Sentences with phrase «player feel powerful»

It's rare that any video game can make a player feel both powerful and powerless at the same time.
I find my fun in stealth games — and this is something games like Dishonored absolutely nail — when they don't make the player feel nervous and vulnerable and isolated, and instead make the player feel powerful.
It helps the player feel both powerful and vulnerable at the same time.
Batman doesn't kill, he doesn't use guns in a gun fight, so we thought hard about how we were going to make the player feel powerful.
It makes the player feel powerful.
I decided on some key points: they should be short, easy to navigate, maintain interest, and above all make the player feel powerful.
9) «Sort of» broken combinations, on the other hand, are to be encouraged since they make the player feel powerful & clever for discovering them.
Developer Remedy Entertainment did a fine job creating an interesting, unique narrative, as well as making the player feel powerful with Jack Joyce's sweet time - manipulation powers.
inFamous games have always been about making the player feel powerful.
At almost any given time, the mech is the largest thing on the battlefield, providing an impressive sense of scale while also making the player feel powerful.

Not exact matches

Hardware — as well as more access to high - speed internet connections — were powerful players in why and how the Boston marathon bombings have felt so real: It was documented with powerful cameras, and uploaded nearly instantly to the Web, from multiple angles.
In case you need any evidence that some suppliers feel bullied and afraid of these two very powerful players, you only need to look to the actions of the ACCC.
Why can't people for God sake understand the angle the young man was coming from, this is a guy who has come out to suggest what he feel will be of great glory to the team, futbol is about winning trophy not the samba, champaign, tick taka or jambody style Of playwill be accredited to ur cv after retirement, every professional player will wants to be identify with a medal, mind you he have limited years to his career, therefore we should not allow sentment or affections we have for our various teams erode the basic objective of the game.we should also think about their future too, this guys are proffessionals which young lads are looking up to and questions will be ask tomorrow about theirs playing days.can people tell me why pele and some other famous players in the world both present and past are been celebrated today the answer is simply cos they are successful in their career and have trophy to show for it in their respective clubs or countries, why the complain in nigeria?its simply cos our team for quite a while now has not recorded any troph to her glory, fans should learn how to call a spade a spade in order to balance situation and also for better performance of the team.why then did arsene wenger hurridly went to buy more experienced players after the poor outing he had at the beggining of last season?this players know beta cos they are at the centre of it all, we don't have to trash what they say, we fans are only watching from screen, in as much as we beliv in arsen wenger, we should also know that without the boys no arsen wenger, fans should try to reason along with the players too.an hypotetical cases of similar to rvp has been tested by some players and have put them right over the coach and the team.so, whatelse does the fans needs to prove that futbol has gone beyond living in the past.for example, fabrigas and nasri were able to prove their critics wrong.thank God for them, we should always be objective in our submission, how else do we expect players to show their commitment to a team that was in 8 on the log table and later fought their way back to 3rd this boys are commendable and deserve to be encouraged, I think is high time the manager and the mgt board of arsenal futbol team get to know that game of futbol has gone beyond two teams domination, its now like a pendilum which can swing either way only with a powerful insrument called money.you can't eat ur cake and have.
Unlike a game like Samus Returns, where finding health or missile upgrades can legitimately improve your odds of survival and make you feel more powerful, Nightmare Boy gives the player extremely few reasons to risk exploring the dungeon - like world more than necessary.
The climax of First Class must fit all the players into their predetermined places, and the speed with which these transitions occurred felt rushed, even though Vaughn does capture some powerful moments in the dissolving of Charles and Erik's relationship.
Guns must feel powerful through the use of audio, animation and impact upon the enemy in order for the player to find combat truly satisfying, but Dark Raids fails in all three areas.
Feeling yourself getting more powerful as a player is fun.
New power - ups like the Mega Mushroom and the Blue Shell made Mario feel more powerful than ever — although they also made the game a bit too easy for veteran players.
I asked Yoshida what are some of the aspects of MMOs he felt single player games struggle with in relation to his comment about FFVII «having a powerful feel similar to an MMO»?
It must make the player feel clever, sly, cunning, and powerful.
