Sentences with phrase «player is rewarded»

If all 3 of them are found, the player is rewarded with additional ammo.
It is possible to beat the game without seeing everything, but Symphony of the Night is a game that begs to be explored, and the player is rewarded for uncovering as much of the castle as they can.
Whereas many combustible - focused games have displayed a limited amount of volatility, the «Splosion player is rewarded with a constant barrage of flaming footstep, burn marks, and billowing smoke.
Upon completing these daily challenges player is rewarded not only with XP and Coins but also with Tokens, which player can eventually exchange for player cards.
The player is rewarded for exploring the environment and role playing the characters.
The player is rewarded XP for doing just about anything in each chapter.
The player is rewarded for playing responsibly but there is very little in the way of punishment for intentionally breaking the rules; favouritism is allowed, tantamount to the point of animal cruelty within Farlands «limited scope.
Each solution is acceptable, and the player is rewarded with bonuses for completing a puzzle more than once with all the solutions.
Arms Race — A deathmatch - based mode where each player is rewarded for each kill with a new weapon, with the first player to get a kill with every weapon in a predetermined set winning the game.
The player is rewarded with tangible benefits for exploring every nook and cranny of an area, or for completing as many side quests as possible.
When a driving school challenge is completed, the player is rewarded with a new license, opening up a bunch of new cars available in the garage.
Building on the collection element introduced in Skyward Sword, where the player is rewarded for stockpiling ingredients and monster parts that are acquired from various enemies and locations, the new Zelda spaces out monsters, group - fights, secondary bosses, Koroks, and Shrines with areas to forage for cooking ingredients and hunting zones with non-monster animals that provide meat (which is also the most effective way to earn money within the game, excluding a few mini-game exploits).
In exchange for a successful campaign, the player is rewarded up to three pieces of loot (one for each potential Star earned) with the available prizes being some combination of in - game currency known as Gems, Armor for protecting your main hero or Cards for summoning new units.
The player is rewarded throughout the journey for doing well and helping others.
Active players are rewarded regularly.
-- the wrong players are rewarded (as is the coach) for not a huge amount in return.
We know that players were rewarded (A) for big plays (B), many players have come out and said that, including Shanle today.
But on the other you have a player being rewarded for very little contribution to the club's success in the past two and a half seasons.
Through good deeds and positivity players are rewarded and encouraged to support real world causes.
Players are rewarded with more «naughty points» for using a variety of killing methods, frightening the other bears to the point of suicide, or even taking a bear out in front of witnesses rather than safely in the bushes.
After successfully finding all the clues, players are rewarded with a Hot Wheels toy!
Players are rewarded for mastering skills with the ability to add new features to their fictional town.
While some might feel that this means that better players are rewarded with bonuses that enhance their abilities, I find that the skill effects are so narrowly focused that they don't dramatically alter the balance.
Players are rewarded for the ingenuity used in accomplishing the hit — and the thought process required for the game could be argued to be the reason for the franchise's success.
By pressing down, right, A, B, C and the start button, players were rewarded with an image of a topless woman next to the Naughty Dog logo.
As we discussed in our damsel in distress mini-series, upon successful completion of many arcade games players were rewarded with the related Smooch of Victory trope, so named for the kiss the hero received as a reward for rescuing a kidnapped princess.
With Brave Style, «[players are rewarded] with new moves for landing successive attacks.»
Specific to each individual batter, players are rewarded with slight contact bonuses, or punished with slight decreases in contact, based on how that batter that performs beyond his «natural ability» while under user control.
Hazelight has crafted one of the most detailed, and system - heavy experiences, I've ever seen in a game, and players are rewarded with some truly special moments by exploring.
Continuing on, in regards to the player being rewarded with various in - game elements such as experience points, they'll be gaining more and more money, new equipment, and units as they progress.
While it sounds easy to just slam a few arrows into their metal frame, players are rewarded with panels of metal shredding from their wired musculature.
During play players are rewarded with powerups.
Upon gathering and crafting new items, players are rewarded experience points (XP), which turn into stats boosts and engrams (in game currency for purchasing new craft - able items).
Players are rewarded via time and skill bonuses, gained from near death experiences.
The more money that's spent the more players are rewarded, which could result in single individual spending hundreds, if not thousands, of dollars on a single game.
Players were rewarded with unique weapons after practically every skirmish, and optimizing equipment became a challenge in itself due to the sheer amount of information overflow.
However, every player within a Guild must combine their progression in order to collectively accomplish a certain figure to earn trophies such as Guild Battles for defeating members of another Guild during 10 online ranked or player matches; Guild Sparring for fighting with another member of your Guild in 50 online ranked or player matches; Boss Damage for inflicting 20,000 in total damage during boss battles; and much more besides, while players are rewarded with a Guild Mother Box for earning a trophy.
Players are rewarded for being loyal customers and get to enjoy fun nods to other products in a publisher's library.
A dangerous helicopter insertion into the capture zone will reward the pilot more, supportive players are rewarded for reviving their team - mates while players being revived are rewarded for their patience to get back into the fight.
A day stage can be completed in about three minutes or so, but the night stages can take around an average of eight minutes to complete (and that's for an S ranking; stumble or get lost a few times and that time can expand upwards of twelve to fifteen minutes), and making matters worse is that the night stages tend to come in groups of three, meaning that for about every half hour or more of night brawling, players are rewarded with a quick romp through the daylight before being sent back to the dark.
Furthermore, players are rewarded in violent games for their behavior.
Players are rewarded with EXP for battle, discovering major landmarks, exploring ruins and attempting dynamic challenges in the world, such as the Shaper Storm.
Yes, after searching through the entirety of Hyrule for all of the Korok seeds, players are rewarded with golden Korok poop.
In the new - gen era, though, this isn't an issue for developers Arkane Studios, which means Xbox One players are rewarded with a massive world to explore.
Inexplicably, scoring a touchdown against a group of hot dogs, zombies, or robots is even more thrilling that trumping Bear, Lions, and Panthers, especially once players are rewarded with codes which can modify the main game with superfluities like big - head mode.
The modes and class systems have received a couple of tweaks and tucks and there's still an RPG element in which players are rewarded with new upgrades, gizmos and promotions.
Players are rewarded monetarily for completing both main mission objectives as well as the numerous side missions scattered around the maps.
Instead, players are rewarded with new subweapons, of which only a handful are effective enough to use over the standard arsenal.
For the November event, players were rewarded with double experience points for their actions, which doesn't affect the core gameplay in the same way, instead leveling up the player character faster.
During the game's beta, they introduced a real time chat translation tool that players were rewarded with virtual currency for to help complete.
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