Game designers take it as axiomatic that if
the player feels frustrated, something has gone wrong with the design.
Not exact matches
I know it's
frustrating right now but funnily I have a
feeling that the 3
players you've mentioned, 2 might already be Arsenal bound (the ST & DM).
The
players may have wanted to and
felt frustrated on the bench but it is good news for us fans who want them back as fit and fresh as possible for the important domestic action to come.
While both those
players are
frustrating, I find Ramsey to be the worse as I
feel his best moments of his playing career was in those few months alongside Arteta and he was looking like a contender for POTY already then got injured, that period of time seen Ramsey put in more tackles per game than Arteta (on average I think it was 4.4), he was doing the defending and then taking the ball forward in attacks.
He is
frustrated Wenger does not do what Neville
feels is the obvious solution because Neville is a stalwart of the strong dogged
player.
As usual there is a large gap between the Gunners buying a
player and the official announcement from the Arsenal heirarchy, which always leaves the fans
feeling ignored and
frustrated.
Ozil will record mammoth assists with a clinical finisher in front of him.I just
feel he gets
frustrated because most of the chances he creates in a match are not well taken.I also
feel usually the
players fail to read a lot of ideas.He's really being wasted in our team.That» shis best ability so they need to get someone who can finish off the chances.If Wenger doesn't get someone who can finish then I think Ozil is being wasted and should be sold.
Felt exactly the same way, maybe not like crying but certainly
frustrated seeing how other clubs acquire our
players and make them fit perfectly on their game, Jenk and Song covering the back and well now
feel like crying, FAB leader in assists commanding the Midfield and responsible for Chelsea being on top of the league, meantime let's face it, lately our
players are running on the pitch like wild geese with no clear tactics, abusing this tiki taka BS, running thru the middle like rams with no clear options, getting injured in the process and we all know why and who is responsible, enough said...
Unmanaged mistakes tend to generate a lot of extra thinking and emotion, which causes
players to focus on how they're
feeling, which is usually
frustrated!
We have done them ourselves in the past and Arsene Wenger has already suggested that this might be the case again, so the Arsenal fans
feeling frustrated about the lack of money spent and
players added to the current squad could still have something to smile about.
Why shd a
player like flamini who gave his best years and football to inter (traitor)
feel frustrated when he earns good money for doing alot of nothing (dangerous tackles that yield penalties and free - kicks for our rivals).
Players can wax lyrical about his style of management all day but for me that is just rhetoric, spin for the fans and the media when they are probably
feeling angry and
frustrated but can not voice their true
feelings.
«It's his motivation,» Mourinho said, «When you are not a top
player, you never
feel frustrated.
First of all I think that we Arsenal fans and Arsene Wenger should be
feeling some rare gratitude towards Jose Mourinho and his Manchester United
players today, after they
frustrated Jurgen Klopp's Liverpool at Anfield.
Waiting, Waiting, Waiting, so
frustrating, i
feel confident Lemar will be our
player, but the longer we take seems like i am less interested in him.
of course, i get
frustrated at the fact we buy 1 decent
player and then all the pressure sits on their shoulders i
feel for sanchez every game he works his arse off and he looks like he annoyed by some of the other
players who ai nt up to it we have a decent squad but we need 1st team cdm and a striker and a decent cb, look at bayern benatia, boateng, martinez, dante all being played at cb but our only decent cb is kos, its not good enough i like mert but he ai nt gonna help us win the league, would love arsene to finish this season with at least 1 more trophy and then try bring in pep guardiola he's the only manager similar to arsenal's style but i think he would need a promise from the board for big funds
«I
felt we were unlucky to be 1 - 0 down at half time, we made a defensive mistake and missed an unbelievable chance at 0 - 0 so it was
frustrating,» the Arsenal manager told Arsenal
Player.
Leicester manager Craig Shakespeare
felt his
players performed well in
frustrating United for large parts of the game.
A timely piece Scott, I always
feel frustrated when listening to pundits talk about black
players not only for our club but in general being described only in terms of physical attributes.
Certain
players are more than capable of adapting to new positions late in the careers or are versatile enough to play a range of positions (Arteta and Cazorla are obvious examples but even they will eventually grow
frustrated), certain other
players may evolve or grow from a certain role into another role (Henry's & RVP's transformations from winger to striker) but MOST
players will invariably
feel the need to operate in a position that they have trained in especially after playing in the position alien to them starts to fail.