When men are depicted using female NPCs as tools or commodities, their actions are portrayed as part of what makes them powerful, which is by extension part of what makes the player then feel powerful.
Whether it's piecing together clues or imagining the people that lived in the space you're exploring, Zimonja feels that «it's really powerful to give the player bits of information and allow them the space to connect those things.
However, even modern Sonic feels overshadowed by the player's hero, as his in - battle movements and commands are limited and make him feel less powerful.
With The Wizards they wanted to make a game that allows players to feel like they are really casting powerful spells, a game that lets them experience something that might have been a childhood dream but was impossible to fulfill before VR headsets were invented.
This pattern of female sidekicks who serve more as gameplay devices, door openers, and ego boosts than as people is a design approach rooted in the idea of games as power fantasy; players get to feel powerful and important, sometimes issuing orders that are obeyed without hesitation or doubt, sometimes being told that they're doing a great job.
Players felt Concussion and Flashbang grenade types were very powerful.
By making the player feel increasingly powerful, the game heightens the emotional impact of advancement.
They almost got it right, but they just messed up in the Q&A department and accidentally made the player feel strong, powerful and important.
Along the way, players increasingly feel more powerful.
Having the player repeat the game works in a loot - focused RPG like Diablo since the main goal in playing is to gain power & to acquire powerful equipment (which has a random element); in an otherwise traditional JRPG, having to repeat the game over and over feels cheap & tedious.
Due to the game giving the player bonus EXP for recruiting a demon in battle, and the fact that most of the fused demons aren't that much more powerful than the demons you find in the current dungeon, it doesn't really feel like its worth the effort to go through the fusion process.
8 classes of vehicles will be available, each with their own unique style, feel and advantages, including the RUSH feature, which players fill by trampling their opponents through death - defying stunts and takedowns, and enabling them to unleash a powerful burst of speed and boosting.
The interface and the color choices have also been updated and mesh better with the overall feel of the experience, but the player still needs to have a rather powerful system in order to enjoy everything it has to offer.
With keeping the refreshing feeling of flying through the skies, similar to the Wii version, we have incorporated the fun of exploring the world and elements that allow the player to enhance Rodea and make him more powerful.
The player feels like a really powerful agent, affecting things, but they're also interacting with a system of rules that are predictable and they can use to make plans.
Casual players will feel more powerful as their abilities hit their opponents further, and it will most likely result in shorter matches.
In addition to making the player feel very powerful, Rowe's powers are a stunning sight to behold.
Ghost Song is a 2D «metroidvania» style game that not only gives players that feeling of isolation and minimalism Super Metroid fans long for, but also delivers an emotionally powerful story.
Power moves worked so well in the earlier games because it made story adversaries stand out and made players feel especially powerful when using them against computer - controlled foes.
Players feel tough and powerful with muscle definition and a clear, gruff expression on each of their faces.
«The player will then re-enter the world feeling more powerful and useful than before.»
Patch 1.23 is the latest patch that Blizzard has implemented into Overwatch, and it brought the major rework of Hanzo with it that has caused a great deal of controversy in the community, as many of the professional players feel that the newly reworked Hanzo is too powerful and not a good fit for the competitive nature that the Overwatch League is striving for in Stage 4.
No weapon feels useless, but there are some weapons that are better against other weapons, and some that are simply more powerful, that all players will rush to get.
Every encounter builds on the last adding more and more ways to deal with the opposing enemies making players feel more and more impressive and powerful.
Though aided by temporary weapon pickups left behind by deceased enemies, you are granted powerful alternatives alongside small health boosters, but these additions still struggle to feel helpful enough at times, failing to tip the odds in the player's favour.
This part feels like needless padding because at this point in the game players are pretty powerful — in my case, I breezed through with the One - Hit Obliterator and bomb arrows.
While The Evil Within's upgrade system can make players feel more powerful, the game's challenge never wanes.
To appeal to gamers, we can't help feeling that the offering needs to extend beyond offering an Android phone with powerful hardware as whatever Razer produced would be matched by big players like Samsung.
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