Sentences with phrase «player feedback»

The game will be continuously supported and updated based on player feedback gathered in this time period.
For instance such measurement of player feedback on the matchmaking process itself naturally lends itself to supervised / reinforcement learning.
There will also be a survey, which will take player feedback before the game launches later this year.
According to the post, the team is aware of player feedback for «slowdown issues» on the game and is working to address the problem.
Furthermore, the developers let us know that they are showing a lot of love to controller support as well as implementing player feedback into the balancing and mechanics of the battle system.
So, responding to player feedback about the game's pay model, they went to a one - time purchase model with an optional subscription and a cash shop.
And now, with roughly a month to go until the full release I'm now focusing on gathering player feedback and incorporating their desired changes into the game.
The story and plot have been revised and rebuilt in order to account for years of player feedback as well as our own industry experience and knowledge.
However, it was stated that future plans for developing this mode will be determined by player feedback on the new drag racing setup.
We also regularly show the game at events and festivals to get player feedback while we're still in development.
«The team is actively monitoring player feedback,» the company told me in a statement this morning.
For his advice on how more developers can use player feedback and internal expertise, watch his speech below.
We take pride in being able to deliver your best gaming experience through player feedback via audio.
It would improve only in a biased direction and we would definitely overlook major problems we were able to sort out with player feedback.
The game is still in early development, but devs say it is at the place where they want need player feedback.
Where the game falls apart almost entirely is in its horrendous lack of player feedback which leaves you attempting to make decisions based on little to no information.
From initial player feedback we knew we had to remove the player - controlled character.
This is part of an ongoing process that includes player feedback, user data, and our own experiences as players.
If player feedback calls for a delay, would you consider it?
Above all, player feedback drives her as she thinks ahead to the sequel.
Though the wait can be difficult, sometimes it actually turns out better, because we are able to play games that have been thoroughly tested, and additionally modified by game players feedback.
I am assuming they need a good data scientist, or someone similar, to manage player feedback because community managers just don't cut it anymore.
Initial player feedback seems extremely positive with many analysts predicting this to be the best game of the year.
This Beta will test the game systems further, and provide player feedback that will benefit the game experience at launch.
This was done so the bomber has unique audio in an effort to increase player feedback and clarity.
Our beta player feedback was very positive with some players saying they were losing sleep because they were so hooked.
After months of collecting player feedback and analyzing usage data, we decided upon a list of perks that could benefit from a refresh.
With launch only about two months away, the next step is get a much bigger batch of in - depth player feedback on the near - final build.
-- Following player feedback, we have clarified messaging when being given tech that you already know.
More enjoyment of the process, more tangible, playable builds, and more chances to get player feedback are also the benefit of this save point system.
Also, will it be possible for you to quickly tweak gameplay mechanics or skills balance issues based on player feedback?
No official explanation has been given on how the system works, so this is all being discovered through player feedback.
Since then we've been hard at work on our next major multiplayer DLC release and gathering player feedback as we continue to evolve the multiplayer experience.
The patch is designed to improve the performance of the game, but there are few changes based off of player feedback.
The reason for this is to give by the developer is an opportunity to «address player feedback from the Closed Beta,»...
Behaviour has also stated that the goal of this Alpha test is to test out the game's online infrastructure in addition to obtaining player feedback regarding Deathgarden's overall gameplay.
The decision to build the game inside an arcade cabinet, the types of knobs used in the final cabinet, the curve at which the difficulty increases during play, and the line only contrast of the falling shapes all resulted from player feedback during the development process.
This will help reduce the need to hoard gear for the reason of simply keeping visuals in one's inventory, and also directly address player feedback about the lack of inventory space.
Concussion Legacy Foundation co-founder and executive director Chris Nowinski — who works with Shipley on its anti-concussion initiatives — says that sensors could be used like a «pitch count,» which could give players feedback on how to play the games and practice using better techniques.
In a look back on Elder Scrolls Online's beta, Zenimax Online Studios writes about how player feedback helped them address issues related to combat and early progression, and properly prepare for the game's April 4 launch by setting up overflow servers.
Zynga is always working to improve our customer experience by incorporating player feedback into our games.
During the closed beta, Aeria received player feedback which has steered the game into a certain direction.
I do wonder how much player feedback has been taken into consideration vs. how much was Funcom's view of how they thought revamped systems should work though.
Bungie has been aggressively seeking player feedback for months now, and just recently we've begun to see the results — the season 3 updates and the Warmind expansion both feel like the first steps toward directly addressing the complaints of the hardcore fanbase.
«We took a look at player feedback around the broadcast days and found overall that Thursday was the least preferred day, Saturday was the best and Friday / Sunday were extremely close, with Friday scoring slightly higher.
Activision are standing firm in the face of angry player feedback from the beta test weekend of Call of Duty: WWII, claiming that the new «Centrist» multiplayer mode is working as intended despite Nazis always winning.
Eurogamer: The alpha player feedback results saw Americans and Europeans appreciate the harsh difficulty the most.
This update is being provided based on player feedback saying that competitive multiplayer has felt slow and unexciting.
We value player feedback and want them involved from the very beginning so they can influence the future direction of Rend as it heads into early access this year.»

Phrases with «player feedback»

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