Sentences with phrase «player freedom»

"Player freedom" refers to the ability for individuals playing a game or engaging in an activity to have choices and make decisions that affect their experience within that game or activity. It allows players to have control and decide how they approach different situations, adding to their overall enjoyment and sense of personal engagement. Full definition
The Elder Scrolls series has long been known for its loving habit of giving players the freedom to do....
The backstory won't change, but it gives us a little more ownership in a series that has offered plenty of player freedom in the past.
Once more, the game received praise largely for allowing players freedom to make their own narrative and gameplay choices.
The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasis on player freedom in discovering various tactics and strategies to use in weapon based combat.
It allows for player freedom to a point, but ultimately favors the ideas and stories of the people who make the game.
It is their hard work that allows the offensive players the freedom they need to blossom.
Before considering that, let's go back to the first problem: How to build an open world mission that emphasizes player freedom?
The very player freedom that exists at that decision point results in highly unpredictable outcomes.
It also offers a great degree of player freedom along with multiple endings to each scenario.
The game gives players the freedom to create their own mini golf courses using a wide variety of customization options and tools.
This allows players the freedom to go and express themselves further up the pitch.
Be You — This game offers unprecedented amounts of player freedom; you can do whatever you want!
Never has stealth infiltration felt this good and natural, offering players the freedom of choice in their approach and their setup.
«The Wasteland lends itself incredibly well to the high level of player freedom with which Avalanche Studios has become synonymous.
Its gameplay has been critically acclaimed upon released, being praised for the variety of mechanics and interconnected systems that permitted a higher degree of player freedom when it comes to approaching objectives and completing quests.
After the rousing success of expanding on player freedom in The Legend of Zelda: Breath of the Wild, Eiji Aonuma wants to preserve that in future titles.
OtherSide Entertainment developers Joe Fielder, Tim Stellmach and Will Teixeira talk about player freedom of choice that allows them to experiment and devise their own solutions to challenges in our second Dev Diary.
While some of the original game's problems are still present, improvements made to the fluidity of battles and player freedom more than make up for it.
(to me that's what we should be doing... Getting the solid defenders to allow our flair players freedom and less pressure) We can score goals but unless we sort out the strong central defensive midfielder and a couple of defenders........
As we all know, Guardiola's defence is not exactly a fortress either and giving our two most creative players the freedom to dictate play sounds like a good idea and considering the fact that width will be available as well, you can really fancy the Gunners» attack against City.
Mourinho doesn't have the best track record of giving attacking players freedom to shine and it looks like this could end up costing United with Pogba.
Player freedom seems to be a major directive for Everywhere, as it seeks to allow players to create their own content.
The Sandbox Evolution enables players the freedom to create or destroy as they see fit via the game's physics toolbox.
Fortnite is an open - world survival game offering limitless player freedom in a post-apocalyptic city.
Sucker Punch have described the title as an «action - stealth title», and want grant players the freedom to roam and explore the ancient landscape as you please.
There is very little to explore in this rendition of London; the level designs are constricted, offering very little player freedom, as you navigate through a series of glorified corridors and enclosed spaces.
Larian's commitment to player freedom shines through in every facet of the game.
Studio Director Todd Howard also mentioned that «Player freedom remains our absolute number one goal,» as footage played showing Fallout's vast open world.
That gives even the most indecisive players the freedom to play the way they want — you can smash through monsters all day long, up your defense stats to play the cleric, or start with one style and move to another, all with equal ease.
Fallout and Elder Scrolls support player freedom by designing each game in a way that allows players to go any direction desired.
Perhaps most rewardingly for longtime PC gamers, 2008 spawned many games that seemed to build heavily on the PC's heritage of game design built around player freedom, as seen not only in exclusives like Crysis Warhead, Spore, and Sins of a Solar Empire but also multiplatform games like Far Cry 2 and Fallout 3.
We asked thousands of RTS fans what they actually want from a modern RTS and came up with a game that favors clever tactics over action, player freedom over scripted set - piece moments and strong singleplayer campaigns over long - term monetization opportunities.
Wary of ruining the entertainment value of hugely popular «first person shooter» franchises such as Call of Duty and Battlefield by compromising player freedom, the ICRC insists that realistic war games could offer unprecedented learning opportunities by making players «face the same dilemmas as real soldiers.»
Much like other games in the series, Grand Theft Auto IV is played in a large open world game environment that provides players the freedom to perform missions, side missions and jobs at their leisure.
JRPGs like Final Fantasy have traditionally shunned player freedom with few exceptions, but they could find new life - blood by reverting this course.
If there's one thing that the GTA series has been able to pride itself on almost since the beginning, it's the feeling of ultimate player freedom.
Player freedom extends into the options menu, which has a number of toggles for various aspects of the HUD.
With so much else resonating player freedom in Shadow of War, it makes sense that players willing to spend money are free to do so in order to save some time that would otherwise be spent grinding out the same rewards.
The title focuses on giving players the freedom to drive anywhere they want, anytime they want — there is nothing standing in our way to e.g. get to a building's rooftop and take a small spin.
By allowing players the freedom to explore entire worlds to collect dozens of Power Moons — seriously, there can be over 70 to find in each of the Kingdoms — learning every inch of the terrain becomes a joy.
Slightly Mad rounded out the statement by reiterating the point that it's designed Project CARS's career mode to «replicate all the flow, the opportunities and the ambience that a modern - day driver gets to be a part of», as well as offer players the freedom to experience the game type in whatever way they wish.
«We saw Ark and H1Z1 as this evolution of that, with more focus on player freedom and more sandbox elements.
Under second - year coach Steve Baik, Fairfax gives its offensive players freedom and usually goes with the hot hand.
Emphasising the fact that Skyrim is ultimately about player freedom is the heavily reworked levelling system which does away with such petty constraints as «classes» and simply lets you be what you want.
During today's Sony presentation, Kojima confirmed that players will get to experience said bizarre visuals at their own leisure since the game will feature an open explorable world that emphasizes player freedom.
«The Wasteland lends itself incredibly well to the high level of player freedom with which Avalanche Studios has become synonymous.
Nintendo changed up its formula for Link's latest outing, reinventing the open - world adventure genre as a big ol' physics sandbox and allowing an often - surprising array of player freedom in how its various quests and tasks can be completed.
Not only has the protracted battle against an implacable alien terror been re-realised with a stonking amount of player freedom in mind, but the veteran strategy studio has laboured to remove the tedium and fuss that's often inherent to the turn - based strategy genre, creating a game that delights in making its cavernous depth both accessible and visceral to armchair generals and action junkies alike.
Arsene Wenger gives his players freedom to express themselves on the pitch, that's why I rarely see players disgruntled with his management.
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