Robust and accessible economic and political systems that drive the action
Armored Core V will feature «always online» affiliation that logs every
player kill, achievement and
mission towards their allied
faction (that they'll choose at the beginning of the game).
In the single
player mode,
players will go through a number of objective based
missions that typically involve base building, resource gathering and building an army to defeat the opposing
faction.
The Japanese version of Ace Combat 3 released in 1999 featured a lengthy 2 - disc campaign of 52
missions that were split among different paths depending on in -
mission decisions, along with multiple endings and multiple
factions for the
player to join.
In the game,
players will be able to customize their own
faction and fight in a variety of battles, including skirmishes, solo fights, co-op
missions and online multiplayer combats.