«Klopp is a fantastic manager and it's easy to appreciate why he might be
feeling frustrated with his
players.
It seems that Gerrard
felt frustrated at Liverpool's inability to hold on to their elite
players.
The level design, gameplay and 3D bonus rounds will definitely
feel right at home with long - time
players, while the
frustrating boss battles and terrible soundtrack leave you wondering where Sega could've slipped up in development.
That being said, there is a lot more under the surface that could leave
players feeling very
frustrated.»
Combat and enemy movement both feature hefty amounts of luck that the
player can't mitigate very much; there's no bonuses to accuracy for flanking ghosts or even working together as a team, and a run of bad luck can leave you
feeling frustrated as you chase a troublesome foe around the board like an idiot.
The dungeons can be
frustrating at times, and will be for inattentive
players, but they're incredibly rewarding to explore and never
feel unfair.
There's also the skillful art of directing the
player to consider: make it too obvious what they should be doing and where they should be going and
players will
feel little satisfaction in completing tasks, and yet fail to give them enough direction or well though - out hints and they'll end up going around in circles, growing
frustrated until they finally discover the answer through sheer stubbornness.
The EA official said, «We know many of our
players are
frustrated, and we
feel their pain.
I acknowledge that this game is probably targeted at a younger audience but I
feel that some obstacles, especially near the end of the game, may be too
frustrating and demanding for less experienced
players.
This
feels as though the game is putting unnecessary pressure on the
player to spend more money, which can be quite
frustrating.
What can be learned and understood takes time to uncover and master, a tack that sets Hotline Miami 2 apart from modern mainstream game design and its obsessing over
players never
feeling «stuck» or «
frustrated».
Some people may appreciate this aspect since it can give you the
feeling of «mastering» a certain
player, but I found it
frustrating more than anything.
There is a deep roster of
players, and the game's cartoonish visuals look great, but the bare - bones online play and
frustrating gameplay mechanics sometimes make the game
feel more like a chore rather than an enjoyable experience.
A similar but more
frustrating concept is used in Joy - Con Rotation, which has
players delicately try to turn their controllers around without altering its vertical angle too much, resulting in a minigame that
feels overly finicky.
While replacing the campaign's bleakly unintelligent AI for other
players always does good for a title that gets the basics right, this too
feels unpolished and technically
frustrating.
Now, I'm not going to mince words when it comes to how I
feel about it: not everything here is successful, and the game can be downright
frustrating when it comes to some of its design elements, but I do think
players who go in with the right mindset will find a lot to love.
I, as an Old Zelda fan, have been with this series since I was a kid, so when the games get dumbed down in any way to allow new
players to join, it becomes extremely
frustrating and
feels as if fans like myself don't matter to the powers that be.
The goal is always clear, the tools available to the
player are concise, and I never
feel «stuck» or «
frustrated.»
High level AI, and more skilled
players will dominate initially, but the game never
feels unfair or needlessly
frustrating for it.
Getting stranded in an unknown world, with no explanation at all has definitely become unusual in today's video games, with most adventure titles holding
players» hands so that they don't
feel lost and
frustrated.
The caught
player feels bored,
frustrated, and helpless.
It's designed to test the
player and push them (and make them restart time and time again), but at least it's never
frustrating nor does it ever
feel unfair.
They're not big changes but if you've found the double tapping layout of Type A
frustrating, it might make the game
feel more console -
player friendly.
Those initially long,
frustrating swings eventually sink in and
feel more like weighty strikes with a great metal bat — couple that with the fact that pretty much solve the problem of online connections for most
players and you really can not argue with the clever innovation Ubisoft is showing here.
There are defensive capabilities such as a shield, an autopilot, and even mines, but WipEout has always
felt tuned to the more aggressive
player, and when you're at the insane speeds you can hit in your anti-grav ships, there will be
frustrating moments where you're jumping around more than a ten - year - old on a bouncy castle.
If we give non-paying
players too few resources to make good progress, they will soon
feel frustrated.
More and more lately, it seems video games are all about empowering the
player, about taking every possible step to make sure
players don't get
frustrated, don't quit due to difficulty, don't get lost, and don't
feel overwhelmed or weak.