Sentences with phrase «player feeling frustrated»

Game designers take it as axiomatic that if the player feels frustrated, something has gone wrong with the design.

Not exact matches

I know it's frustrating right now but funnily I have a feeling that the 3 players you've mentioned, 2 might already be Arsenal bound (the ST & DM).
The players may have wanted to and felt frustrated on the bench but it is good news for us fans who want them back as fit and fresh as possible for the important domestic action to come.
While both those players are frustrating, I find Ramsey to be the worse as I feel his best moments of his playing career was in those few months alongside Arteta and he was looking like a contender for POTY already then got injured, that period of time seen Ramsey put in more tackles per game than Arteta (on average I think it was 4.4), he was doing the defending and then taking the ball forward in attacks.
He is frustrated Wenger does not do what Neville feels is the obvious solution because Neville is a stalwart of the strong dogged player.
As usual there is a large gap between the Gunners buying a player and the official announcement from the Arsenal heirarchy, which always leaves the fans feeling ignored and frustrated.
Ozil will record mammoth assists with a clinical finisher in front of him.I just feel he gets frustrated because most of the chances he creates in a match are not well taken.I also feel usually the players fail to read a lot of ideas.He's really being wasted in our team.That» shis best ability so they need to get someone who can finish off the chances.If Wenger doesn't get someone who can finish then I think Ozil is being wasted and should be sold.
Felt exactly the same way, maybe not like crying but certainly frustrated seeing how other clubs acquire our players and make them fit perfectly on their game, Jenk and Song covering the back and well now feel like crying, FAB leader in assists commanding the Midfield and responsible for Chelsea being on top of the league, meantime let's face it, lately our players are running on the pitch like wild geese with no clear tactics, abusing this tiki taka BS, running thru the middle like rams with no clear options, getting injured in the process and we all know why and who is responsible, enough said...
Unmanaged mistakes tend to generate a lot of extra thinking and emotion, which causes players to focus on how they're feeling, which is usually frustrated!
We have done them ourselves in the past and Arsene Wenger has already suggested that this might be the case again, so the Arsenal fans feeling frustrated about the lack of money spent and players added to the current squad could still have something to smile about.
Why shd a player like flamini who gave his best years and football to inter (traitor) feel frustrated when he earns good money for doing alot of nothing (dangerous tackles that yield penalties and free - kicks for our rivals).
Players can wax lyrical about his style of management all day but for me that is just rhetoric, spin for the fans and the media when they are probably feeling angry and frustrated but can not voice their true feelings.
«It's his motivation,» Mourinho said, «When you are not a top player, you never feel frustrated.
First of all I think that we Arsenal fans and Arsene Wenger should be feeling some rare gratitude towards Jose Mourinho and his Manchester United players today, after they frustrated Jurgen Klopp's Liverpool at Anfield.
Waiting, Waiting, Waiting, so frustrating, i feel confident Lemar will be our player, but the longer we take seems like i am less interested in him.
of course, i get frustrated at the fact we buy 1 decent player and then all the pressure sits on their shoulders i feel for sanchez every game he works his arse off and he looks like he annoyed by some of the other players who ai nt up to it we have a decent squad but we need 1st team cdm and a striker and a decent cb, look at bayern benatia, boateng, martinez, dante all being played at cb but our only decent cb is kos, its not good enough i like mert but he ai nt gonna help us win the league, would love arsene to finish this season with at least 1 more trophy and then try bring in pep guardiola he's the only manager similar to arsenal's style but i think he would need a promise from the board for big funds
«I felt we were unlucky to be 1 - 0 down at half time, we made a defensive mistake and missed an unbelievable chance at 0 - 0 so it was frustrating,» the Arsenal manager told Arsenal Player.
Leicester manager Craig Shakespeare felt his players performed well in frustrating United for large parts of the game.
A timely piece Scott, I always feel frustrated when listening to pundits talk about black players not only for our club but in general being described only in terms of physical attributes.
Certain players are more than capable of adapting to new positions late in the careers or are versatile enough to play a range of positions (Arteta and Cazorla are obvious examples but even they will eventually grow frustrated), certain other players may evolve or grow from a certain role into another role (Henry's & RVP's transformations from winger to striker) but MOST players will invariably feel the need to operate in a position that they have trained in especially after playing in the position alien to them starts to fail.
