Featuring 32
player gameplay the objective is to capture and hold the four control points on the map while eliminating enemy numbers.
Not exact matches
Its
gameplay has been critically acclaimed upon released, being praised for the variety of mechanics and interconnected systems that permitted a higher degree of
player freedom when it comes to approaching
objectives and completing quests.
The control schematic is very similar and the play style is also quite similar in the sense there are always numerous enemies and allies on the field, typically with a singular
objective but with many side missions available to complete for a higher rank upon completion, the animation is smooth and fluid which allows for veteran
players of the style to easily pick up the controller and feel right at home and the schematics are laid out in a very user friendly way so that even someone who hasn't played the style of
gameplay before can learn quite quickly and without too much hassle.
Absolutely dripping with Paul Verhoven style satire, Helldivers combines a range of
objective - based missions with a nifty
gameplay system called «Strategems», allowing
players to input a series of commands to call down anything from extra ammo and scout drones through to APC's and hulking great mechs.
However unlike the traditional
gameplay modes, there are a set number of
objectives such as performing a certain move at a particular time which then offers the
player access to some interesting unlockable items.
It's hard to fault Battlefront II on its multiplayer
gameplay alone, it's simply incredible and authentic, encouraging team and
objective play with its score system, and rewarding the best
players with access to the franchise's most beloved characters.
Challenge Mode remixes
gameplay segments from all six games, with plenty of scaling difficulty
objectives for experienced
players to conquer yet serving as a good starting point for new
players, too.
The
objective changes but the
gameplay elements basically boil down to the same thing:
Players are split into two teams, with one side attacking and the other defending something, be it a bomb that needs to be defused or a hostage situation where the attacking team must extract a civilian.
Every victory is reliant upon strategy and patience and how well your team can prepare the area for the inevitable siege; in tandem with the destructible environments comes a new
gameplay mechanic that allows
players to combat their
objective are being destroyed by reinforcing walls and floors.
In the Sandbox mode, 1 - 2
players can enjoy the familiar
gameplay of solving
objectives in eight new levels by summoning any object they can imagine and watching them interact in unexpected ways.
Sure you have the typical
objectives that point
players in the right direction, but with vague descriptions and
gameplay that is repetitive, as well as
objectives that offer nothing in the way of story progression past the prologue, I can't help but feel the only real meat of the game comes from the uninspiring cutscenes.
Capture the Flag has returned to the Sniper Elite series, offering
players an
objective focussed game with more speed and teamwork based
gameplay.
It's still fun to play through the main campaign however, as the
gameplay is still very solid even though it plays pretty much the same as other CoD games, with
players running about chaotic battlefields and taking out tons of enemy soldiers while completing
objectives, such as capturing a base, holding a position and facing off against waves of enemies, avoiding snipers, destroying enemy equipment, and more.
Replayability stems from classic arcade
gameplay throughout five worlds, a sixth unlockable world and secrets in arcade, single world and arena modes, challenging
objectives in arena mode and feats, five difficulty levels, local co-operative multiplayer for two
players, cross-platform online leaderboards and watching replays from other
players high scoring performances that will collectively keep
players returning for as long as Super Stardust or Resogun.
The arena changes dynamically during
gameplay, adding new obstacles and
objectives for the
player to encounter and overcome.
Lara Croft GO's replayability stems from the collectibles such as varying types of gems that are scattered throughout levels which are required to unlock Lara Croft's outfits, therefore creating a
gameplay design choice that provides a reward for exploring the secondary
objectives contained within each of the 115 levels spread across 7 chapters including two post-release chapters which will have
players returning to levels multiple times over.
Expanding the map doesn't pause
gameplay, but instead just shows
players a further zoomed out view of where the
player is, where the roads are and where
objectives may be located.
Earning XP to level up your online multiplayer rank is an excellent
gameplay design choice as it provides
players with motivation to continue racing even after a crash means there is no chance of a podium; as there are that many
objectives to strive for and some
objectives such as distance driven and finishing within the top half of the field that are still realistically achievable.
Challenge Mode remixes
gameplay segments from all six games, with scaling difficulty
objectives for experienced
players to conquer yet serving as a good starting point for new
players, too.
The story follows an open world, sandbox style
gameplay where
players have some freedom outside of the main
objectives that drive the story.
This mix of
objectives creates an interesting
gameplay mechanic in which
players could compete for different goals while unwittingly helping / hindering others.
''... sandbox are terms for video games where a
player can move freely through a virtual world and is given considerable freedom in regard to how and when to approach particular
objectives, as opposed to other video games that have a more linear structure to their
gameplay.»
Tom Clancy's The Division starts you off by completing various
objectives that walk the
player through intuitive learning
gameplay mechanics.
Much like Star Wars Battlefront before it,
players find themselves blasting through iconic Star Wars locations in
objective based
gameplay.
Each Battle Arena is unique to the world of the character used to unlock it and features competitive split - screen local
gameplay for up to four
players, with four exciting
gameplay modes including Capture the Flag,
Objective, Base Bash, and Tick, Tag, Boom!.
Open world, or open - world, is a term for a video game in which a
player can roam a virtual world and approach
objectives freely, as opposed to a game with more linear
gameplay.
Player two's gameplay will not hold player one back from progress, but player two can be the one to complete an objective and be shown as receiving the level end r
Player two's
gameplay will not hold
player one back from progress, but player two can be the one to complete an objective and be shown as receiving the level end r
player one back from progress, but
player two can be the one to complete an objective and be shown as receiving the level end r
player two can be the one to complete an
objective and be shown as receiving the level end reward.
There's also the Challenge Mode, where the
player can do a survival - based boss rush, or Subject Mode, where the
player is tasked with achieving certain
objectives during the course of
gameplay.
Ultimately Shoot The Zombirds feels much like the first title, but its incredibly haunting visuals, small, but significant
gameplay tweaks and
objective - based multiplier upgrades make this a hard game to put down, but returning
players will feel the inevitable burnout much sooner than newer
players.
The non-linear
gameplay progression is a first in the series while the amazing cutscenes trigger at key moments when
players achieve specific
objectives and complete actions.
War Mode lets
players compete against each other in team - driven,
objective gameplay.
For fans of the franchise, this latest installment is seen to be a bit different in terms of the
gameplay with this time around, developers have allowed
players a little more freedom when it comes to completing
objectives.