«Klopp is a fantastic manager and it's easy to appreciate why he might be feeling frustrated with his players.
It seems that Gerrard felt frustrated at Liverpool's inability to hold on to their elite players.
The level design, gameplay and 3D bonus rounds will definitely feel right at home with long - time players, while the frustrating boss battles and terrible soundtrack leave you wondering where Sega could've slipped up in development.
That being said, there is a lot more under the surface that could leave players feeling very frustrated
Combat and enemy movement both feature hefty amounts of luck that the player can't mitigate very much; there's no bonuses to accuracy for flanking ghosts or even working together as a team, and a run of bad luck can leave you feeling frustrated as you chase a troublesome foe around the board like an idiot.
The dungeons can be frustrating at times, and will be for inattentive players, but they're incredibly rewarding to explore and never feel unfair.
There's also the skillful art of directing the player to consider: make it too obvious what they should be doing and where they should be going and players will feel little satisfaction in completing tasks, and yet fail to give them enough direction or well though - out hints and they'll end up going around in circles, growing frustrated until they finally discover the answer through sheer stubbornness.
The EA official said, «We know many of our players are frustrated, and we feel their pain.
I acknowledge that this game is probably targeted at a younger audience but I feel that some obstacles, especially near the end of the game, may be too frustrating and demanding for less experienced players.
This feels as though the game is putting unnecessary pressure on the player to spend more money, which can be quite frustrating.
What can be learned and understood takes time to uncover and master, a tack that sets Hotline Miami 2 apart from modern mainstream game design and its obsessing over players never feeling «stuck» or «frustrated».
Some people may appreciate this aspect since it can give you the feeling of «mastering» a certain player, but I found it frustrating more than anything.
There is a deep roster of players, and the game's cartoonish visuals look great, but the bare - bones online play and frustrating gameplay mechanics sometimes make the game feel more like a chore rather than an enjoyable experience.
A similar but more frustrating concept is used in Joy - Con Rotation, which has players delicately try to turn their controllers around without altering its vertical angle too much, resulting in a minigame that feels overly finicky.
While replacing the campaign's bleakly unintelligent AI for other players always does good for a title that gets the basics right, this too feels unpolished and technically frustrating.
Now, I'm not going to mince words when it comes to how I feel about it: not everything here is successful, and the game can be downright frustrating when it comes to some of its design elements, but I do think players who go in with the right mindset will find a lot to love.
I, as an Old Zelda fan, have been with this series since I was a kid, so when the games get dumbed down in any way to allow new players to join, it becomes extremely frustrating and feels as if fans like myself don't matter to the powers that be.
The goal is always clear, the tools available to the player are concise, and I never feel «stuck» or «frustrated
High level AI, and more skilled players will dominate initially, but the game never feels unfair or needlessly frustrating for it.
Getting stranded in an unknown world, with no explanation at all has definitely become unusual in today's video games, with most adventure titles holding players» hands so that they don't feel lost and frustrated.
The caught player feels bored, frustrated, and helpless.
It's designed to test the player and push them (and make them restart time and time again), but at least it's never frustrating nor does it ever feel unfair.
They're not big changes but if you've found the double tapping layout of Type A frustrating, it might make the game feel more console - player friendly.
Those initially long, frustrating swings eventually sink in and feel more like weighty strikes with a great metal bat — couple that with the fact that pretty much solve the problem of online connections for most players and you really can not argue with the clever innovation Ubisoft is showing here.
There are defensive capabilities such as a shield, an autopilot, and even mines, but WipEout has always felt tuned to the more aggressive player, and when you're at the insane speeds you can hit in your anti-grav ships, there will be frustrating moments where you're jumping around more than a ten - year - old on a bouncy castle.
If we give non-paying players too few resources to make good progress, they will soon feel frustrated.
More and more lately, it seems video games are all about empowering the player, about taking every possible step to make sure players don't get frustrated, don't quit due to difficulty, don't get lost, and don't feel overwhelmed or weak.
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